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Returns true if the player currently has an active (hunter) pet out.

hasUI, isHunterPet = HasPetUI()

Returns[]

hasUI
boolean - True if the player has a pet User Interface, False if he does not.
isHunterPet
boolean - True if the pet is a hunter pet, False if it is not.

Example[]

local hasUI, isHunterPet = HasPetUI();
if hasUI then
  if isHunterPet then
    DoHunterPetStuff(); -- For hunters
  else
    DoMinionStuff(); -- For Warlock minions
  end
end
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