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- Not to be confused with daemon.
Demons, or Dae'mons (Twisted souls), are evil immortals who feed upon magic and life. They delight in inflicting suffering, spreading corruption, and, of course, destroying all that is good. Most demons were once mortal. Not all demons are sentient: various animals have been transformed into demons, for instance.
Warlocks bind demons to their will; these infernal denizens defend their masters with their lives or rain death upon their enemies. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.
In order to become a demon, a creature must be infused with fel energy, which burns life to create magic. As the existence of non-sentient demons suggests, a creature's wishes are irrelevant to the process. Willing or not, a creature can be changed into a demon. Such a transformation alters the affected creature on a fundamental level and typically leaves little or nothing of that creature's original personality.
Real Fel energy consumes souls, yes. Hence, soul shards. The foul crystal creates a link to the Twisting Nether, an ethereal dimension of chaotic magics that connected the myriad worlds of the universe together and was home to an infinite number of malefic, demonic beings, who sought only to destroy life and devour the energies of the living universe.
To combat the demonic entities that made their way into the titans' worlds from the Twisting Nether, the Pantheon elected their greatest warrior, Sargeras, to act as their first line of defense. Sargeras, a noble giant of molten bronze, carried out his duties for countless millennia, seeking out and destroying the demons wherever he could find them. Eventually, Sargeras came to believe that there was a fundamental flaw in the universe, a flaw that made his primary purpose an impossible goal. He decided that the other titans were deeply misguided in trying to establish order throughout creation. Under the circumstances, the struggle was futile. The universe had to be destroyed utterly and remade without the underlying defect. Only then could true order be achieved. Thus, Sargeras conceived of a sweeping campaign to bring about the end of all things: the Burning Crusade. To carry out his plan, he created the Legion, whose ranks he bolstered by creating demons: immortal creatures whose hunger, power, and malice made them perfect killing machines.
- When demons are killed, they are reborn in new bodies. The Twisting Nether is the only place where demons can truly die; the specifics are yet unknown but it may not be canon and may be changed in the future.
- A demon's hunger for life and magic can never be sated for long. More to the point, a demon's innate cruelty makes a moot point of whatever temporary satiation a demon can know. As a result, destruction tends to follow demons, whether or not they are part of the Legion.
There are many types (see below) and races of demons, most of whom typically serve either their own agenda or that of the Legion (they are often the same). For a description of the most important/famous demons visit the race pages or the Legion page.
- Abyssal — infernal-like creature made of jagged stone.
- Aranasi — Spider-like demons.
- Darkhound — These vile creatures are canines having somehow been twisted by demonic energy.
- Felbat — Gargoyle-like winged demons.
- Fel beast — Two-headed hounds made of molten fel energies.
- Felhound — The felhounds were originally creatures of conquered worlds who were changed by the evil of the eredar into a demonic form.
- Felstalker — Similar to felhounds, but pack hunters instead of magical leeches.
- Fiend (Terrorguard, Fear Fiend, Terrorfiend) — Shock troops and supervisors of the Legion, found on the front lines of the Burning Crusade in areas like Outland.
- Imp — Small, horned spellcaster demons, often seen accompanying warlocks.
- Infernal — Great burning stone demons that are infamous for falling from the sky like burning meteors.
- Inquisitor — Blind demons who see through magical floating eyes and specialize in dark pacts.
- Man'ari eredar:
- Nathrezim (aka dreadlords) — Usually commanding a small troop of felguards, the dreadlords do not always engage in combat, and are more likely to meddle behind the scenes.
- — Demonic steeds that can be summoned by experienced warlocks.
- — Great demonic steeds from the dreadlord world of Xoroth. They only respond to the call of the most powerful warlocks in the land.
- Observer — Many-eyed demons of unknown origin.
- Overfiend — Unknown demons under the Burning Legion.
- Satyr — Satyrs are night elves who have been corrupted by demonic powers either as a reward or as punishment by Sargeras; other races may also have been transformed later.
- Shivarra — The fanatical shivarra are the religious commanders of the legion. They are totally devoted to Sargeras as their god, and inspire the troops — as well as being front line commanders.
