Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns information about the spell currently being cast by the specified unit.
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(unit)
Arguments[]
- unit
- string : UnitId
Returns[]
- name
- string - The name of the spell, or nil if no spell is being cast.
- text
- string - The name to be displayed.
- texture
- string - The texture path associated with the spell icon.
- startTimeMS
- number - Specifies when casting began in milliseconds (corresponds to GetTime()*1000).
- endTimeMS
- number - Specifies when casting will end in milliseconds (corresponds to GetTime()*1000).
- isTradeSkill
- boolean - Specifies if the cast is a tradeskill
- castID
- string : GUID - The unique identifier for this spell cast, for example
Cast-3-3890-1159-21205-8936-00014B7E7F
. - notInterruptible
- boolean - if true, indicates that this cast cannot be interrupted with abilities like [Kick] or [Pummel]. In default UI those spells have shield frame around their icons on enemy cast bars. Always returns
nil
in Classic . - spellId
- number - The spell's unique identifier. (Added in 7.2.5)
Details[]
- For channeled spells, displayName is "Channeling". So far displayName is observed to be the same as name in any other contexts.
- This function may not return anything when the target is channeling spell post it warm-up period, you should use UnitChannelInfo in that case. It takes the same arguments and returns similar values specific to channeling spells.
- In Classic, the alternative CastingInfo() is similar to
UnitCastingInfo("player")
Related Events | UNIT_SPELLCAST_START UNIT_SPELLCAST_STOP |
Related API | CastingInfo (Classic) |
Example[]
The following snippet prints the amount of time remaining before the player's current spell finishes casting.
local spell, _, _, _, endTime = UnitCastingInfo("player")
if spell then
local finish = endTimeMS/1000 - GetTime()
print(spell .. " will be finished casting in " .. finish .. " seconds.")
end
Patch changes[]
Retail[]
Patch 8.0.1 (2018-07-17): Removed the second parameter, "nameSubtext". Second parameter is now "text" (former third parameter).
Patch 7.2.5 (2017-06-13): The castID return value is now a GUID. Previously it represented the number of spell casts since the game was started.
Patch 2.0.1 (2006-12-05): Added.[1]
Classic[]
Patch 2.5.3 (2022-01-18): Added notInterruptible
(nil) for api consistency.
References[]
- ^ slouken 2006-10-06. Re: Expansion Changes - Concise List. Archived from the original