Alysrazor

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For the backround story, see Alysra.
BossAlysrazor
Image of Alysrazor
Gender

Female

Race

Fire hawk (Elemental)

Level

?? Boss

Health
10 38,651,400
10H 65,707,380
25 115,954,200
25H 197,122,144
Location

Alysrazor is a fire hawk boss of the Firelands raid instance.

World first heroic kill on 25-man achieved 5.7.2011 by Vodka - US-Alterac Mountains.

Background

"Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift fire hawk.[1]

Dungeon Journal

When Ragnaros's forces surged into Mount Hyjal, the green dragon Alysra betrayed her allies and helped liberate the traitorous archdruid Fandral Staghelm. As a reward, she was purified with fire and reborn as a fearsome fire hawk.

Abilities

  • Spell shaman stormearthfire.png  Firestorm — At the beginning of the battle Alysrazor ascends into the sky, inflicting 30000 Fire damage to players and knocking them back. Alysrazor continues to inflict 10000 Fire damage to players every 1 sec. for 10 sec.
  • Spell fire incinerate.png  Volcanic Fire — A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 100000 Fire damage to players within 6 yards every 1 sec.

Stage One: I Will Burn You From the Sky!

Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.

  • Spell fire flameblades.png  Blazing Claw — Alysrazor claws her way through the center of the arena, inflicting 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
  • On heroic mode, Blazing Claw is replaced with Firestorm:
    • Spell shaman stormearthfire.png  Firestorm Heroic Difficulty — Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 10 sec.
  • Inv feather 16.png  Molting — Alysrazor molts, creating Molten Feathers nearby.
    • Spell fire burningspeed.png  Molten Feather Damage Dealer Alert Important — Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.
      • Inv shoulder leather firelandsdruid d 01.png  Wings of Flame — The Wings of Flame allow the player to fly for 30 sec.
  • Flying — Players with Wings of Flame contend with additional elements of the battle.
    • Spell fire incinerate.png  Blazing Power — Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 8% for 40 seconds. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.
    • Ability warlock fireandbrimstone.png  Alysra's Razor — If a player gains 24 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 75% for 40 seconds.
    • Spell fire incinerate.png  Incendiary Cloud — Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 50000 Fire damage every 1.5 sec. In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.
  • Blazing Talon Initiate — Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.
    • Spell shaman firenova.png  Brushfire — The Blazing Talon Initiate conjures a patch of fire that moves across the arena, inflicting 40000 damage every 1 sec to players within 4 yards.
    • Spell fire fireball02.png  Fieroblast Interruptible Magic Effect — The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 40000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.
    • Achievement firelands raid ragnaros.png  Fire it Up! — When a Blazing Talon Initiate successfully casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.
    • Ability warrior shieldmastery.png  Blazing Shield Heroic Difficulty — The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.
  • Voracious Hatchling Tank Alert — Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.
    • Spell brokenheart.png  Imprinted — Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but that player gains 1000% additional damage against the hatchling.
    • Spell misc emotionhappy.png  Satiated — The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.
    • Spell misc emotionsad.png  Hungry — A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.
    • Spell misc emotionangry.png  Tantrum — The Voracious Hatchling throws a Tantrum, increasing damage dealt by 50% and haste by 50%.
    • Ability warrior bloodnova.png  Gushing Wound Healer Alert — The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.
  • Plump Lava Worm Tank Alert — During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.
    • Spell shaman lavasurge.png  Lava Spew — Plump Lava Worms spew a molten cone of fire, dealing 40000 damage every 1 sec to all enemies within a 18 yard 35 degree cone.
  • Herald of the Burning End Heroic Difficulty — During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.
    • Spell shadow rainoffire.png  Cataclysm Heroic Difficulty — The Herald of the Burning End summons a powerful Molten Meteor, inflicting 500000 Flamestrike damage to enemies within 5 yards.
      • Spell shaman lavaburst.png  Molten Meteor Heroic Difficulty — Molten Meteors roll in one of 8 random directions, dealing 500000 Flamestrike damage to enemies within 5 yards every 1.5 sec. If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.
      • Spell shaman lavaburst.png  Molten Boulder Heroic Difficulty — Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 32000 Flamestrike damage to players within 3 yards every 1.5 sec.

