Druid abilities

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Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Druid abilities are abilities used by druids. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

Class

All druids automatically learn the following spells at the specified level, regardless of specialization.

Specializations

Unlike other classes, druids have four specializations available. The four druid specializations are Balance (caster DPS), Feral (melee DPS), Guardian (tanking), and Restoration (healing).

For a summary of the character and strengths of each spec, see Druid specializations.

Talents

Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Druid talents
Level Talents
15 [Feline Swiftness] [Displacer Beast] [Wild Charge]
30 [Ysera's Gift] [Renewal] [Cenarion Ward]
45 [Faerie Swarm] [Mass Entanglement] [Typhoon]
60 [Soul of the Forest] [Incarnation] [Force of Nature]
75 [Incapacitating Roar] [Ursol's Vortex] [Mighty Bash]
90 [Heart of the Wild] [Dream of Cenarius] [Nature's Vigil]
100 Balance [Euphoria] [Stellar Flare] [Balance of Power]
Feral [Lunar Inspiration] [Bloodtalons] [Claws of Shirvallah]
Guardian [Guardian of Elune] [Pulverize] [Bristling Fur]
Restoration [Moment of Clarity] [Germination] [Rampant Growth]


Glyphs

Glyphs are spell and ability enhancements. Characters can equip up to six glyphs at one time: three Major Glyphs that significantly enhance the character's major abilities (though usually with a penalty cost to the same ability for balance), and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

In order to be equipped, glyphs must first be learned. In most cases this requires using the corresponding glyph items created by scribes. The glyph items are color-coded to the class for which they are meant. Each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50, and 75.

Once learned, glyphs are a permanent addition to a character's arsenal in the Glyphs tab of the Specialization & Talents interface. Equipped glyphs can be reset by visiting a class trainer, or can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for those level 81-85, or  [Tome of the Clear Mind] for those level 86 or higher. Glyph slots become available at levels 25, 50, and 75. All glyphs can be used from level 25.

See also