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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
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Returns whether the unit is tapped (by anyone).
isTapped = UnitIsTapped("unit")
Arguments[]
- unit
- String - unit to query, e.g. "target".
Returns[]
- isTapped
- Flag - 1 if the unit is tapped, nil otherwise.
Details[]
- This function returns whether the target is tapped (by anyone at all, including but not limited to the player).
- To check whether the player has tapped the unit (and could receive loot when it dies), check both UnitIsTappedByPlayer and UnitIsTappedByAllThreatList.
Patch changes[]