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Argus 7.2 Trailer.png


Major settlements

On the border between the Twisting Nether and the Great Dark Beyond

Argus is the original homeworld of the eredar now located on the border between the Twisting Nether and the Great Dark Beyond. It was once described as an utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and has become the stronghold of the Burning Legion.[1] Argus is so saturated with fel magic that a demon's death there is permanent.[2]


Artwork of Argus shown at Blizzcon 2016

Argus was once ruled by the Second Duumvirate, consisting of Velen and Kil'jaeden. During this time, the sorcerer Thal'kiel and his order of eredar mages, the Wakeners, began using summoning magics to conjure demons from the Twisting Nether. Velen condemned Thal'kiel's new summonings and ordered him never to conjure them again. However, with the support of these entities, Thal'kiel hoped to become the sole ruler of Argus. However, his trusted apprentice, Archimonde, informed Velen and Kil'jaeden of the planned coup. Archimonde was placed in charge of the attack on the Wakeners' hidden stronghold and decapitated his former master himself.[3]

Archimonde would later rise to rule Argus alongside Velen and Kil'jaeden, and the three eredar wisely ruled the planet for many years. Mac'Aree was the most sacred of the cities on Argus.[4]

Eventually, Argus attracted the attention of Sargeras. He offered the eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by a race of divine energy beings called the naaru, and he fled with his followers, renaming his people the draenei, or "exiled ones", while Kil'jaeden, Archimonde and the rest of the eredar became the feared, insidious sorcerers and tacticians of the Burning Legion. As the draenei fled, the world was devoured by the Legion.[5]

Argus has since become the stronghold of the Burning Legion, where Azzakel waits for an opportunity to invade other worlds.[1] The eredar have rewritten Argus history books to paint Velen as a traitor.[6]

Following the Battle for the Exodar, Velen ordered the Light's Chosen to make the necessary preparations for the Exodar to return to Argus.[7]


Argus hovers on the border of the Twisting Nether and the physical universe, saturated with the fel energies of the Burning Legion. It was once a beautiful place of crystalline mountains and shimmering seas, but is now cold and cruel with a sense of corruption and loss. Jagged crystal mountains hold festering corruption within that cause them to crumble, and dust devils born of the powdered gems screech down canyons of serrated rock which refract light everywhere. There is a city (possibly Mac'Aree) which looms over canyons of fractured crystal and is laid out according to complex geomantic rules. The buildings resemble those of the draenei but far more grandiose. At the center of the city is a mighty palace that is home to Archimonde and Kil'jaeden. Within the palace's crystal corridors are runes which fill the mind with despair, visions of conquest, and a rage to end all things: the creed of the Burning Legion, written in fire.[8]

Below the surface of Argus, there are many dark and secret chambers where weapons are forged and wills are broken. The assassin Akaari Shadowgore spent centuries in these chambers, her essence being shaped, molded and intertwined with the power of her dreaded daggers, the Fangs of the Devourer. The souls of other eredar assassins were sacrificed and bound to hers, granting her the experience of a hundred lifetimes and thousands of kills.[9]

Argus contained various different terrain types, such as high and cold mountain ranges, one example of this being Kaarinos. It also had deserts, forests, lush plains, frozen tundras, and other environs.[10]

Mac'Aree was the most sacred of the eredar's cities. According to Jessera of Mac'Aree, its walkways were lined with precious minerals and the rivers glittered even in complete darkness.[4]  [The Last Relic of Argus] holds the inscription: "I long for Mac'Aree".

The planet has been bisected by a great fel-radiating rift that ends at a cataclysm that has removed a portion of the planet.

In World of Warcraft

Legion This section concerns content exclusive to Legion.

Argus could be seen during the fight with alternate Gul'dan through a gigantic rift opened in the Great Dark Beyond, from which Gul'dan planned to summon in the Lord of the Legion, Sargeras.

Argus will be featured in Legion's patch 7.3, with different regions, quests and instances in addition to a raid and other complementary features.[11][12]

Related items

Notes & trivia

  • The adjective form of Argus is Argussian.[13]
  • Argus featured powerful horned beasts, reminiscent of the tauren of Azeroth. The eredar hunted these beasts for sport.[14]
  • The tree Valuundira in alternate Shadowmoon Valley originated from Argus.[15]
  • The Argus Wake is a cult loyal to the Burning Legion whose name was inspired by the eponym planet.
  • During the Legion Invasions, some bosses summoned meteors called Fragments of Argus.
  • In StarCraft: Brood War, there are unit upgrades called the Argus Talisman and the Argus Jewel, both used by Protoss Dark Templar units (the Dark Archon and the Corsair, respectively). Retribution, one of the officially released third-party campaigns for the original StarCraft, is centered around a relic called the Argus Stone.[16]
  • Argus is the name of several Greek mythological figures, as well as one of the major cities of Bronze Age Greece. The adjective ἀργὸς in Ancient Greek has the possible meaning of 'glistening' or 'shining' and is in accord with how Argus and its cities (e.g Mac'Aree) were described.
  • Since the Twisting Nether overlaps all realities and Argus is on the border of it, Argus is a special case. One can wonder how alternate Velen and his draenei fit into this.




  1. ^ a b Adventure Guide: Auchindon - Azzakel.
  2. ^ World of Warcraft: Illidan, pg. 249
  3. ^ Tome of Blighted Implements
  4. ^ a b Jessera of Mac'Aree
  5. ^ Annual 2015
  6. ^ "Revised" Chronicles of Argus
  7. ^ N [98] Bringer of the Light
  8. ^ World of Warcraft: Illidan, pg. 239-241
  9. ^ Blood Ledger
  10. ^ Rise of the Horde, pg. ??
  11. ^ World of Warcraft: Legion - What's Next (BlizzCon 2016)
  12. ^ Post-BlizzCon Developer Q&A (2016-11-11). Retrieved on 2016-11-16.
  13. ^  [Argussian Compass]
  14. ^ Kuros during B [100] Nemesis: Hunter - Hunted: "On Argus, we hunted powerful horned beasts like your Tauren for sport. Prove your might over this worthy adversary!"
  15. ^ Anchorite Vaanala says: We brought this sapling with us from our home, and now it's dying. I cannot sense any evil nearby, but I will keep trying.
  16. ^ Argus Stone