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- Not to be confused with daemon.
Demons, or dae'mons ("twisted souls"), are immortal beings linked to the Twisting Nether who feed upon magic and life. Most of them delight in inflicting suffering, spreading corruption, and destroying all that is good.
Originally, "demon" is what the races born from the Twisting Nether (annihilan, sayaad, nathrezim, etc.) are called, as opposed to the races of the Great Dark Beyond (such as humans, draenei, etc.). A demon is fundamentally a creature whose soul is bound to the Twisting Nether, and as such returns to that plane upon death. They can be truly killed only inside the Twisting Nether, or in places where its chaotic energies leak.
Most demons were once mortal. Indeed, mortal creatures can be turned into demons by being infused with large quantities of fel magic, usually in the form of a gift or blessing such as the one Sargeras offered the eredar.
Not all demons are sentient, various animals have been transformed into demons for instance, and some started as constructs such as infernals. Though most demons have a deep connection with fel magic, not all of them use it, such as the demons that joined Illidan Stormrage and who fed upon his arcane source of energy instead, freed of the dependence of fel, or Lothraxion, a nathrezim infused with Light magic. Not all demons are evil either, many are neutral such as the observers, who serve anyone that would allow them to observe the mysteries of the universe and feed upon all sorts of magic, or the demons serving the Illidari against the Legion.
- 1 Origins
- 2 Characteristics
- 3 Races
- 4 Notable demons
- 5 Worlds
- 6 Redemption
- 7 Effects on beings
- 8 Warcraft I and II
- 9 In the RPG
- 10 Trivia
- 11 References
As the universe formed, the most chaotic energies unleashed by the clash between Light and Void coalesced into an astral dimension known as the Twisting Nether. Light and Void bled together at the borders of this realm, throwing it into turmoil with chaotic magics. Life would arise in the Twisting Nether too, and the first demons were born as a result of this clash between the two energies. The Twisting Nether became home to an infinite number of demonic beings, most of whom sought only to destroy life and devour the energies of the livings. Where the Twisting Nether bled into the the Great Dark Beyond, demons would pour and destroy civilizations and worlds.
To combat the demonic entities that made their way into the titans' worlds from the Twisting Nether, the Pantheon elected their greatest warrior, Sargeras, to act as their first line of defense. Sargeras, the most powerful warrior among the Pantheon, carried out his duties for countless millennia, seeking out and destroying the demons wherever he could find them.
After realizing that the demons he defeated did not truly die and simply returned to the Twisting Nether to reform, Sargeras created the planet Mardum, the Plane of Banishment to which he would bind all the demons' souls so when they would return to the Nether, they would reform on Mardum and remain imprisoned for all eternity.
Eventually, Sargeras learned about the fundamental flaw in the universe, a flaw that made his primary purpose an impossible goal. As long as the Void lords tried to corrupt nascent titans, there could be no peace. Under these circumstances, the struggle was futile. The universe had to be destroyed utterly and remade without the underlying defect. World-souls needed to be gone or there would always be a risk for a dark titan to awaken. Only then could true order be achieved. Thus, Sargeras conceived of a sweeping campaign to bring about the end of all things: the Burning Crusade. To carry out his plan, he shattered Mardum and freed the demons to create the Burning Legion, an infinite army who would annihilate all life in the universe.
Demons' spirits are tethered to the Twisting Nether. When demons are killed, their souls are sent to the Twisting Nether, where they await for some time to be reborn in new bodies, with all the knowledge of their previous lives. Demons can only be destroyed in the Twisting Nether, in places where it bleeds into the world of mortals, or in places utterly saturated with the demonic energies of the Burning Legion.
