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Returns info for the currency cost for a merchant item.
itemTexture, itemValue, itemLink, currencyName = GetMerchantItemCostItem(index, itemIndex)
Arguments[]
- index
- number - Slot in the merchant's inventory to query.
- itemIndex
- number - The index for the required item cost type, ascending from 1 to
itemCount
returned by GetMerchantItemCostInfo.
Returns[]
- itemTexture
- string - The texture that represents the item's icon
- itemValue
- number - The number of that item required
- itemLink
- string - An itemLink for the cost item, nil if a currency.
- currencyName
- string - Name of the currency required, nil if an item.
Details[]
itemIndex
counts into the number of different "alternate currency" tokens required to buy the item under consideration. For example, looking at the 25-player Tier 9 vendor, a chestpiece costs 75 Emblems of Triumph and 1 Trophy of the Crusade. This function would be called with arguments (N,1) to retrieve information about the Emblems and (N,2) to retrieve information about the Trophy, where N is the index of the chestpiece in the merchant window.