Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns the ranged attack speed and damage of the unit.
speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage(player)
Parameters[]
Arguments[]
- unit
- string : UnitId - The unit to get information from. (Likely only works for
"player"
and"pet"
-- unconfirmed)
Returns[]
- speed
- number - The unit's ranged weapon speed (0 if no ranged weapon equipped).
- lowDmg
- number - The unit's minimum ranged damage.
- hiDmg
- number - The unit's maximum ranged damage.
- posBuff
- number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases)
- negBuff
- number - The unit's negative Bonus on ranged attacks
- percent
- number - percentage modifier (usually 1)
Example[]
local speed, lowDmg, hiDmg = UnitRangedDamage("player"); local avgDmg = (lowDmg + hiDmg) / 2; local avgDps = avgDmg / speed;
Result[]
Calculates your average damage per second.