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Returns true if a friendly unit is AFK (Away from keyboard).

isAFK = UnitIsAFK(unit)

Arguments[]

unit
The UnitId to return AFK status of. A nil value throws an error.

Returns[]

isAFK
boolean true if unit is AFK, Boolean false otherwise. An invalid or nonexistent unit value also returns false.

Example[]

If the player is AFK, the following script outputs "You are AFK" to the default chat window.

if UnitIsAFK("player") then
  DEFAULT_CHAT_FRAME:AddMessage("You are AFK");
end

History[]

Up until the WOD beta, the return value isAFK used to be 1 instead of true, and nil instead of false.

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