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Ttrue if the unit is trivial (i.e. "grey" to the player).

local isTrivial = UnitIsTrivial(unit)

Arguments[]

unit
string : UnitId

Returns[]

isTrivial
boolean - True if the unit is comparatively too low level to provide experience or honor; otherwise false.

Details[]

  • At level 60, units level 47 and under are trivial.[citation needed] 
  • Trivial units continue to give loot, quest credit and (reduced) faction rep.
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