- For how the Badlands was prior to Cataclysm, see Badlands (original).
|Level: 44 - 48
Battle Pet Level: 13 - 14
Southeastern Khaz Modan
Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. The black dragonflight have a pronounced presence in the area, mainly in the Lethlor Ravine and, later, in the Dustbowl. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe.
Despite its position between Stormwind and Dun Morogh, the Badlands have traditionally been Horde territory, though the Alliance have recently established the encampment of Dragon's Mouth in the western part of the region. To the north of Dragon's Mouth lies the Horde stronghold of New Kargath, built after its predecessor was buried by an avalanche during the Cataclysm. In the east is the goblin town of Fuselight and its sister port town, Fuselight-by-the-Sea, both controlled by the neutral Steamwheedle Cartel. In the west, a massive, charred ravine called the Scar of the Worldbreaker was formed when Deathwing passed through the area.
In the northeast, near the border with Loch Modan, lie the ruins of a titan-forged fortress known as Uldaman, home to titan-forged earthen, savage troggs, and much information about the origins of the dwarven race, while the smaller Tomb of the Watchers has recently been unearthed in the center of the region. As a result, the Alliance-affiliated Explorers' League, the dwarven Dark Iron clan and the blood elven Reliquary are fighting for control over the ruins and any titan artifacts that may lie within.
- 1 History
- 2 Getting there
- 3 Geography
- 4 Notable Characters
- 5 Quests
- 6 Resources
- 7 Wild creatures
- 8 Notes
- 9 In the RPG
- 10 Speculation
- 11 Videos
- 12 References
- 13 External links
During the Second War, warriors of the Black Tooth Grin clan were tasked with escorting Cho'gall and his entourage of the Twilight's Hammer clan through the Badlands in order to have him personally inspect the oil refineries around Grim Batol. A taskforce of Stromgarde warriors were present in the area despite the occupation of Khaz Modan by the Horde, and the humans were killed by the orcs.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
Years later, Kargath, the only Horde outpost in Khaz Modan at the time, was located here. The Kargath Expeditionary Force was sent by Warchief Thrall himself to slay Rend Blackhand of the renegade Blackrock clan. The fort was destroyed during the Cataclysm, and replaced by nearby New Kargath.
This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon.
Maps and subregions
Flight paths from Fuselight
- Farstrider Lodge, Loch Modan
- Light's Hope Chapel, Eastern Plaguelands
- Dustwind Dig, Badlands
- Bloodwatcher Point, Badlands
- Dragon's Mouth, Badlands
- New Kargath, Badlands
Flight paths from Dustwind Dig
Flight paths from New Kargath
- Undercity, Tirisfal Glades
- Hammerfall, Arathi Highlands
- Grom'Gol, Northern Stranglethorn
- Booty Bay, Cape of Stranglethorn
- Fuselight, Badlands
- Bloodwatcher Point, Badlands
- Thorium Point, Searing Gorge
- Flame Crest, Burning Steppes
- Stonard, Swamp of Sorrows
- Dragonmaw Port, Twilight Highlands
- Vermillion Redoubt, Twilight Highlands
|Zone Name||Faction||Level Range||Direction||Access subzone||Access method|
|Loch Modan||10-20||North||The Maker's Terrace||Through the large chasm|
|Eastern Plaguelands||40-45||North||By boat to Ruins of the Scarlet Enclave|
|Searing Gorge||47-51||West||By foot, or by flying|
- Main article: Badlands NPCs
- Main article: Badlands storyline
- Black dragonkin
- Dark Iron Dwarves
- Earth Elementals
- In the canceled Warcraft Adventures, Grim Batol was said to be in the Badlands of Khaz Modan, like in Warcraft II.
- The pass to Searing Gorge lies south of the Ruins of Kargath, coordinates (0,63).
In the RPG
The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Ironforge and Silvermoon prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.