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- "And then I will be off again immediately. That is the curse of people such as we. But also our joy.
- Adventures never really end."
- — 
Adventurer is the lore name for player characters. They are also referred to as champions, heroes and some of them are also referred to as commanders and later generals and order leaders. Although unnamed and numerous, it is thanks to these brave individuals that Azeroth, Outland and alternate Draenor have been saved on numerous occasions in recent and past times. As of the Third invasion of the Burning Legion, one of each class was named leader of their order.
- 1 Background
- 2 Known actions
- 3 Known canon adventurers
- 4 Trivia
- 5 References
The adventurers mostly come from the two largest factions on Azeroth, the Horde and Alliance. Death knights are part of the Knights of the Ebon Blade and demon hunters the Illidari, though some of them also retain their allegiance to their former faction. As such, most adventurers are from the races composing these factions.
Adventurers are mostly loyal to their faction, Horde, Alliance, or the Ebon Blade and the Illidari, and will quickly respond when they hear the call to war. But some of them have also worked for other neutral organizations as well, such as the Argent Dawn or the Steamwheedle Cartel, usually for gold or other rewards.
As the skirmishes between the Horde and the Alliance continue to push the two factions to all out war, the adventurers of the world are always on the forefront of many battlefields. While the old hatreds burn bright in the hearts of many of them, they have been willing to fight alongside one another against greater foes, as seen at the Dark Portal, in many occasions.
Where a regiment of orc grunts or human footmen fail, the adventurers succeed. Many are one-person armies, being able to defeat a large number of enemies and become even stronger in the process. Their strength comes from slaying foes and performing tasks as well as from the magic coming from their armor, weapons and magical items. When adventurers work together, they combine their incredible power and defeat powerful enemies.
Nearly all have a , a magic stone which, through some sort of strange, arcane ritual performed by an innkeeper, allows the wielder to return to a specific location where the stone is bound to.
This section concerns content exclusive to World of Warcraft.
Five years after the Third War, the adventurers saved the day numerous times in recent years. They:
- stopped Orgrimmar's corruption from Ragefire Chasm
- prevented the prisoners from escaping Stormwind's Stockades
- ended the Defias Brotherhood's threat by killing its leader in the Deadmines
- freed the druids of in the Wailing Caverns
- destroyed the Scarlet Crusade's presence in the Scarlet Monastery
- ended the Scourge experiments in Scholomance
- slayed the Scourge in Stratholme, including and
- aided in the chaotic Blackrock Mountain, defeating in his lair and halting his plans
- gained favor with the Brood of Nozdormu in Silithus, and were responsible for the re-opening of the Gates of Ahn'Qiraj, one of them becoming known as the Scarab Lord in the process, and were the ones to defeat
- joined the Argent Dawn in fighting off the Scourge Invasion from the Plaguelands and sparked the invasion of Naxxramas
- helped the Argent Dawn during the Battle at the Dark Portal
The war on Outland
This section concerns content exclusive to The Burning Crusade.
- assisted the Keepers of Time in protecting the timeline from the infinite dragonflight in the Caverns of Time
- uncovered the mysteries of Karazhan
- stopped the naga led by from draining the waters of Zangarmarsh
- killed and took the Tempest Keep back from his blood elves
- assaulted the Black Temple with the Scryers and the Sha'tar and saved the people of Outland from 's tyranny
- (some) were blessed by himself and granted the title of Hand of A'dal.
- prevented another large-scale invasion of Azeroth by the Burning Legion when they fought alongside the Shattered Sun Offensive to repel , and restore the Sunwell
The war against the Scourge
This section concerns content exclusive to Wrath of the Lich King.
In year 27, adventurers:
- fought the Scourge in Northrend
- participated in the Nexus War
- drove back the Old God with the help of the Alliance, the Horde and the Kirin Tor
- braved the Argent Tournament
- participated in the assault on Icecrown Citadel, which culminated in the defeat of the alongside and the Ashen Verdict.
- The Lich King originally planed to lure the adventurers and kill them in order to raise them as his champions which he would send to conquer Azeroth.
