Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Sets the loot quality threshold for group/master loot.
SetLootThreshold(threshold)
Arguments[]
- threshold
- number - The loot quality to start using the current loot method with.
Value | Description |
---|---|
2 | Uncommon |
3 | Rare |
4 | Epic |
5 | Legendary |
6 | Artifact |
Details[]
- This function throws an error with Poor (0) or Common (1) qualities, but it is possible to set these lower thresholds using SetLootMethod() with "master" as the first argment and 0 or 1 and the third. e.g.
SetLootMethod("master","player",1)
- Calling this while the loot method is changing will revert to the original loot method. To account for this, use C_Timer.After() to delay setting the threshold until a moment later. e.g.
C_Timer.After(1, function() SetLootMethod(2) end)
Example[]
If you are the party/raid leader, this script sets the loot threshold to Uncommon items or better and causes everyone to see a chat notice to this effect.
/run SetLootThreshold(2)