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Returns the color for a threat status.
r, g, b = GetThreatStatusColor(status)
Arguments[]
- status
- number? - Usually the return of UnitThreatSituation
Returns[]
- r
- number - a value between 0 and 1 for the red content of the color
- g
- number - a value between 0 and 1 for the green content of the color
- b
- number - a value between 0 and 1 for the blue content of the color
Details[]
- Usually returns one of the following:
- 1: 1.00, 1.00, 0.47 (yellow)
- 2: 1.00, 0.60, 0.00 (orange)
- 3: 1.00, 0.00, 0.00 (red)
- Other values observed in the wild, but these situations do not occur in the default UI:
- 0 or nil: 0.69, 0.69, 0.69 (grey)
- -1: 1.00, 1.00, 1.00 (white)
Example[]
Prints a description of the player's threat situation to the chat frame, colored appropriately. e.g.
local statustxts = { "low on threat", "overnuking", "losing threat", "tanking securely" }
local status = UnitThreatSituation("player", "target") -- returns nil, 0, 1, 2 or 3
if (status) then
local r, g, b = GetThreatStatusColor(status)
print(status .. ": You are " .. statustxts[status + 1] .. ".", r, g, b)
else
print("nil: You are not on their threat table.")
end
Results in one of the following.
0: You are low on threat. 1: You are overnuking. 2: You are losing threat. 3: You are tanking securely. nil: You are not on their threat table.
Patch changes[]
Patch 3.0.2 (2008-10-14): Added