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Returns a table containing all buiildings for a garrison. Each element contains buildingID,plotID,texPrefix,uiTab
id, name, texPrefix, icon, description, rank, currencyID, currencyQty, goldQty, buildTime, needsPlan, isPrebuilt, possSpecs, upgrades, canUpgrade, isMaxLevel, hasFollowerSlot = C_Garrison.GetBuildingInfo(BuildingID)
Arguments[]
- BuildingID
- number - Building ID
Returns[]
- id, name, texPrefix, icon, description, rank, currencyID, currencyQty, goldQty, buildTime, needsPlan, isPrebuilt, possSpecs, upgrades, canUpgrade, isMaxLevel, hasFollowerSlot
Guess them for now
Patch changes[]
Patch 6.0.2 (2014-10-14): Added.
See also[]
- C_Garrison.GetBuildings