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Follows a friendly player unit.

FollowUnit(unit)

Arguments[]

unit
string : UnitId - The unit to follow.

Details[]

  • You can stop follow by following the player itself: FollowUnit("player"). This can have side effects if the character is in a vehicle.
  • It is not possible to stop following someone from a script. The player needs to take action (move, jump, sit, whatever). See the Discussion page.
  • For historical reference, see also FollowByName(), which has been removed from the API.
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