- made great strides ingratiating the mortal races to the dragonflights by:
- participated in the liberation of the Echo Isles and Gnomeregan
The Hour of Twilight
This section concerns content exclusive to Cataclysm.
- fought off the elementals of Azeroth's invasion called the Elemental Unrest
- summoned back into Azeroth the Ancients to aid in defense of Hyjal against 's forces
- pushed the Twilight's Hammer out of Mount Hyjal
- joined forces with and the Earthen Ring to repair the World Pillar, battling the Twilight's Hammer in Deepholm to recover the broken pieces, while renewing trust between and the mortal races.
- the naga, allied with Deathwing and the Twilight's Hammer, began waging a war against , in an effort to take control of the seas themselves. The Naga invaded the Abyssal Maw and forced Neptulon into hiding with the help the kraken of . Inside the Abyssal Maw, heroes helped Neptulon as he cleansed the waters, defeating the kraken who fled the battle.
- after having allied with those who refused the gift of against those who accepted it, adventurers managed to bring the fight into the elemental lord's lair and slew him
- besieged the dire Twilight Citadel, entrance to the Bastion of Twilight, and made it to , killing him and afterwards Sinestra who was hidden under the great spire
- in the midst of this crises, the Zandalari, with their homeland destroyed by the cataclysm, united many of the trolls, seeking to create another Troll Empire. Thanks to the warning of and the Darkspear tribe, the adventurers managed to stop them and launched invasions of Zul'Aman and Zul'Gurub
- , and led a charge against Ragnaros in Sulfuron Spire, driving him back to the Firelands
- adventurers then helped the Avengers of Hyjal at the Molten Front
- assaulted the Firelord himself on his throne, killing him once and for all
- helped of the Blue Dragonflight expose 's betrayal, allowing Kalec to be chosen as the new Aspect of magic
- went back to the past and retrieved the Demon Soul
- defeated the leader of the infinite dragonflight,
- helped stop Thrall reach the Aspects, since Deathwing, aware of the Aspects's intentions, had launched a massive assault on Wyrmrest Temple to prevent Thrall from handing them the Dragon Soul
- using a powerful Alliance gunship, got on the back of the mighty aspect, dismantled his armor, and allowed Thrall to blast a hole through his chest with the Dragon Soul. With the assistance of Thrall and the Dragon Aspects, they defeated the fallen Aspect for good.
Mists of Pandaria
This section concerns content exclusive to Mists of Pandaria.
Immediately after the fall of Deathwing and his servants, the adventurers' respective leaders dedicated their factions completely to war. The agents of the Horde infiltrated Theramore, helping in its utter destruction. They later accidentally rediscovered the mythical and long-forgotten lands of Pandaria, a continent far to the south that had until now been shrouded in magical mists and touched by the ancient malevolence known only as the Sha.
With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren, whose wisdom will help guide them to new destinies: the Pandaren Empire's ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.
As conflicts heated up between the Alliance and Horde, the land changed over time, with subsequent events escalating the conflict between Alliance leader and the increasingly unbalanced Horde Warchief , eventually leading to a schism within the Horde itself.
As civil war wracked the Horde, the Alliance and those in the Horde opposed to Hellscream's violent uprising joined forces to take the battle directly to the enemy, leading to direct confrontation with Hellscream and his Sha-touched allies in a concluding showdown deep within the bowels of Orgrimmar itself.
Warlords of Draenor
This section concerns content exclusive to Warlords of Draenor.
Iron March Invasion
Months after Garrosh Hellscream's mysterious escape from his trial, the Dark Portal suddenly turned red and a seemingly endless and technologically advanced army of orcs calling itself the Iron Horde poured through it into the Blasted Lands. The combined forces of the Alliance and Horde were able to push the invasion back to the portal and break through to the other side along with , and a number of other heroes of Azeroth. On the other side of the portal they recognized Draenor, not the broken world of Outland but a living, breathing world free of fel corruption — and an even more massive army than they imagined. Securing the immediate area, it was discovered that Gul'dan, and Cho'gall were imprisoned beneath and their fel magic was actually powering the portal to Azeroth. In a decision that would later have dire consequences, the champions chose to release the warlocks, disabling the portal.
