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Returns true if the player is in range to perform a specific interaction with the unit.
inRange = CheckInteractDistance(unit, distIndex)
Arguments[]
- unit
- string : UnitId - The unit to compare distance to.
- distIndex
- number - A value from 1 to 5:
- 1 = Compare Achievements, 28 yards
- 2 = Trade, 8 yards
- 3 = Duel, 7 yards
- 4 = Follow, 28 yards
- 5 = Pet-battle Duel, 7 yards
Returns[]
- inRange
- boolean - 1 if you are in range to perform the interaction, nil otherwise.
Details[]
- If "unit" is a hostile unit, the return values are the same. But you obviously won't be able to do things like Trade.
Example[]
if ( CheckInteractDistance("target", 4) ) then FollowUnit("target"); else -- we're too far away to follow the target end