- This function is implemented in
FrameXML/UIParent.lua
.
- This function is implemented in
Inspects the specified / selected "unit".
InspectUnit("unit")
Parameters[]
Arguments[]
- ("unit")
- unit
- String - The UnitId to select as a target.
Returns[]
- nil
Example[]
if (UnitPlayerControlled("target") and CheckInteractDistance("target", 1) and not
UnitIsUnit("player", "target")) then InspectUnit("target") end
Info[]
UnitPlayerControlled("unit")[]
- UnitPlayerControlled("unit") - Returns true if the specified unit is controlled by a player, false otherwise.
UnitIsUnit("unit", "otherunit")[]
- UnitIsUnit("unit", "otherUnit") - Returns true if the two specified units refer to the same unit (e.g., "player" and "target" can refer to the same unit), false otherwise.
CheckInteractDistance("unit", distIndex)[]
- CheckInteractDistance("unit",distIndex) - Returns true if you are in range of the specified unit to perform the action specified by distIndex. Otherwise, returns false.