Stage Two: The Skies are Mine!

Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.

  • Ability mage firestarter.png  Fiery Vortex Deadly — A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.
  • Spell fire playingwithfire.png  Harsh Winds Deadly — Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.
  • Ability mage firestarter.png  Fiery Tornado Important — Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 4 yards.
  • Spell fire incinerate.png  Blazing Power — Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 8% for 40 seconds. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power. Note these rings are the same as in the air, and passing through them will refresh any existing Blazing Power or Alysra's Razor effects.

Stage Three: Burnout!

Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.

  • Spell holiday tow spicecloud.png  Burnout Damage Dealer Alert Important — Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 50%. When struck with a harmful spell Alysrazor emits Essence of the Green.
    • Inv misc head dragon green.png  Essence of the Green Healer Alert Important — If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.
  • Inv elemental mote fire01.png  Spark — A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.
  • Blazing Talon Clawshaper Tank Alert — At the start of stage 3, two Blazing Talon Clawshapers fly in and re-energize Alysrazor. The Clawshapers fly off again once Alysrazor gains Ignited
    • Spell fire soulburn.png  Ignition Interruptible — Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.

Stage Four: Reborn in Flame!

Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.

  • Inv elemental primal fire.png  Ignited — Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 seconds.
  • Spell shaman lavaburst.png  Blazing Buffet — Alysrazor's fiery core emits powerful bursts of flame, inflicting 10000 Fire damage to all players every 1 seconds while Alysrazor remains Ignited.
  • Spell fire flameblades.png  Blazing Claw Tank Alert — Alysrazor claws at her current target, inflicing 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
  • Spell shaman improvedfirenova.png  Full Power Healer Alert — When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.

Strategy

The Encounter Has a 15 Min Hard Enrage

Raid Composition

  • 1 (3 in 25man) Flyboy gets 3 Molten Feathers and attacks Alysrazor in the air. Ideally a DoT-based caster, though any class that benefits strongly from haste will do (ranged preferred, though).
  • 1 spare healer picks up healing slack throughout the raid while not getting strafed by Alysrazor.
  • 2 teams of tanks, healers and dps. Each team is assigned one half of the arena divided by Alysrazor's strafing lane.

Initial Pull

The first pull of the night will require a player to get Fandral's attention. Fandral will then pull all players to the area in front of him and stun them with Smoldering Rootsthem while he monologues.

When Alysrazor spawns she will cast Firestorm (30K damage plus a knockback, followed by a 10k per second AoE). The raid should move out of the strafing path, then group up for AoE heals.

Second and later pulls are triggered by touching the single feather at northeast end of the battlefield. Players will not be relocated by Fandral this time, so before touching the feathers, players should group up near the "front" of the battlefield (toward the flame cavern containing Alysrazor) but outside of the strafing path (southeast is traditional). If you are too close to the "back" of the battlefield, Firestorm will knock you into the Volcanic Fire and you will probably die. After the knockback, stay grouped up for AoE heals.

Phase 1

Alysrazor will fly along the strafing path while casting Blazing Claw. Don't get clawed. This strafing run will be repeated a few times during phase 1, so if you must enter the strafing lane (to collect feathers or switch sides) do not tarry.

In her wake Molten Feathers will be dropped. Each healer should grab one for the speed buff and the ability to cast while moving. The flyboy(s) (good classes for this role are Fire Mages, Spriests, Aff locks and Fury warriors) should grab 3 feathers to gain Wings of Flame. Any remaining feathers may be picked up by the raid (casters and hunters prefered for the cast-while-moving benefit).

With Wings of Flame you are able to fly around and blast Alysrazor without having to worry about worms and hatchlings. However you do need to avoid cloud of flames that she releases along with the flame rings. While in the air fly through the flame rings to extend your air time indefinitely and gain a large stacking haste buff (stacks to 25, or 200% haste). If you lose the wings, grab another feather to regain them. At 24 stacks, you will gain Alysra's Razor, increasing your critical strike chance significantly. If you grab every single ring she spawns, you will be able to hit 24 stacks during the second ground strafe, leaving an entire air phase with the maximum haste and crit buffs. Both buffs last 40 seconds and are refreshed upon running through a ring. These rings will continue to spawn during phase 2, and if you succeed at hitting a couple during that phase, both buffs can be extended into and completely through phase 3.