Most demons' hunger for life and magic can never be sated for long. Their innate cruelty makes a moot point of whatever temporary satisfation they can know. As a result, destruction tends to follow these demons, whether or not they are part of the Legion. Chaos, however, does not come easily to all demons - some struggle with the ways of the Burning Legion. That is why some carry an enchanted orb that invoked the rage required of any good demon. It is not known how the orbs were made, or who made them. Others decided to not follow the Legion at all, and serve their own agendas or band with like-minded people such as the Shivarra serving Illidan Stormrage against Sargeras. However rebellion against the Legion is heavily punished, normally with eternal torture as was done to Lothraxion, submission as was done to Ner'zhul, or death as happened to Gul'dan.
Demons have very specific and typical traits, but don't always possess all of them.
|Race||Horns||Scales||Bat Wings||Hooves||Fangs||Red or Green Skin||Flames|
|Man'ari eredar||Yes||Yes||One (Kil'jaeden)||Yes||Yes||Some||Some|
- Only one eredar, Kil'jaeden, has been seen with wings. Eredar also display a variety of skin tones, including but not limited to demonic red and green.
- Not all pit lords have been observed to possess flames. Mannoroth is an example of one characterized by flames.
- Fel imps have wings, while regular imps do not.
For a description of the most important or famous demons, visit the race's specific page or the Legion page.
- Annihilan (or pit lords) — Gigantic generals who lead the armies of the Legion, the pit lords are surpassed in power only by the demonic eredar.
- Aranasi — Spider-like demons.
- Darkhound — These vile creatures are canines somehow twisted by demonic energy.
- Felbat — Gargoyle-like winged demons.
- Fel beast — Two-headed hounds made of molten fel energies.
- Felhound — The felhounds were originally creatures of conquered worlds who were changed by the evil of the eredar into a demonic form.
- Felstalker — Similar to felhounds, but pack hunters instead of magical leeches.
- Fiend (Terrorguard, Fear Fiend, Terrorfiend) — Shock troops and supervisors of the Legion, found on the front lines of the Burning Crusade in areas like Outland.
- Imp — Small, horned spellcaster demons, often seen accompanying warlocks.
- Infernal — Great burning stone amalgamations of matter and fel energy, created by more powerful and intelligent demons. They are infamous for falling from the sky like burning meteors.
- Abyssal — Infernal-like creature made of jagged stone.
- Inquisitor — Blind demons who see through magical floating eyes and specialize in dark pacts.
- Jailer — Use their cages to capture both the soul and body of their enemy.
- Man'ari eredar — Turned into demons by the dark titan Sargeras.
- Nathrezim (or dreadlords) — Usually serve as commander of Legion's troops, as supervisors, the dreadlords do not always engage in combat, and are more likely to meddle behind the scenes.
- — Demonic steeds that can be summoned by experienced warlocks.
- — Great demonic steeds from the dreadlord world of Xoroth. They only respond to the call of the most powerful warlocks in the land.
- Observer — Many-eyed demons of unknown origin.
- Overfiend — Unknown demons under the Burning Legion.
- Satyr — Satyrs are night elves (and later, members of other races) who have been corrupted either as a reward or as punishment by Sargeras's curse.
- Shivarra — The fanatical shivarra are the religious commanders of the legion. They are totally devoted to Sargeras as their god, and inspire the troops — as well as being front line commanders.
- Tothrezim — Distant cousin race of the nathrezim, laborers and researchers of the Burning Legion, responsible for the creation of the infernals.
- Void terror — Large, two-headed demons with vast magical powers.
- Wyrmtongue - Used by the Legion for manual labor.
