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Returns the postion of the player's corpse on the current map

posX, posY = GetCorpseMapPosition();

Arguments
none

Returns
posX, posY
posX
Number - X value of the corpse position (a proprotion between 0 and 1, relative to WorldMapDetailFrame)
posY
Number - Y value of the corpse position (a proportion between 0 and 1, relative to WorldMapDetailFrame)

If both posX and posY are 0, then the player is not dead, the corpse position is unknown, or not valid for the current map.


Example
local corpseX, corpseY = GetCorpseMapPosition();

Result
0.43320921063423, 0.69365233182907
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