- Tothrezim — Distant cousin race of the nathrezim, laborers and researchers of the Burning Legion, responsible for the creation of the infernals
- Void terror — Large, two-headed demons with vast magical powers
- Wyrmtongue - Demons under the legion.
"If I have wings, why am I always walking?" - Dreadlord in Warcraft III
"Wings, horns, hooves...what are we saying, is this Diablo?" - Illidan Stormrage in Warcraft III
Usually demons have one or more of a set of demonic physical traits.
|Character(s)||Horns||Scales||Bat Wings||Hooves||Fangs||Red Skin||Flames|
|Man'ari eredar||Yes||Yes||One (Kil'jaeden)||Yes||Yes||Some||Some|
- Only one eredar, Kil'jaeden, has been seen with wings (it is unknown if this is part of his illusions or if he has become greatly mutated). Eredar also display a variety of skin tones, including but not limited to demonic red.
- Gul'dan saw Sargeras in the Tomb of Sargeras and had wings, however, he is shown without them in the artworks.
- Not all pit lords have been observed to possess flames. Mannoroth is an example of one characterized by flames.
- Illidan's flames are a result of his triggered immolation ability and not a result of anatomy, though his arcane tattoos have been known to smolder on occasion, as do his hoofprints (they also bubble when in or on water)
- Impsy (in his current form), Gazakroth, Flamewaker Imps and Imp Lord Pinprik (external link) (TCG) are examples of imps with wings.
There is evidence that some demons can be redeemed from their demonic forms into who they originally were. While there has long been speculation on this topic—such as using the blessings of the Light to perform a painful exorcism—one recorded example of complete demonic redemption exists: the satyr Avrus Illwhisper. After assisting the player in curing a sick girl in Astranaar as a toll, Avrus was purged of his demonic shell by Elune's blessing and became Avrus the Redeemed. Based on Avrus' experience, it seems possible that someone who is truly repentant and is willing to earn a powerful enough blessing can regain mortality even after corruption.
This can be also seen in the Dreadlord Lothraxion that are infused with the Light. He serves Turalyon and Alleria, and are sent by the former to Azeroth to assist it's heroes to defend it. He is also the High Commander of the Army of the Light.
Given that demons were formed by the clash between the Light and the Void, it is possible that some demons became infused with the Light, becoming creatures of the Light.
In Warcraft I-II demons were referred to as daemons, which is an alternate variation of the term demon.
Daemons of the First War
This section concerns content exclusive to Warcraft I.
- Main article: Daemon (Warcraft I)
- Denizens of the underworld, these creatures are the most powerful entities to ever exist in the lands of Azeroth. Their aptitude in the arts of deception and combat are only equaled by their sadistic nature, and the puissance they possess in the black arts of magic. They command the searing fires of Hell as if it were their plaything. They are the true lords of chaos, wreaking havoc at every step and destroying what they wish. There is rumored to be a gateway that appears every thirteenth full moon that bridges the gap between Azeroth and the underworld, and it is during these brief moments that the daemons can come to this place. Legend also states that some have the power to summon these creatures and control them, but if this is so, none are alive to tell the tale of how it is accomplished.
- These hellspawn are evil incarnate. The ability to summon these dark minions of the underworld has long been lost, though the Warlocks seek to find those secrets once again. Breathing flame and wielding a blade forged in the fires of Hades, destruction and death are their greatest desire. These daemons possess cruelty beyond the imagining of even the sickest mind, and delight in the execution of their plans. If there is a way to send these monsters back into the pits that spawned them without the loss of many lives, it too is a secret locked away in time.
Daemons of the Second War
This section concerns content exclusive to Warcraft II.
- Daemons are the ancient and corrupt denizens of the lower planes. These winged creatures of fire are legendary for their fondness of destruction and brutal cruelty. Daemons harbor a lustful hatred for all mortals and hunger for any chance to bring pain and death upon them. It is rumored that Gul’dan has entered into a pact with a sect of Daemons loyal to the Daemonlord Sargeras who are willing to aid the Warlock in finding their master’s tomb.
World of Warcraft
- Game mechanics
- Cannot be skinned except for felhounds, darkhounds and their variants.
- Medium level (24 upwards) demons can drop .
- Higher level demons in the 50-60 range can drop .
- Enchanters can enchant weapons with which gives the player bonus attack power against demons and also causes their weapon to become engulfed in flames.
