Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns information about a selected artifact appearance.
artifactAppearanceSetID, artifactAppearanceID, appearanceName, displayIndex, unlocked, failureDescription, uiCameraID, altHandCameraID, swatchColorR, swatchColorG, swatchColorB, modelOpacity, modelSaturation, obtainable = C_ArtifactUI.GetAppearanceInfoByID(artifactAppearanceID)
Arguments[]
- artifactAppearanceID
- number : ArtifactAppearanceID
Returns[]
- 1. artifactAppearanceSetID
- number - The appearance set this appearance belongs to (from C_ArtifactUI.GetAppearanceSetInfo)
- 2. artifactAppearanceID
- number : ArtifactAppearanceID
- 3. appearanceName
- string - The name of the artifact weapon this appearance goes to
- 4. displayIndex
- number - The index of this appearance in its set, the same as the appearanceIndex that was entered
- 5. unlocked
- boolean - Whether this appearance has been unlocked
- 6. failureDescription
- string? - The requirements for unlocking this appearance. Will return nil for the artifact's base appearance
- 7. uiCameraID
- number
- 8. altHandCameraID
- number?
- 9. swatchColorR
- number - The red component of the appearance swatch button, between 0 and 1
- 10. swatchColorG
- number - The green component of the appearance swatch button, between 0 and 1
- 11. swatchColorB
- number - The red component of the appearance swatch button, between 0 and 1
- 12. modelOpacity
- number - The alpha level (opacity) of the weapon in the Artifact UI, defaulted to 0.5
- 13. modelSaturation
- number - The saturation level (brightness) of the weapon in the Artifact UI, defaulted to 0.5
- 14. obtainable
- boolean - Whether the artifact's animation is being suppressed, defaulted to false
Patch changes[]
Patch 8.0.1 (2018-07-17): Added obtainable
return.
Patch 7.2.0 (2017-03-28): Added.