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Confirms the resurrection sickness and durability loss penalty on being resurrected by a spirit healer.
AcceptXPLoss()
Description[]
- The name is misleading, originating from the WoW beta when resurrecting at a spirit healer cost experience.
Patch changes[]
Patch 10.0.0 (2022-10-25): Replaced by C_PlayerInteractionManager.ConfirmationInteraction(Enum.PlayerInteractionType.SpiritHealer
[1].
Patch 1.1.1 (2004-11-17): Now results in a 25% loss in durability for a player's equipped gear and items in inventory. The length of resurrection sickness suffered from has also been decreased to a maximum of 10 minutes.
Patch 1.1.0 (2004-11-07): There is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scales according to level.
See also[]
- CONFIRM_XP_LOSS - fired upon accepting resurrecton sickness and durability loss
- PLAYER_UNGHOST - fired upon returning to life by any source, including spirit healers