DPS and interruptors' first priority is the Blazing Talon Initiate. Brushfire can not be interrupted. Fieroblast must be interrupted. A missed interrupt gives the initiate a buff that speeds up later casts, making it eventually impossible to interrupt every fieroblast. The sooner you can kill the initiate, the sooner you can plink at the hatchlings. Be on the look-out for replacement initiates that spawn throughout the fight.

Tanks have to pick up the Voracious Hatchlings. The player standing closest to each hatchling will be Imprinted and aggro is permanent until that player dies. Only the tank should be close enough to become Imprinted. Imprinted also gives the tank +1000% damage. Tanks are expected to do the majority of the damage against the hatchlings.

Hatchlings start out Satiated, but rather quickly convert to Hungry. While Hungry every time they land a blow there's a 20% chance to convert to Tantrum. When the hatchling throws a tantrum the tank should quickly kite it (strafing is preferable to backpedaling) into a Plump Lava Worm. Try not to walk through the Lava Spew. This is also a good time to pick up two Molten Feathers to get the speed buff. Don't pick up 3, or you will be launched into the air (and risk having the hatchling imprint on another player).

Worms spawn shortly after the Hatchlings emerge from their eggs. There is an initial wave of four and after a set period of time, another four spawn. Tanks should memorize the spawn points of the worms so that they do not spawn under a hatchling (and "waste" a tantrum suppression opportunity). The worms can be divided between the two tanks using the strafing path as the dividing line (although the second wave of worms has ones very close to the strafing path that can cause confusion over dibs for tanks-in-training). Each tank can expect to have the use of four worms during phase 1, although the chaos of battle can mess this up.

It is not unusual to suffer a tantrum while there are no worms available. Tanks should have a major cooldown available to lighten the load on the healers in this event.

Conversely, it is possible to get lucky and have spare worms near the end of phase 1. If there are still worms up 15 seconds before the beginning of phase 2, use the hatchling to kill the worms so they are not casting Lava Spew during phase 2.

Tanks who are in below-average gear may find it challenging to kill the voracious hatchling before phase 2 starts. If DPS is able to quickly kill the Blazing Talon Initiate, they can assist by blasting the hatchling until the next Initiate lands.

Healers and DPS, be aware that the hatchlings periodically cleave a Gushing Wound. Try not to be in the 60 degree cone. Healers, understand that a player afflicted by this will bleed until they reach half health, or until 60 seconds pass. Trying to top off a player afflicted by this DoT is probably a waste of mana. Wait until they bleed down to 50% health and then heal them.

Do not let a worm spin its Lava Spew onto you. It causes 40K damage per second.

Phase 2

Hatchlings and worms should be dead at the beginning of phase 2. A skilled tank can dodge tornadoes and tank the hatchling, but it is rather difficult and healers are too busy dodging tornadoes to cast more heals.

Phase 2 is a brutal frogger minigame. The center of the arena and the outer edge of the arena are death zones because of the Harsh Winds AoE. In between there is a zone of less death filled with orbiting Fiery Tornados.

Experienced players will perceive that there are well-defined circular concentric lanes. Each lane is populated by tornadoes moving in the same direction at the same speed. Adjacent lanes have tornadoes moving in the opposite direction. Tornadoes move faster than players can run (the only exception being those with 3 feathers in the interior 2-3 lanes), so players must change lanes to avoid damage.

The simplest tactic is to chase a tornado in a single lane until a tornado passes you going in the opposite direction. Immediately change lanes and change directions to pursue the opposing tornado. If you were to stay in the same lane too long, a tornado would overtake you, but by changing lanes you are able to avoid this. It is possible to allow two tornadoes to pass in the adjacent lane and then change lanes while still avoiding being steamrolled by the pursuing tornado.

