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Continues the quest dialog to the reward selection step.

CompleteQuest()

Details[]

  • Unlike the name would suggest, this does not finalize the completion of a quest. Instead it is called when you press the continue button, and is used to continue from the progress dialog to the completion dialog. See GetQuestReward() for actually completing a quest.
  • If you're interested in hooking the function called when completing a quest, check out QuestRewardCompleteButton_OnClick (in FrameXML\QuestFrame.lua) instead.
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