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texturePath = GetCoinIcon(amount)


Returns the path to the texture used for a given amount of money.



Arguments
(amount)
amount
number - amount of money in copper



Returns
texturePath
texturePath
string - Path to icon used for the amount of money.



Details

Currently returns "Interface/Icons/INV_Misc_Coin_XX", where XX ranges from 01 to 06. Respectively, these correspond to

01, 02 - Gold coins (loose and stack)
03, 04 - Silver coins (loose and stack)
05, 06 - Copper coins (loose and stack)

These are not the same icons used in a standard money frame (e.g., under your main backpack), instead these are the ones used in loot frames.

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