Flyboys should attempt to pass through at least 1-2 flame rings during this phase. If done properly, the haste and crit buffs from phase 1 can be extended through the end of the phase 3 dps burn.

Phase 3

Alysrazor falls to the center of the arena, exhausted. This phase lasts a maximum of 33 seconds, but usually lasts closer to 20. All DPS and healers should begin blasting Alysrazor to take advantage of Essence of the Green (and the bonus damage of phase 3). Group up before phase 4 starts for AoE healing and to avoid taking a cleave.

The two tanks must move to their assigned sides and interrupt the Ignition cast by Blazing Talon Clawshapers. Interrupting Ignition delays Alysrazor's revival. The cast interval on Ignition is such that pure interrupts aren't enough. The tanks should first use an interrupt, then a stun, then another interrupt. The fourth ignition is of no consequence because even with good interrupts Alysrazor will be reignited by her own Spark. After the third interrupt a tank should move into position to tank phase 4.

Phase 4

When Alysrazor reaches 50 energy she reactivates. A tank should taunt and immediately build threat. As with Beth'tilac, the raid and tanks should be positioned in a triangle around Alysrazor, to avoid tanks sharing the cleave and debuff. Alysrazor will perform Blazing Claw, a cleave that stacks a debuff on the tank. All DPS should already be grouped up behind Alysrazor. The second tank should take care not to be in the cone of Blazing Claw, and should taunt off the first tank to mitigate the debuff's effects. Healers should be able to keep a single tank alive through 11 or 12 stacks of Blazing Claw if necessary (and tanks using a minor cooldown to reduce the damage helps), so single-tanking this phase is an option. Once Alysrazor reaches 100 energy she will knock everyone back, drop feathers under herself, and take to the air and return to Phase 1.

If the raid ends up taking Alysrazor to a third Phase 4, she will fail to fully re-ignite and continue spamming Blazing Buffet and Blazing Claw until either she or the raid die.

Afterword

If the flyboy has learned how to DPS and stay flying, and the raid is able to focus during phase 3, a properly geared raid can expect to kill Alysrazor in the air during either phase 3 of the second cycle or phase 1 of the third cycle. Undergeared raids who can compensate with skill will take longer, usually killing her during phase 3 of the third cycle. The fight does have one soft-enrage mechanic (the failed full re-ignition in the third Phase 4),coupled with the 15 min Hard Enrage. This fight is mostly about control and survival. If you have people dying, you need more power or more practice.

Solo strategy

Melee players should save CDs for phase three, while ranged players should use it on the pull. This fight is annoying for non-ranged players, as the encounter tends to reset if the only player is flying to attack her in melee range. Run over two Molten Feathers after Alysrazor drops them to gain the cast-while-moving benefit, though. If possible, put most of the DPS on her, but don't let adds stay up long. Stay out of the fires.

In phase two, get out of the center and the outer edge of the arena while dodging tornadoes, as their damage will start to add up. Try to run through the rings on the ground to gain the stacking crit/haste buffs.

In phase three, pop all CDs and blow her up. Try to interrupt the Blazing Talon Clawshapers' ignition, as that will end the phase sooner.

Remember that she will enrage after 15 minutes (after the third phase three cycle), so try to finish her off before then.

