Dryads are daughters of the demigod Cenarius. They have the torso of a female night elf and the lower body of a fawn. Like the keepers of the grove, dryads prefer peace but use violence when needed. They are curious, but only a few leave the forests. They can enter the Emerald Dream. They assisted the night elves during the Third War as well as the War Against the Nightmare.
- Main article: Dryad (Warcraft III)
- The enchanted Dryads are the daughters of the Night Elf demigod, Cenarius. The playful, frolicking creatures vaguely resemble centaurs (their cursed cousins), but have bodies more akin to woodland fawns. They are swift and sure and are at peace with all of the children of the forest. Though they abhor unnecessary violence, the Dryads will defend the wildlands of Kalimdor with their lives if need be.
This section concerns content exclusive to Wrath of the Lich King.
Crystal dryads can be found in Crystalsong Forest. Unlike other dryads, their coloration is not like that of woodland trees. They are most likely this way as a result of the same dragon magic that overtook much of the forest.
Dryads further evolved into creatures known as nymphs, in which two types are known to exist: the frost nymphs and forest nymphs. Frost nymphs were first discovered in Howling Fjord during Wrath of the Lich King, when they started revealing themselves in order to ask for help. A few forest nymphs have also been seen in Mount Hyjal helping the Guardians of Hyjal during Cataclysm.
In the RPG
They monitor the health of Kalimdor’s forests, ever watchful against the depredations of evil magic. The creature has the head, arms, and torso of a beautiful night elf woman, but the lower body of a fawn. A gentle calm is evident in her eyes, but she hefts a spear with practiced skill. It doesn’t look like she wants to use the spear in her hand — but if she had to, she could.
Allies of the night elves, dryads are the daughters of the demigod Cenarius. They are peaceful by nature and despise violence; however, like ancients, night elves, and their brothers the keepers of the grove, dryads fight to protect the forests and their allies. They are particularly adept at destroying magic and are immune to its effects. Most dryads remain in the forests, frolicking with the animals, dancing in the rain, and occasionally bringing nature’s wrath onto their enemies. Some dryads, however, leave their forests and become adventurers. For some, encounters with hostile forces spark this desire — they wish to bring the fight to the enemies of nature. Others are curious about the world outside their forests, and wish to experience new environments and meet new beings. Other dryads and night elves see adventuring dryads as a bit less unusual than adventuring ancients. Dryads possess an innate streak of curiosity, after all. However, adventuring dryads are still branded as eccentrics who go against the natural tendencies of their kind. Dryads are peaceful watchers of the forest. They are friends of the night elves and defenders of nature. Daughters of Cenarius, they somewhat resemble centaurs, their cursed brethren. Dryads enjoy play and frolic in the forests. Despite the fact that dryads abhor violence, they fought alongside their night elf allies in the Third War and continue to protect the forests against the depredations of the Scourge, the Burning Legion and other intruders. They focus their efforts particularly against hostile magic.
While dryads are peaceful with all inhabitants of the forest, they can be fierce defenders against those who would do harm to nature. Dryads are peaceful, but they fight to protect nature and in defense of their night elf allies. They hurl their spears at close range (most dryads carry five or six spears), closing to melee when they run out of ammunition. In a serious engagement, one or two dryads flee to summon help from ancients, keepers of the grove or night elves, while the others delay their opponents. A dryad’s magical nature coats her weapons with a painful and debilitating poison. Dryads attempt to weaken their enemies to the point where their gear weighs them down, forcing them to move slowly and making them vulnerable.
The first dryads are the daughters of Cenarius, and sisters of his sons (Zaetar, Remulos, "the centaur", etc). Later, dryads were born from his "favored children", the dryads and keepers. Cenarius' daughter known as "the dryad" mothered dryads, and Remulos fathered dryads as well.
A dryad that has been mutated into one of the Corrupted Ones. The creature has the torso of an elf and the body of a faun, it is clearly a dryad. Yet, the body is twisted, its skin scaly and fingers clenched like horrid talons. Its face is screwed up in an evil scowl, and it attacks with a wild scream.
Dryads usually speak Darnassian. Dryads find it useful to know the languages of the races with which they are most likely to come into contact. These languages include Common, Low Common, and Taur-ahe.
A dryad has wild empathy and can use body language, vocalizations, and demeanor to improve the attitude of an animal (such as a badger or a tallstrider). The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The dryad must be within thirty feet of the target animal and under normal conditions. A dryad can use this ability to influence a magical beast with low intelligence (such as a darkmantle or a girallon).
- Young dryads are referred to as fauns.
- A dryad known as Lunara, First Daughter of Cenarius, is a playable character in Heroes of the Storm. However, it is unclear if she is considered canonical in the Warcraft universe outside of Heroes of the Storm.
In Greek mythology, dryads (from Anc. Greek: δρῦς/drŷs 'oak') are tree nymphs, specifically those of oak trees.
Warcraft III concept art.
- ^ Manual of Monsters
- ^ Alliance Player's Guide
- ^ Ultimate Visual Guide
- ^ Well of Eternity, chapter 4
- ^ Stormrage, chapter 24: dryads, also forest protectors and the powerful daughters of vanished Remulos.
- ^ World of Warcraft: The Magazine Volume 2 Issue 1, pg 92
- ^ a b c Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 22. ISBN 978-1588-4607-07.
- ^ a b c White Wolf. Alliance Player's Guide, 206. ISBN 9781588467737.
- ^ a b White Wolf. Alliance Player's Guide, 28. ISBN 9781588467737.
- ^ Bennie, Scott; Richard Farrese, Bob Fitch. Horde Player's Guide, 209. ISBN 9781588467720.
- ^ Arthaus. Shadows & Light, 149. ISBN 9781588469731.