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Returns the unit's melee attack speed for each hand.

mainSpeed, offSpeed = UnitAttackSpeed(unit)

Arguments[]

unit
string : UnitId - The unit to get information from. (Verified for "player" and "target")

Returns[]

mainSpeed
number - The unit's base main hand attack speed (seconds)
offSpeed
number - The unit's offhand attack speed (seconds) - nil if the unit has no offhand weapon.
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