Loot

Item Type
Normal Heroic
 [Alysra's Razor]  [Alysra's Razor] Agility dagger
 [Leggings of Billowing Fire]  [Leggings of Billowing Fire] Caster cloth leggings
 [Phoenix-Down Treads]  [Phoenix-Down Treads] Spirit leather boots
 [Flickering Wristbands]  [Flickering Wristbands] Leather bracers
 [Clawshaper Gauntlets]  [Clawshaper Gauntlets] Spirit mail gloves
 [Moltenfeather Leggings]  [Moltenfeather Leggings] Agility mail leggings
 [Craterflame Spaulders]  [Craterflame Spaulders] Caster mail shoulders
 [Clutch of the Firemother]  [Clutch of the Firemother] Spirit plate chest
 [Greathelm of the Voracious Maw]  [Greathelm of the Voracious Maw] DPS plate helm
 [Lavaworm Legplates]  [Lavaworm Legplates] DPS plate leggings
 [Spaulders of Recurring Flame]  [Spaulders of Recurring Flame] Tank plate shoulders
 [Wings of Flame]  [Wings of Flame] Caster cloak
 [Eye of Blazing Power]  [Eye of Blazing Power] Healer trinket
 [Alysrazor's Band]  [Alysrazor's Band] Strength ring
 [Eternal Ember] Quest item
 [Living Ember] Trade goods
 [Chest of the Fiery Conqueror] Armor token
 [Chest of the Fiery Protector] Armor token
 [Chest of the Fiery Vanquisher] Armor token
 [Crystallized Firestone] Currency
 [Flametalon of Alysrazor]  [Flametalon of Alysrazor] Mount
Shared boss loot
Item Type
Normal Heroic
 [Shatterskull Bonecrusher]  [Shatterskull Bonecrusher] Agility one-hand mace
 [Zoid's Firelit Greatsword]  [Zoid's Firelit Greatsword] Strength two-hand sword
 [Smoldering Censer of Purity]  [Smoldering Censer of Purity] Spirit staff
 [Eye of Purification]  [Eye of Purification] Spirit one-hand axe
 [Avool's Incendiary Shanker]  [Avool's Incendiary Shanker] Agility dagger
 [Entrail Disgorger]  [Entrail Disgorger] Agility dagger
 [Firethorn Mindslicer]  [Firethorn Mindslicer] Caster sword

Quotes

Intro
Majordomo Staghelm yells: What have we here - visitors to our kingdom in the Firelands?
Staghelm knocks back the raid and immobilizes them in thorns.
Majordomo Staghelm yells: You mortals may remember Alysra, who spirited me to freedom in Mount Hyjal. She, too has been reborn. Born of flame!
Majordomo Staghelm yells: I wish I could watch her reduce your pitiful band to cinders, but I am needed elsewhere. Farewell!
Majordomo Staghelm changes into his flight form, and flies back towards Sulfuron Spire. Alysrazor bursts from the volcano, inflicting some damage to the raid, and glides down.
Aggro
I serve a new master now, mortals!
During the Encounter
  • Blazing Talon Initiate yells: Behold His power!
  • Blazing Talon Initiate yells: Let the unbelievers perish in fire!
  • Blazing Talon Initiate yells: We call upon you, Firelord!
  • Blazing Talon Initiate yells: Witness his majesty of flame!
Fiery Vortex Phase
  • These skies are MINE!
  • I will burn you from the sky!
Burn Out Phase
Alysrazor yells: Fire... fire...
Blazing Talon Clawshaper yells: Together we call upon the lord of fire!
Reignite
Reborn in flame!
Killing a Player
  • BURN!
  • For his Glory!
Death
The light... mustn't... burn out...

Videos

10-man Heroic

10-man Normal

25-man Normal

25-man Heroic

Patches and hotfixes

  • Hotfix (2011-09-20): "
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
    • Alysrazor now drops 1 additional feather in 10-player mode and 2 additional feathers in 25-player mode in all cycles.
    • The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
    • Alysrazor’s Fiery Tornados now move slower."
  • Hotfix (2011-07-26): "
    • Alysrazor cannot dodge or parry attacks from players.
    • Alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
    • Blazing Talon Clawshapers will now properly aggro a new target when threat is dropped.
    • On Heroic difficulty, Brushfires will despawn once Firestorm is cast, and since the Initiates shield themselves during Firestorm, none are cast again until it ends.
    • Molten Feather is removed once Alysrazor ignites at 50 energy, as opposed to when she burns out."
  • Hotfix (2011-07-19): "
    • Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
    • Alysrazor will now always face the correct direction during Firestorm.
    • Imprinted should now be cleared from characters under all conditions when the encounter resets.
    • Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted."
  • Hotfix (2011-07-12): "Voracious Hatchlings will now Imprint on a new target if their current target dies."
  • Hotfix (2011-07-01): "
    • Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
    • The Molten Feather power bar is now reappearing when appropriate."
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

References

External links