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Sets the texture of the StatusBar object (which is used when filling the portion between the StatusBar's Minimum value and the Current value).

StatusBar:SetStatusBarTexture(texture or "texture" or fileDataID or nil [, "layer"[, subLayer]])
StatusBar:SetStatusBarTexture(r, g, b[, a[, "layer"[, subLayer]]])

Arguments[]

texture or "texture" or fileDataID
Texture or string or number - The texture object or file path or FileID.
r, g, b, a
r
Number (0.0 to 1.0) - Red component.
g
Number (0.0 to 1.0) - Green component.
b
Number (0.0 to 1.0) - Blue component.
a
Number (0.0 to 1.0) - Alpha component (1.0 is opaque, 0.0 is transparent). The default value is 1.0.
layer
string - The layer to use.
subLayer
number - The Sublayer to use.

Patch changes[]

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