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Indicates whether the first unit can assist the second unit.
canAssist = UnitCanAssist(unitToAssist, unitToBeAssisted)
Parameters[]
Arguments[]
Returns[]
- canAssist
- boolean - 1 if the unitToAssist can assist the unitToBeAssisted, nil otherwise.
Example[]
if (UnitCanAssist("player", "target")) then DEFAULT_CHAT_FRAME:AddMessage("You can assist the target.") else DEFAULT_CHAT_FRAME:AddMessage("You cannot assist the target.") end
Result[]
A message indicating whether the player can assist the current target is displayed in the default chat frame.