|Eredar||The Defiler, overlord of Legion forces during the Third War and the invasion of alternate Draenor||Burning Legion||Deceased-Defeatable||Hyjal Summit; Black Gate, Hellfire Citadel|
|Fel lord||Master of felhounds, prominent Legion general during the War of the Ancients||Burning Legion||Alive||Various Locations|
|Demon||The Betrayer, Lord of the Illidari||Illidari||Deceased-Active||Various Locations|
|Ered'ruin||Legion field commander on Azeroth, re-opener of the Dark Portal||Burning Legion||Alive-Defeatable||Throne of Kil'jaeden, Tanaan Jungle|
|Eredar||The Deceiver, acting leader of the Burning Legion, corruptor of the orcs and creator of the Lich King||Burning Legion||Alive-Defeatable||Twisting Nether|
|Nathrezim||Started Arthas Menethil on his path to become the Lich King, secret leader of the Scarlet Onslaught||Burning Legion||Alive||Unknown|
|Annihilan||Demon King of the Pit Lords, creator of the Blood Curse||Burning Legion||Alive-Defeatable||Twisting Nether|
|Nathrezim||Lord of the Nathrezim||Burning Legion||Alive||Various Locations|
|Satyr||First of the Satyrs, ruler of the Emerald Nightmare||Burning Legion||Deceased-Defeatable||Various Locations|
- Mardum, the Shattered Abyss
- An unnamed Legion world showed by Star Augur Etraeus.
There is evidence that some demons that were not born demons can be redeemed from their demonic forms into who they originally were. While there has long been speculation on this topic, one recorded example of complete demonic redemption exists: the satyr Avrus Illwhisper. After assisting the player in curing a sick girl in Astranaar as a toll, Avrus was purged of his demonic shell by Elune's blessing, turning back into a night elf and being renamed Avrus the Redeemed. Based on Avrus' experience, it seems possible that someone who is truly repentant and is willing to earn a powerful enough blessing can regain mortality even after corruption.
Demons can also be altered, for example Lothraxion, a member of the Grand Army of the Light under High Exarch Turalyon and Lady Alleria, is a Light-infused nathrezim. There are also void-infused satyrs and imps in service of the Old Gods and the Nightmare.
Effects on beings
Disciples of Illidan Stormrage, demon hunters uphold a dark legacy, one that frightens their allies and enemies alike. To challenge the Burning Legion, the Illidari embrace chaotic fel magics—energies that have long threatened the world of Azeroth—believing them necessary. Wielding the powers of demons they've slain, they develop demonic features that incite revulsion and dread in fellow elves.
Warlocks, channelers of forbidden powers, were former mages or former shaman that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magics from beyond the world, fel, allowing them to channel destructive spells and call upon demons to aid them in battle.
By their very nature, demons are leeches on the living universe—but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies. Those specialized in the ways of demonology use this life essence to tap into the Void or to pull all manner of abomination from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to—and empowered by—the will of the warlock, until banished to the realm from whence they came.
Warcraft I and II
In Warcraft I and II, demons were referred to as daemons, which is a variation of the term demon.
Daemons of the First War
This section concerns content exclusive to Warcraft: Orcs & Humans.
- Main article: Daemon (Warcraft I)
- Denizens of the underworld, these creatures are the most powerful entities to ever exist in the lands of Azeroth. Their aptitude in the arts of deception and combat are only equaled by their sadistic nature, and the puissance they possess in the black arts of magic. They command the searing fires of Hell as if it were their plaything. They are the true lords of chaos, wreaking havoc at every step and destroying what they wish. There is rumored to be a gateway that appears every thirteenth full moon that bridges the gap between Azeroth and the underworld, and it is during these brief moments that the daemons can come to this place. Legend also states that some have the power to summon these creatures and control them, but if this is so, none are alive to tell the tale of how it is accomplished.
- These hellspawn are evil incarnate. The ability to summon these dark minions of the underworld has long been lost, though the Warlocks seek to find those secrets once again. Breathing flame and wielding a blade forged in the fires of Hades, destruction and death are their greatest desire. These daemons possess cruelty beyond the imagining of even the sickest mind, and delight in the execution of their plans. If there is a way to send these monsters back into the pits that spawned them without the loss of many lives, it too is a secret locked away in time.
Daemons of the Second War
- Daemons are the ancient and corrupt denizens of the lower planes. These winged creatures of fire are legendary for their fondness of destruction and brutal cruelty. Daemons harbor a lustful hatred for all mortals and hunger for any chance to bring pain and death upon them. It is rumored that Gul'dan has entered into a pact with a sect of Daemons loyal to the Daemonlord Sargeras who are willing to aid the Warlock in finding their master's tomb.
