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Returns the unit's ranged attack and modifier.

base, modifier = UnitRangedAttack(unit)

Arguments[]

unit
string : UnitId - Likely only works for "player" and "pet"

Returns[]

base
number - The unit's base ranged attack number (0 if no ranged weapon is equipped)
modifier
number - The total effect of all modifiers (positive and negative) to ranged attack.

Example[]

local base, modifier = UnitRangedAttack("player");
local effective = base + modifier;
message(effective);

Result[]

Displays a message containing your effective ranged attack skill(Weapon Skill).

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