|A hologram of Argus, as seen in the Teluuna Observatory|
Argus is the original homeworld of the eredar (and hence the draenei). It was apparently an utopian world whose inhabitants were both vastly intelligent and highly gifted in magic, which became a demon world, and the stronghold of the Burning Legion. Demons who die on Argus die for good because it is so saturated with demonic magic.
Argus was once ruled by the Second Duumvirate, consisting of Velen and Kil'jaeden. During this time, the sorcerer Thal'kiel and his order of eredar mages, the Wakeners, began using summoning magics to conjure demons from the Twisting Nether. With the support of these entities, Thal'kiel hoped to become the sole ruler of Argus. However, his trusted apprentice, Archimonde, informed Velen and Kil'jaeden of the planned coup. Archimonde was placed in charge of the attack on the Wakeners' hidden stronghold and decapitated his former master himself.
Eventually, Argus attracted the attention of Sargeras. He offered the eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by a race of divine energy beings called the naaru, and he fled with his followers, renaming his people the draenei, or "exiled ones", while Kil'jaeden, Archimonde and the rest of the eredar became the feared, insidious sorcerers and tacticians of the Burning Legion. As the draenei fled, the world was devoured by the Legion.
Argus hovers on the border of the Twisting Nether and the physical universe, saturated with the fel energies of the Burning Legion. It was once a beautiful place of crystalline mountains and shimmering seas, but is now cold and cruel with a sense of corruption and loss. Jagged crystal mountains hold festering corruption within that cause them to crumble, and dust devils born of the powdered gems screech down canyons of serrated rock which refract light everywhere. There is a city (possibly Mac'Aree) which looms over canyons of fractured crystal and is laid out according to complex geomantic rules. The buildings resemble those of the draenei but far more grandiose. At the center of the city is a mighty palace that is home to Archimonde and Kil'jaeden. Within the palace's crystal corridors are runes which fill the mind with despair, visions of conquest, and a rage to end all things: the creed of the Burning Legion, written in fire.
Below the surface of Argus, there are many dark and secret chambers where weapons are forged and wills are broken. The assassin Akaari Shadowgore spent centuries in these chambers, her essence being shaped, molded and intertwined with the power of her dreaded daggers, the Fangs of the Devourer. The souls of other eredar assassins were sacrificed and bound to hers, granting her the experience of a hundred lifetimes and thousands of kills.
Argus contained various different terrain types, such as high and cold mountain ranges, one example of this being Kaarinos. It also had deserts, forests, lush plains, frozen tundras, and other environs.
Mac'Aree was the most sacred of the eredar's cities. According to Jessera of Mac'Aree, its walkways were lined with precious minerals and the rivers glittered even in complete darkness. holds the inscription: "I long for Mac'Aree".
- How (or if) the Argus Wake, a cult loyal to the Burning Legion, is connected to Argus is unknown.
- The tree Valuundira in Shadowmoon Valley originated from Argus.
- Argus featured powerful horned beasts, reminiscent of the tauren of Azeroth. The eredar hunted these beasts for sport.
- During the Legion Invasion, some bosses summon meteors called Fragments of Argus.
Since the singular Burning Legion is able to travel between the Twisting Nether that overlaps all realities and they sent their reinforcements from Argus to the alternate Draenor, it is likely that it was the Argus from the main universe. What happened to Argus that the alternate Velen and his draenei came from (or for that matter Azeroth) remains unclear.
- The word "Argus" is also present in StarCraft: Brood War, another Blizzard strategy game. The Argus Talisman grants Dark Archons more energy, the Argus Jewel does the same for Dark Templar Corsairs and the Argus Stone exists on Aridas. None of these entities or groups are related to the world of Argus. It is not known what the name implies in relation to Blizzard's universes.
- Argus or Argos (Anc. Greek: Ἄργος) is the name of several mythological figures, as well as one of the major cities of Bronze Age Greece. The adjective ἀργὸς in Ancient Greek has the possible meaning of 'glistening' or 'shining' and is in accord with characteristics observed in the Draenei race, for example their affinity for the Light and the wide usage of gems and crystals in their theme and culture (e.g. the Exodar, , the description of Mac'Aree).
- The adjective form of Argus is Argussian (see ).
- ^ a b Adventure Guide: Auchindon - Azzakel.
- ^ World of Warcraft: Illidan, pg. 249
- ^ Tome of Blighted Implements
- ^ a b Jessera of Mac'Aree
- ^ Annual 2015
- ^ World of Warcraft: Illidan, pg. 239-241
- ^ Blood Ledger
- ^ Rise of the Horde, pg. ??
- ^ Anchorite Vaanala says: We brought this sapling with us from our home, and now it's dying. I cannot sense any evil nearby, but I will keep trying.
- ^ Kuros during : "On Argus, we hunted powerful horned beasts like your Tauren for sport. Prove your might over this worthy adversary!"
- ^ Alex Afrasiabi on Twitter
- ^ Argus Stone