As the Iron Horde fell upon them in insurmountable numbers, the champions fled through the Tanaan Jungle. The leaders of this Iron Horde brought their forces to bear against the intruders in pursuit. Chieftains Kilrogg Deadeye of the Bleeding Hollow, Kargath Bladefist of the Shattered Hand, Ner'zhul of the Shadowmoon, Blackhand of the Blackrock and the Warchief above all of them Grommash Hellscream of the Warsong all attacked the champions with their armies. In spite of the Iron Horde's defenses, the champions were able to destroy the Dark Portal on the Draenor side, buying time for leaders back in Azeroth to develop a plan to defeat the new enemies.
Surrounded by the Iron Horde, the champions fled to other parts of Draenor to find allies on the savage world — the Alliance champions to the draenei of Shadowmoon Valley and the Horde champions to the orcs of Frostfire Ridge that they learned had not joined the Iron Horde. Adventurers established garrisons in the respective areas and as they did so it became clear that the Iron Horde may have invaded Azeroth prematurely — they had not fully secured Draenor yet. Alliance champions broke through the siege of Karabor while Horde champions cut off the Iron Horde's advance in Thunder Pass. The defeat of the Shadowmoon clan in the Defense of Karabor provided the opportunity for adventurers of both factions to push further into the Anguish Fortress into the Shadowmoon Burial Grounds, where they defeated the first of the mighty Warlords Ner'zhul.
With their new allies, both factions' champions pushed north to Gorgrond in the hopes of bringing the fight to the Iron Horde's facilities in the region. The champions discovered powerful Titan artifacts and used them to break the Iron Horde's defenses at the Iron Docks and eventually took the facility and the nearby Grimrail Depot. The champions also destroyed the Kirin Tor camp in the Everbloom which had been infested by the native Primals — hostile to both sides.
Talador and the arakkoa
The champions continued to augment their forces with heroes from Draenor and Azeroth and expanded their garrisons to formidable fortresses for the battle ahead. Both then pushed into the heart of the continent —Talador, where they liberated Shattrath City from the Iron Horde's forces under the command of Orgrim Doomhammer and Blackhand. During the battle, Blackhand killed Doomhammer for insubordination, but even as his fleet lay broken he escaped back to Gorgrond. The champions then pushed south to break the siege of Auchindoun by Gul'dan, and their allies who had intended to use the souls in repose there for their own ends.
The champions then traveled even further south to the Spires of Arak to assist the Arakkoa Outcasts in their insurgency against the Adherents of Rukhmar. The Adherents' leader, was defeated in Skyreach and the Outcasts summoned the spirit of Terokk to help the champions repel the advance of the Shattered Hand into the region. Kargath Bladefist, however, was able to defeat Terokk even as his forces were forced to retreat.
Nagrand and the Blackrock Foundry
The champions then advanced west to the rolling plains of Nagrand, where they found the Warsong clan led by the fugitive Garrosh from their own world who had forged an alliance with the Gorian Empire capital of Highmaul. The champions pushed into the Warsong capital of Grommashar but were subdued by Garrosh. rescued the defeated champions and killed Garrosh in mak'gora. The champions then turned their attention to Oshu'gun and the Pale under the leadership of . The champions defeated the Pale but Cho'gall managed to escape. The defeat of the Warsong left the Iron Horde in disarray in the area, opening an opportunity for the champions to invade Highmaul. Kargath Bladefist made a last-ditch attempt to defeat the champions, an attempt which cost him his life and became the second Warlord to fall. The defeat of Highmaul's leader brought an end to Highmaul's support for the Iron Horde as well as an end to the ogre threat. In fury, Cho'gall also attacked the champions but was brought down by the same champions who defeated Mar'gok.
With Nagrand secured, the champions returned to Gorgrond to lay siege to the Blackrock Foundry. Deep in the bowels of the Foundry, the champions defeated Blackhand, the third Warlord to fall.
