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Hologram of Argus.jpeg
A hologram of Argus, as seen in the Teluuna Observatory


Major settlements

On the border between the Twisting Nether and the Great Dark Beyond

Argus is the original homeworld of the eredar (and hence the draenei). It was apparently an utopian world whose inhabitants were both vastly intelligent and highly gifted in magic, which became a demon world, and the stronghold of the Burning Legion.[1] Demons who die on Argus die for good because it is so saturated with demonic magic.[2]


One of the first known leaders of Argus was Thal'kiel, who reached into the Void and encountered dark beings never before seen by the eredar. His apprentice, Archimonde, discovered the dark pact and told Thal'kiel's fellow rulers, who banded together to strike Thal'kiel down.[3]

Argus was then ruled by a triumvirate of the greatest and most powerful eredar mages: Archimonde, Kil'jaeden, and Velen. Mac'Aree was the most sacred of the cities on Argus.[4]

Eventually, Argus attracted the attention of Sargeras. He offered the eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons, under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by the naaru, and he fled with his followers, renaming his people the draenei, or "exiled ones", while Kil'jaeden, Archimonde and the rest of the eredar became the feared, insidious sorcerers and tacticians of the Burning Legion. As the draenei fled, the world was devoured by the Legion.[5]

Argus has since become the stronghold of the Burning Legion, where Azzakel waits for an opportunity to invade other worlds.[1]

Following the Battle for the Exodar, Velen ordered the Light's Chosen to make the necessary preparations for the Exodar to return to Argus.[6]


Argus hovers on the border of the Twisting Nether and the physical universe, saturated with the fel energies of the Burning Legion. It was once a beautiful place of crystalline mountains and shimmering seas, but is now cold and cruel with a sense of corruption and loss. Jagged crystal mountains hold festering corruption within that cause them to crumble, and dust devils born of the powdered gems screech down canyons of serrated rock which refract light everywhere. There is a city (possibly Mac'Aree) which looms over canyons of fractured crystal and is laid out according to complex geomantic rules. The buildings resemble those of the draenei but far more grandiose. At the center of the city is a mighty palace that is home to Archimonde and Kil'jaeden. Within the palace's crystal corridors are runes which fill the mind with despair, visions of conquest, and a rage to end all things: the creed of the Burning Legion, written in fire.[7]

Argus knowingly contained various different terrain types, such as high and cold mountain ranges, one example of this being Kaarinos. It also had deserts, as revealed in Rise of the Horde, along with forests, lush plains, frozen tundras, and beyond.

One of the draenei's most memorable features of their homeworld is it's former capital city, Mac'Aree, which was the most sacred and beautiful of all cities on Argus. The walkways were lined with precious minerals and the rivers glittered even in complete darkness. The eredar, prior to their corruption by Sargeras, held a deep love and respect for Mac'Aree, which is still kept alive today by some of the draenei.  [The Last Relic of Argus] holds the inscription: "I long for Mac'Aree".




This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Since the singular Burning Legion[10] is able to travel between the Twisting Nether that overlaps all realities and they sent their reinforcements from Argus to the alternate Draenor, it is likely that it was the Argus from the main universe. What happened to Argus that the alternate Velen and his draenei came from (or for that matter Azeroth) remains unclear.


  • The word "Argus" is also present in StarCraft: Brood War, another Blizzard strategy game. The Argus Talisman grants Dark Archons more energy, the Argus Jewel does the same for Dark Templar Corsairs and the Argus Stone exists on Aridas.[11] None of these entities or groups are related to the world of Argus. It is not known what the name implies in relation to Blizzard's universes.
  • Argus or Argos (Anc. Greek: Ἄργος) is the name of several mythological figures, as well as one of the major cities of Bronze Age Greece. The adjective ἀργὸς in Ancient Greek has the possible meaning of 'glistening' or 'shining' and is in accord with characteristics observed in the Draenei race, for example their affinity for the Light and the wide usage of gems and crystals in their theme and culture (e.g. the Exodar,  [Apostle of Argus], the description of Mac'Aree).
  • The adjective form of Argus is Argussian (see  [Argussian Compass]).


  1. ^ a b Adventure Guide: Auchindon - Azzakel.
  2. ^ World of Warcraft: Illidan, pg. 249
  3. ^ Legion: Warlock Artifact Reveal
  4. ^ Jessera of Mac'Aree
  5. ^ Annual 2015
  6. ^ Quest:Bringer of the Light
  7. ^ World of Warcraft: Illidan, pg. 239-241
  8. ^ Anchorite Vaanala says: We brought this sapling with us from our home, and now it's dying. I cannot sense any evil nearby, but I will keep trying.
  9. ^ Kuros during B [100] Nemesis: Hunter - Hunted: "On Argus, we hunted powerful horned beasts like your Tauren for sport. Prove your might over this worthy adversary!"
  10. ^ Alex Afrasiabi on Twitter
  11. ^ Argus Stone