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Returns true if the character is currently swimming.
isSwimming = IsSwimming()
Returns[]
- isSwimming
- boolean - 1 if the player is swimming, nil otherwise.
Details[]
- A swimming character's movement speed is based on their swim speed (per GetUnitSpeed).
- In some locations and when affected by certain effects, player characters can run at the bottom of the ocean/lake/etc. In those cases, the player is not considered swimming (but is still submerged per IsSubmerged).
- This function is available within the RestrictedEnvironment