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Returns true if an item of a given type is equipped.

isEquipped = IsEquippedItemType(type)

Arguments[]

type
string (ItemType) - any valid inventory type, item class, or item subclass

Returns[]

isEquipped
boolean - is an item of the given type equipped

Example[]

if IsEquippedItemType("Shields") then
  DEFAULT_CHAT_FRAME:AddMessage("I have a shield")
end

Result

Outputs "I have a shield" to the default chat window if the player has a shield equipped.

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