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Called when the player releases the jump key.
AscendStop()
Details[]
- This doesn't appear to affect the actual jump at all, but may be hooked to monitor when the jump key is released.
- Called as the jump key is released, regardless if you are in the middle of the jump or held it down until the jump finished.
Example[]
Prints "Jump Released" when releasing the jump key.
hooksecurefunc("AscendStop", function()
DEFAULT_CHAT_FRAME:AddMessage( "Jump Released" )
end)