Badlands

From Wowpedia
Jump to: navigation, search
For how the Badlands was prior to Cataclysm, see Badlands (original).
NeutralThe Badlands
Level: 44 - 48
Battle Pet Level: 13 - 14
Dustbowl.jpg
Capital
Races
Government

None

Major settlements
Minor settlements
Location

Southeastern Khaz Modan

The Badlands is an arid and desolate region in Khaz Modan accessed via the Searing Gorge to the west and Loch Modan to the north.

Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. The black dragonflight have a pronounced presence in the area, mainly in the Lethlor Ravine and, later, in the Dustbowl. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe.

Despite its position between Stormwind and Dun Morogh, the Badlands have traditionally been Horde territory, though the Alliance have recently established the encampment of Dragon's Mouth in the western part of the region.[1] To the north of Dragon's Mouth lies the Horde stronghold of New Kargath, built after its predecessor was buried by an avalanche during the Cataclysm. In the east is the goblin town of Fuselight and its sister port town, Fuselight-by-the-Sea, both controlled by the neutral Steamwheedle Cartel. In the west, a massive, charred ravine called the Scar of the Worldbreaker was formed when Deathwing passed through the area.

In the northeast, near the border with Loch Modan, lie the ruins of a titan-forged fortress known as Uldaman, home to titan-forged earthen, savage troggs, and much information about the origins of the dwarven race, while the smaller Tomb of the Watchers has recently been unearthed in the center of the region. As a result, the Alliance-affiliated Explorers' League, the dwarven Dark Iron clan and the blood elven Reliquary are fighting for control over the ruins and any titan artifacts that may lie within.

History

The Badlands during the Second War.

Second War

WC2BnE logo 16x42.png This section concerns content exclusive to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal.

During the Second War, warriors of the Black Tooth Grin clan were tasked with escorting Cho'gall and his entourage of the Twilight's Hammer clan through the Badlands in order to have him personally inspect the oil refineries around Grim Batol. A taskforce of Stromgarde warriors were present in the area despite the occupation of Khaz Modan by the Horde, and the humans were killed by the orcs.[2]

World of Warcraft

Hammertoe's Digsite

WoW Icon 16x16.png This section concerns content exclusive to World of Warcraft.

Years later, Kargath, the only Horde outpost in Khaz Modan at the time, was located here. The Kargath Expeditionary Force was sent by Warchief Thrall himself to slay Rend Blackhand of the renegade Blackrock clan. The fort was destroyed during the Cataclysm, and replaced by nearby New Kargath.

Getting there

Players can access the zone by using a rocket from Light's Hope Chapel in the Eastern Plaguelands that goes to the goblin port, Fuselight-by-the-Sea, with the quest N [45] Fuselight, Ho!.

It is also accessible on foot by a mountain pas from the Searing Gorge, or alternatively, from Loch Modan, by a ramp that leads down the chasm between the two zones and another one back up.

Geography

This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon.

The instanced dungeon Uldaman can be found in this area. In addition, there are a few micro dungeons in the Badlands. There are no battlegrounds in this zone.

Maps and subregions

Badlands Map
Agmond's End · Angor Fortress · Apocryphan's Rest · Bloodwatcher Point · Camp Boff · Camp Cagg · Camp Kosh · Camp Wurg · Crypt · Dragon's Mouth · Dustbelch Grotto · The Dustbowl · Dustwind Dig · Dustwind Gulch · Fuselight · Fuselight-by-the-Sea · Hammertoe's Digsite · Ruins of Kargath  · Lethlor Ravine · The Maker's Terrace · Mirage Flats · New Kargath · Rhea's Camp · Scar of the Worldbreaker · Tomb of the Watchers · Valley of Fangs

Travel hubs

Neutral Flight paths from Fuselight

Alliance Flight paths from Dustwind Dig

Horde Flight paths from Bloodwatcher Point

Alliance Flight paths from Dragon's Mouth

Horde Flight paths from New Kargath

Adjacent regions

Zone Name Faction Level Range Direction Access subzone Access method
Loch Modan Alliance 10-20 North The Maker's Terrace Through the large chasm
Eastern Plaguelands Horde Alliance 40-45 North By boat to Ruins of the Scarlet Enclave
Searing Gorge Horde Alliance 47-51 West By foot, or by flying

Notable Characters

Main article: Badlands NPCs

Quests

Angor Fortress
Main article: Badlands storyline

Resources

Stub.png

Wild creatures

Scar of the Worldbreaker

Notes

In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Ironforge and Silvermoon prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.[3]

Speculation

Questionmark-medium.png
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

There seems to be a buried troll temple to the northwest of the Dustbowl's middle part. The "troll temple" has two snake head statues that are similar to those found in the Hinterlands.

Videos

References

External links