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Ttrue if the unit is trivial (i.e. "grey" to the player).
local isTrivial = UnitIsTrivial(unit)
Arguments[]
- unit
- string : UnitId
Returns[]
- isTrivial
- boolean - True if the unit is comparatively too low level to provide experience or honor; otherwise false.
Details[]
- At level 60, units level 47 and under are trivial.[citation needed]
- Trivial units continue to give loot, quest credit and (reduced) faction rep.