Druid abilities

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Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Druid abilities are abilities used by druids. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.


All druids automatically learn the following spells at the specified level, regardless of specialization.


Unlike other classes, druids have four specializations available. The four druid specializations are Balance (caster DPS), Feral (melee DPS), Guardian (tanking), and Restoration (healing).

For a summary of the character and strengths of each spec, see Druid specializations.


Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Druid talents
Level Talents
15 [Feline Swiftness] [Displacer Beast] [Wild Charge]
30 [Ysera's Gift] [Renewal] [Cenarion Ward]
45 [Faerie Swarm] [Mass Entanglement] [Typhoon]
60 [Soul of the Forest] [Incarnation] [Force of Nature]
75 [Incapacitating Roar] [Ursol's Vortex] [Mighty Bash]
90 [Heart of the Wild] [Dream of Cenarius] [Nature's Vigil]
100 Balance [Euphoria] [Stellar Flare] [Balance of Power]
Feral [Lunar Inspiration] [Bloodtalons] [Claws of Shirvallah]
Guardian [Guardian of Elune] [Pulverize] [Bristling Fur]
Restoration [Moment of Clarity] [Germination] [Rampant Growth]


Glyphs are ability enhancements created by scribes; characters can install up to six glyphs at one time. Three Major Glyphs that significantly enhance the character's major abilities and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

In order to be used, glyphs must first be learned. In most cases this requires using the corresponding glyph item. However, each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50 and 75.

Once learned, glyphs are a permanent addition to a character's arsenal. They can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for characters level 81-85 or  [Tome of the Clear Mind] for those at 86 or above, or by visiting a class trainer. Glyph slots become available at levels 25, 50 and 75. All glyphs can be used from level 25.

See also