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Returns whether the unit is currently under the effects of the random dungeon cooldown.

hasRandomCooldown = UnitHasLFGRandomCooldown(unit)

Arguments[]

unit
string : UnitId - the unit that would assist (e.g., "player" or "target")

Returns[]

hasRandomCooldown
boolean - true if the unit is currently unable to queue for random dungeons due to the random cooldown, false otherwise.

Details[]

  • Players may also be prevented from using the dungeon finder entirely, as part of the dungeon finder deserter effect. Use UnitHasLFGDeserter("unit") to query that.

History[]

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