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name, fileName, texPctX, texPctY, texX, texY, scrollX, scrollY = UpdateMapHighlight(x, y);

Provides rollover region detection for the map frame.

Parameters[]

Arguments[]

x
Number - X position of the click (A proportion between 0 and 1, relative to WorldMapDetailFrame)
y
Number - Y position of the click (A proportion between 0 and 1, relative to WorldMapDetailFrame)

Returns[]

name
String - The name of the area which is being pointed at.
fileName
String - The filename of the highlight texture to use, or nil if none.
texPctX
Number - Proportion of the highlight texture's full width to use (proportion from 0 to 1) this is a guess
texPctY
Number - Proportion of the highlight texture's full height to use (proportion from 0 to 1) this is a guess
texX
Number - The width of the highlight texture as a proportion of the map's width (between 0 and 1)
texY
Number - The height of the highlight texture as a proportion of the map's height (between 0 and 1)
scrollX
Number - The X location of the start of the highlight texture as a proportion of the map's width (between 0 and 1)
scrollY
Number - The Y location of the start of the highlight texture as a proportion of the map's height (between 0 and 1)
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