Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns the unit's ranged attack and modifier.
base, modifier = UnitRangedAttack(unit)
Arguments[]
- unit
- string : UnitId - Likely only works for
"player"
and"pet"
Returns[]
- base
- number - The unit's base ranged attack number (0 if no ranged weapon is equipped)
- modifier
- number - The total effect of all modifiers (positive and negative) to ranged attack.
Example[]
local base, modifier = UnitRangedAttack("player"); local effective = base + modifier; message(effective);
Result[]
Displays a message containing your effective ranged attack skill(Weapon Skill).