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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
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Returns info for loot items available from an encounter.
itemInfo = C_EncounterJournal.GetLootInfo(id)
= C_EncounterJournal.GetLootInfoByIndex(index [, encounterIndex])
Arguments[]
GetLootInfo[]
- id
- number
GetLootInfoByIndex[]
- index
- number - Ranging from 1 to EJ_GetNumLoot()
- encounterIndex
- number? - Defaults to the currently viewed journal encounter.
Returns[]
- itemInfo
- EncounterJournalItemInfo
Field |
Type |
Description
|
itemID |
number |
|
encounterID |
number? |
JournalEncounterID
|
name |
string? |
item name, including color sequence
|
itemQuality |
string? |
|
filterType |
Enum.ItemSlotFilterType? |
|
icon |
number? |
FileID
|
slot |
string? |
ItemEquipLoc e.g. "Two-Hand" or "Shoulder".
|
armorType |
string? |
e.g. "Cloth" or "Mail". The string will be colored red if the item cannot be equipped.
|
link |
string? |
ItemLink
|
handError |
boolean? |
|
weaponTypeError |
boolean? |
|
displayAsPerPlayerLoot |
boolean? |
Added in 9.1.5
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displayAsVeryRare |
boolean? |
Added in 10.0.2
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displayAsExtremelyRare |
boolean? |
Added in 10.0.2
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Enum.ItemSlotFilterType
Value |
Field |
Description
|
0 |
Head |
|
1 |
Neck |
|
2 |
Shoulder |
|
3 |
Cloak |
|
4 |
Chest |
|
5 |
Wrist |
|
6 |
Hand |
|
7 |
Waist |
|
8 |
Legs |
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9 |
Feet |
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10 |
MainHand |
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11 |
OffHand |
|
12 |
Finger |
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13 |
Trinket |
|
14 |
Other |
|
15 |
NoFilter |
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Patch changes[]
Patch 9.0.1 (2020-10-13): Moved to C_EncounterJournal.GetLootInfo()
Patch 4.2.0 (2011-06-28): Added as EJ_GetLootInfo()