With the Iron Horde defeated in most outlying areas, Gul'dan was able to seize control of its remaining army, now calling itself the Fel Horde. The champions then invaded the Tanaan Jungle to attack Hellfire Citadel. Here they slew the last member of the original Warlords, Kilrogg Deadeye, and destroyed the mutated abomination Teron'gor had become in the aftermath of the events in Auchindoun. Further on, they defeated the newly "cured" , rescued Grommash from the grip of the Burning Legion, struck down the revived and ultimately stopped 's attempt to destroy the world.
This section concerns content exclusive to Legion.
- Main article: Class Order
With the advent of the Third invasion of the Burning Legion, adventurers from all around Azeroth stepped forward. Those strong enough to brave the demonic army resurrected long forgotten class orders or became champions of the old. Wielding powerful legendary weapons, these adventurers were chosen to marshal a resistance to the Legion. Of these few, twelve champions from both the Alliance and the Horde stepped forward to protect Azeroth, and brought together many notable heroes to serve alongside them.
Known canon adventurers
- was a warrior with powerful, enchanted armor and a frost wyrm.
- was there when Deathwing was unmade.
- fought Cho'gall in the Twilight's Highlands, had her blood corrupted by him and her mind nearly shattered.
- participated in the defeat of Ragnaros the Firelord.
- was present was Illidan was killed at the Black Temple.
- was partnered with Zinnin Smythe to retrieve the powers left behind by Ragnaros after his defeat.
- was partnered with Kanrethad Ebonlocke to uncover the secrets of the demons of the Legion and Illidan's demonic transformation.
- , a valiant paladin who perished during an assault on Blackrock Spire. He was then resurrected and he joined the Azerothian forces during the war against the Iron Horde on alternate Draenor.
- The powerful adventurers that rushed into Ahn'Qiraj and defeated before his swarm of Aqir invaded the entirety of Kalimdor. became the Scarab Lord.
- The powerful adventurers that helped Maiev and defeat Illidan.
- The powerful adventurers that raided original Naxxramas.
- The adventurer (an orc or a dwarf depending on the player's faction) who wielded . They participated in the battle for the Broken Shore and found their death in a cavern around the Tomb of Sargeras. The sword would eventually be retrieved by the Farseer of the Earthen Ring, who were then an adventurer themselves.
- Hunters adventurers and order hall members stable their pets in the Magical Menagerie of Dalaran. The Overlord of Dreadscar Rift, a warlock member of the Council of the Black Harvest, killed a stag there with their dark magic in order to take a sample of the animal's blood.
- An unwary adventurer, dead in the Hall of Shadows.
- , an archeologist.
- The trailer of World of Warcraft: Mists of Pandaria may be voiced from the point of view of an adventurer.
- Despite long being able to obtain a variety of in-game titles, it was not until Warlords of Draenor that the adventurers were given titles directly in the lore, those of commander and later general. All other titles were mechanic-oriented, and never referenced in quests or dialogue.
- Ironically, the player is never actually given an actual associated in-game title of Commander or General, likely due to the two titles already being obtainable through PvP: and .
- ^ World of Warcraft
- ^ Dark Riders
- ^ Adventure Board
- ^ Hero's Call Board
- ^ Warchief's Command Board
- ^ a b Highlord Leoric Von Zeldig
- ^ : The Lich King yells: You trained them well, Fordring. You delivered the greatest fighting force this world has ever known... right into my hands - exactly as I intended! You shall be rewarded for your unwitting sacrifice. Watch now as I raise them from the dead to become masters of the Scourge. They will shroud this world in chaos and destruction. Azeroth's fall will come at their hands -- and you will be the first to die.
- ^ "We were there, when a world of limitless adventure opened up before us. We rose defiantly, against all those that threatened the peace of our kingdoms. We ventured to a new alien world, and cast the lords of shadow and flame back into the abyss. It was we who held the line as death itself rose like a tide to swallow everything we held dear. We have endured the breaking of the world, and must now face the Destroyer and end his cycle of destruction. But soon we will face a new chapter. An adventure unlike any we have known thus far. A mystery shrouded by superstition, a land of forgotten power and ancient magics, and a people that may well change the fate of us all. For all the challenges we have faced and all the places we have been, Azeroth's limits have yet to be revealed." - Mists of Pandaria announcement trailer