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Responds to a ready check.
ConfirmReadyCheck(isReady)
Arguments[]
- isReady
- number? - 1 if the player is ready, nil if the player is not ready
Details[]
This function is used in response to receiving a READY_CHECK event. Normally this event will display the ReadyCheckFrame dialog which will in turn call ConfirmReadyCheck in response to the user clicking the Yes or No button.