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Returns the total amount of healing the unit can absorb without gaining health.
totalHealAbsorbs = UnitGetTotalHealAbsorbs(unit)
Arguments[]
- unit
- string : UnitId
Returns[]
- totalHealAbsorbs
- number - amount of healing the unit can absorb without gaining health.
Details[]
- Abilities like [Necrotic Strike] cause affected units to absorb healing without gaining health.
Patch changes[]
Patch 5.4.0 (2013-09-10): Added.