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Returns the squared distance to a unit in your group.

distanceSquared, checkedDistance = UnitDistanceSquared(unit)

Arguments[]

unit
string : UnitId - The unit id of a player in your group.

Returns[]

distanceSquared
number - the squared distance to that unit
checkedDistance
boolean - true if the distance result is valid, false otherwise (eg. unit not found or not in your group)

Patch changes[]

Legion Patch 7.1.0 (2016-10-25): Returns nil while inside a restricted area (instance/battleground/arena).

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