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Returns the amount of Spell Hit %, not from Spell Hit Rating, that your character has.

hitModifier = GetSpellHitModifier()

Returns[]

hitModifier
number - hit modifier (e.g. 16 for 16%)

Example[]

Returns the Spell Hit Chance displayed in the paperdoll.[1]

/dump GetCombatRatingBonus(CR_HIT_SPELL) + GetSpellHitModifier();

See also[]

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