Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns the current battle state for the pet battle.
battleState = C_PetBattles.GetBattleState()
Returns[]
- battleState
- number - A value representing the state of the battle.
Details[]
Note that the constants for battle states are not defined in FrameXML. Here are the currently known ones:
LE_PET_BATTLE_STATE_CREATED = 1 LE_PET_BATTLE_STATE_WAITING_PRE_BATTLE = 2 LE_PET_BATTLE_STATE_ROUND_IN_PROGRESS = 3 LE_PET_BATTLE_STATE_WAITING_FOR_ROUND_PLAYBACK = 4 LE_PET_BATTLE_STATE_WAITING_FOR_FRONT_PETS = 5 LE_PET_BATTLE_STATE_CREATED_FAILED = 6 LE_PET_BATTLE_STATE_FINAL_ROUND = 7 LE_PET_BATTLE_STATE_FINISHED = 8
Patch changes[]
Patch 5.0.4 (2012-08-28): Added.