A diviner is a spellcaster who specializes in the magic school of divination. Being a diviner is dangerous and the reagents are rare and expensive. Divination isn't something you can just snap your fingers and expect accurate answers from.
The key to taming visions of the past is a modification of a spell of farseeing, a divination that grants sight of distant objects and far-off locations. The framework of the spell used to see a vision of 's battle against the demons was that of divination, which was empowered to reach through and search out bits of "misplaced" time.
Examples of usage
- used divinations to search the Burning Blade Coven and find .
- The orc Margoz tried to divine the origin of Searing Collars but was unable to and thus sent the adventurer to the warlock / .
As a skill
Divination is the school of magic dedicated to gathering information. Powerful divinations can allow the spellcaster to see targets from a great distance, or even view what may normally be invisible. One of the most common uses of divination magic is scrying, which is the art of seeing something that may be far away - perhaps even on another plane of existence. This school contains spells that can counteract illusions.
The ability to see into the future is possibly a type of divination or a combination of divination and chronomancy (transmutation).
In the TCG
- The suffix "-mancy" means divination by a specified means. A definition of necromancy is the practice of communicating with the dead, especially in order to predict the future. Shamans, who commune with spirits, can technically be viewed as necromancers by traditional definition, but not the Warcraft one.