Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Joins the specified chat channel; the channel will be left on logout.
Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to API_JoinPermanentChannel the channel will be left at logout.
type, name = JoinTemporaryChannel(channelName [, password, frameID, hasVoice])
Parameters[]
(copy/paste from API_JoinChannelByName)
Arguments[]
- channelName
- string - The name of the channel to join. You can't use the "-" character in channelName (patch 1.9)
- password
- string? - The channel password, nil if none.
- frameID
- number? - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
- hasVoice
- number - (1/nil) Enable voice chat for this channel.
Returns[]
- type
- number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
- name
- string - The name of the channel (Ohklus: seems to be nil for most channels).
Example[]
(copy/paste from API_JoinChannelByName)
JoinTemporaryChannel("Mammoth", "thesane", ChatFrame1:GetID(), 1);