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Returns the raw spell damage bonus for the specified spell tree.

spellDmg = GetSpellBonusDamage(spellTreeID)

Parameters[]

Arguments[]

spellTreeID
number - the spell tree:
  • 1 for Physical
  • 2 for Holy
  • 3 for Fire
  • 4 for Nature
  • 5 for Frost
  • 6 for Shadow
  • 7 for Arcane

Returns[]

spellDmg
number - The raw spell damage bonus of the player for that spell tree
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