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Changes the entity for which COMBAT_TEXT_UPDATE events fire.
CombatTextSetActiveUnit(unit)
Arguments[]
- unit
- string : UnitId - The the entity you want to receive notifications for.
Details[]
- The event is tied to the entity rather than the unit -- thus, if you call CombatTextSetActiveUnit("target") and then target something else, you'll get notifications for the unit you were targeting when calling the function, rather than your new target.
- Only one unit can be "active" at a time.
- The COMBAT_TEXT_UPDATE event is used in to provide part of Blizzard's Floating Combat Text functionality; it fires to notify of aura gains/losses and incoming damage and heals.