In the RPG
Demons are evil creatures that inspire dread and fear in mortals. Almost all demons are members of the Burning Legion, a group with phenomenal power, that roams the cosmos preying on worlds. All demons are evil.
Most demons were once mortal creatures found on the worlds conquered by the Burning Legion, but have been transformed by their conversion into demonic beings. This change includes a powerful command of arcane energy. They define and control this arcane power with the force of their will, much as sorcerers and wizards do.
The demonic usage of magic will deploy fel magic, which uses the blood of demons to create the most corrupt and ultimate type of arcane magic. This type of magic exists naturally in demonic blood. As a result, "fel" and "demonic" is often considered the same, and the trait of being affected by "fel" is one of the most distinctive attributes of the demonic. Fel magic used by other creatures (often acquired by drinking demon blood) will grant demonic powers and, if enough is applied, even transform them into demons.
In Monster Manual there is a distinct breed of demons which use the "demonic" subtype. This kind of demons are described in Manual of Monsters Appendix Three and as told before the description doesn't match the demons described in the Warcraft Universe. Throughout the Manual of Monsters the term "demon" refers to the minions of the Burning Legion, but in the section of "demons" of the Appendix Three they refer to the demons of D&D. However, the validity of the Appendix Three is disputed.
- Game mechanics
- Demons cannot be skinned except for felhounds, darkhounds and their variants.
- Medium level (24 upwards) demons can drop .
- Higher level demons in the 50-60 range can drop .
- Enchanters can enchant weapons with which gives the player bonus attack power against demons and also causes their weapon to become engulfed in flames.
- Some can be banished or enslaved by warlocks.
- Before being removed, they could be feared by paladins using .
- Voidwalkers and other Void creatures are considered demons for the purpose of gameplay, but are actually different.
- According to Altruis, there are rumors that knowing the true name of a demon will grant a certain amount of power over that demon.
- They can also be undead, as was the case of Mannoroth at Hellfire Citadel.
- ^ Rise of the Horde, pg. 464
- ^ a b The Warcraft Encyclopedia: Demons
- ^ Golden, Christie. "Further Reading", Arthas: Rise of the Lich King, 570 (ebook). ISBN 978-1439-15760-2. “Like most demons, Kil'jaeden was originally a mortal.”
- ^ a b
- ^ World of Warcraft: Chronicle Volume 1, pg. 18
- ^ a b World of Warcraft: Chronicle Volume 1, pg. 21-24
- ^ Sargeras and the Betrayal
- ^ a b World of Warcraft: Chronicle Volume 1, Introduction, "Denizens of the Cosmos"
- ^ a b World of Warcraft: Illidan, chapter 25
- ^ Jeremy Feasel on Twitter (2015-06-06)
- ^ Blizzcon 2015 - WoW Lore Interview with Dave Kosak
- ^ World of Warcraft: Chronicle Volume 1, 21.
- ^ The Warcraft Encyclopedia/Satyrs
- ^ Ask CDev Round 1
- ^ Immol'thar Adventure Guide entry
- ^ Occu'thar Adventure Guide entry
- ^ Xavius
- ^ World of Warcraft > Game Guide > Classes > Demon Hunter
- ^ Tides of Darkness pg. 395 on iBooks
- ^ http://web.archive.org/web/20031002110845/http://www.blizzard.com/wow/townhall/classes.shtml#warlock
- ^ World of Warcraft > Legion Class Preview Series: Warlock
- ^ Blizzard Entertainment. Warcraft: Orcs & Humans manual (Humans), 41.
- ^ Blizzard Entertainment. Warcraft: Orcs & Humans manual (Orcs), 61.
- ^ Warcraft II manual#Daemons
- ^ a b Monster Guide, pg. 188
- ^ a b c Manual of Monsters, pg. 112
- ^ a b Manual of Monsters, p.191
- ^ Dave Kosak on Twitter (2014-03-07)
- ^ Ask CDev Answers - Round 4
- ^ Fel Wolf