- Some can be banished or enslaved by warlocks
- Can be feared by a Paladin's
- Warlocks in form are considered demons and can be affected by abilities such as .
- Voidwalkers and other Void creatures are considered demons for the purpose of gameplay, but are actually different.
- According to Altruis, there are rumors that knowing the true name of a demon will grant a certain amount of power over that demon.
- Can also be undead.
- Real Fel energy consumes souls and in order to become a demon, a creature must be infused with fel energy (which burns life to create magic). This suggests that demons don't have souls yet when asked how demons are alive since they contain fel magic Loreology replied with, "it's magic ;)". If anything, their souls would merely be imperfectly attached to their bodies. If that's the case, warlocks who control demons might be a type of necromancer. Warlocks bind demons to their will and Matt Burns always thought they were enslaving the soul or mind (which the soul contains).
- Most demons were once mortal, which means that at least some demons were always immortal. However, demons aren't the source of fel magic (what made them immortal) and in order to become a demon, a creature must be infused with fel energy.
- Demons might be demigods. Demons are immortal just like gods and demigods. In addition, the term Daemon (a variation of the word demon) is the Latin version of the Greek word "δαίμων", meaning "godlike power fate, god").
In the RPG
Demons are evil creatures that inspire dread and fear in mortals. Almost all demons are members of the Burning Legion, a group with phenomenal power, that roams the cosmos preying on worlds. All demons are evil.
Most demons were once mortal creatures found on the worlds conquered by the Burning Legion, but have been transformed by their conversion into demonic beings. This change includes a powerful command of arcane energy. They define and control this arcane power with the force of their will, much as sorcerers and wizards do.
The demonic usage of magic will deploy fel magic, which uses the blood of demons to create the most corrupt and ultimate type of arcane magic. This type of magic exists naturally in demonic blood. As a result, "fel" and "demonic" is often considered the same, and the trait of being affected by "fel" is one of the most distinctive attributes of the demonic. Fel magic used by other creatures (often acquired by drinking demon blood) will grant demonic powers and, if enough is applied, even transform them into demons.
In Monster Manual there is a distinct breed of demons which use the "demonic" subtype. This kind of demons are described in Manual of Monsters Appendix Three and as told before the description doesn't match the demons described in the Warcraft Universe. Throughout the Manual fo Monsters the term "demon" refers to the minions of the Burning Legion, but in the section of "demons" of the Appendix Three they refer to the demons of D&D. However, the validity of the Appendix Three is disputed.
- ^ Rise of the Horde pg. 464
- ^ a b c d e f The Warcraft Encyclopedia: Demons
- ^ Golden, Christie. "Further Reading", Arthas: Rise of the Lich King, 570 (ebook). ISBN 978-1439-15760-2. “Like most demons, Kil’jaeden was originally a mortal.”
- ^ a b Classes of World of Warcraft: Warlock
- ^ a b The Comic Volume 2 - Through the Mirror Darkly
- ^ a b Jeremy Feasel on Twitter (2015-07-10). Retrieved on 2015-08-02. “This is one of the few things I think I know. Real Fel energy consumes souls, yes. Hence, soul shards.”
- ^ Sargeras and the Betrayal
- ^ The Warcraft Encyclopedia: Burning Legion
- ^ Jeremy Feasel on Twitter (2015-06-06)
- ^ Blizzcon 2015 - WoW Lore Interview with Dave Kosak
- ^ Immol'thar#Dungeon Journal
- ^ Occu'thar#Dungeon Journal
- ^ Blizzard Entertainment. Warcraft: Orcs & Humans manual (Humans), 41.
- ^ Blizzard Entertainment. Warcraft: Orcs & Humans manual (Orcs), 61.
- ^ Warcraft II manual#Daemons
- ^ Dave Kosak on Twitter (2014-03-07)
- ^ Ask CDev Answers - Round 4
- ^ Fel Wolf
- ^ Matt Burns on Twitter
- ^ Sean Copeland on Twitter "They contain fel magic, but they aren't "the" source."
- ^ The Warcraft Encyclopedia/Demons
- ^ a b Monster Guide, pg. 188
- ^ a b c Manual of Monsters, pg. 112
- ^ a b Manual of Monsters, p.191