Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns true if the unit is controlled by a player.
UnitIsPlayerControlled = UnitPlayerControlled(unit)
Arguments[]
- unit
- string : UnitId
Returns[]
- UnitIsPlayerControlled
- boolean - Returns true if the "unit" is controlled by a player. Returns false if the "unit" is an NPC.
Example[]
if (UnitPlayerControlled("target")) then
DEFAULT_CHAT_FRAME:AddMessage("Your selected target is a player.",1,1,0)
else
DEFAULT_CHAT_FRAME:AddMessage("Your selected target is an NPC.",1,1,0)
end