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Returns true if the currently loaded quest in the quest window is able to be shared with other players.
isPushable = GetQuestLogPushable()
Returns[]
- isPushable
- boolean - 1 if the quest can be shared, nil otherwise.
Example[]
-- Determine whether the selected quest is pushable or not if ( GetQuestLogPushable() and GetNumPartyMembers() > 0 ) then QuestFramePushQuestButton:Enable(); else QuestFramePushQuestButton:Disable(); end
Result[]
QuestFramePushQuestButton is enabled or disabled based on whether the currently active quest is sharable (and you being in a party!).
Details[]
Use SelectQuestLogEntry(questID) to set the currently active quest before calling GetQuestLogPushable(). To initiate pushing (sharing) of a quest, useQuestLogPushQuest().