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Returns whether or not there is a pet battle in progress.
inBattle = C_PetBattles.IsInBattle()
Returns[]
- inBattle
- boolean - True if in a pet battle, false if not
Details[]
This function starts to return true when PET_BATTLE_OPENING_START fires. It returns false again after PET_BATTLE_OVER fires.
Patch changes[]
Patch 5.0.4 (2012-08-28): Added.