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Dungeon Finder

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The Dungeon Finder

Dungeon Finder is a tool for finding groups for 5-player dungeons, as well as a means of directly entering those instances. Dungeon Finder can be accessed through the Group Finder, found via a button on the micro menu at the bottom of the user interface. Dungeon Finder is unlocked at level 15.

Dungeon Finder selects players to form a party from all servers in the battlegroup, so there need not be a full group of players on one specific realm. Note that it is not possible to queue for dungeons outside of the player's level bracket or expansion level; e.g. level 80 players cannot queue for classic or Burning Crusade dungeons.

The first screen players see shows the role selection toggles and the type of dungeon desired. By default, the selection is for a random dungeon. This can be changed via the Type dropdown to such options as Random Lich King Heroic, Random Burning Crusade Dungeon, or Random Classic Dungeon. Running a random dungeon confers additional rewards in the form of emblems and gold.

Selecting a specific dungeon or dungeons can be accomplished by choosing the very first option in the Type dropdown. The UI changes to show a list of dungeons, all of which are selected. To narrow the list, click the checkbox next to the category line to select/deselect all dungeons in that category. Players can also collapse categories of dungeons by clicking the +/- box just to the left of the category checkbox.

Using the Dungeon Finder

Queuing for a random dungeon

Stub.png Please add any available information to this section.

Queuing for a specific dungeon example

To tell the UI that you only wish to run Scarlet Halls in 5-player Heroic mode:

Looking for more

So the tank left, or a healer disconnected, or a DPS got kicked. How does the party add a replacement member?

  1. Somebody in the group opens the Dungeon Finder frame and answers "yes" on the refill screen
  2. The other party members confirm their roles
  3. The party joins the queue
  4. When a replacement is found, the new member will be teleported to the party leader's current location

Removing a player

You can remove a player from the group via the Vote Kick System.

Leaving a group

When you join a group you got via the Dungeon Finder you will be on Dungeon Finder cooldown, preventing you from joining another random group for the next 30 minutes (from the time you were matched with a dungeon). There are the following exceptions:

  • You got kicked from the group
  • The end boss (or whoever gives the reward for joining a LFD group) of the instance has been killed

Additionally, if you leave or are kicked from a group before one of the bosses is killed, you will receive the Dungeon Deserter debuff, which will prevent you from using the Dungeon or Raid Finder for 30 minutes.

Dungeon Finder: Call to Arms

Dungeon Finder Call To Arms.jpg
Main article: Call to Arms (dungeon)

The Call to Arms dungeon system is intended to lower queue times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-90 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount.

LookingForGroup channel

In addition to Dungeon Finder, everyone in capital cities automatically joins the LookingForGroup channel. It can be used to manually search for groups instead of, or in addition to, both Dungeon Finder and Looking For Raid.


Icon-time.svg This section contains information that is out-of-date.

The item rewards depends on the dungeon type and the character's level. Additional rewards are available through the Call to Arms system.

  • For a Random Classic Dungeon and Burning Crusade Normal you receive a Satchel of Helpful Goods.
    • As of Patch 3.3.0, the Burning Crusade Normal rewards appear to be dramatically underleveled, around item level 65 when standard BC rare gear is item level 81-115. This may be fixed in a future patch.
  • For a Random Burning Crusade Heroic Dungeon you only get money and XP (more money, but less XP, than from a Lich King normal dungeon).
  • For the first Random Lich King Normal Dungeon each day you receive 23 [Justice Points]. For any normal dungeons after that you only get money and XP.
  • For the Random Lich King Heroic Dungeon each day you receive 23 [Justice Points].
  • For the first seven Random Cataclysm Normal Dungeons done in a week you receive 150 [Justice Points] for each. Additional normal dungeons after that give only money and XP.
  • For the first seven Random Cataclysm Heroic Dungeons done in a week you receive 150 [Valor Points] for each, for a total of 1000 each week. For each additional heroic, you receive 70 [Justice Points].
  • For the first seven Random Rise of the Zandalari Heroic Dungeons done in a week you receive 140 [Valor Points] for each, for a total of 980 each week. For each additional heroic, you receive 140 [Justice Points].
  • Note: Between the seven Cataclysm heroic and seven Rise of the Zandalari heroic dungeons, you can receive a maximum of only 1000 [Valor Points] each week.

The Daily money and XP rewards depends on the character level. The following table contains the rewards for each levels first random dungeon of the day, any other runs during the same day will yield approximately half the money and experience:

Level Money XP Level Money XP Level Money XP Level Money XP
15 35s 310 29 70s 470 43 1g 65s 1250 57 1g 80s 1450
16 1g 53s 3050 30 70s 470 44 1g 65s 1250 58 7g 14s 14300
17 1g 53s 3050 31 70s 470 45 1g 65s 1250 59 6g 20s 1600
18 1g 53s 3050 32 70s 470 46 1g 65s 1250 60 6g 20s 1600
19 1g 53s 3050 33 70s 470 47 1g 65s 1250 61 6g 20s 1600
20 1g 53s 3050 34 1g 30s 825 48 6g 12s 12250 62 6g 20s 1600
21 35s 310 35 1g 30s 825 49 6g 12s 12250 63 6g 20s 1600
22 35s 310 36 1g 30s 825 50 6g 12s 12250 64 6g 20s 1600
23 35s 310 37 1g 30s 825 51 6g 12s 12250 65 3g 10s 1100
24 35s 310 38 1g 30s 825 52 6g 12s 12250 66 3g 10s 1100
25 39 1g 30s 825 53 6g 12s 12250 67 9g 48s 19000
26 70s 470 40 4g 14s 8300 54 1g 80s 1450 68 8g 80s 1900
27 70s 470 41 1g 30s 825 55 1g 80s 1450
28 70s 470 42 1g 30s 825 56 1g 80s 1450
Level Money
(TBC Heroic)
(TBC Heroic)
(WotLK Heroic)
(WotLK Heroic)
(Cata Heroic)
(Cata Heroic)
69 14g 80s 33100
70 8g 80s 1900 14g 80s 33100
71 8g 80s 1900 14g 80s 33100
72 8g 80s 1900 14g 80s 33100
73 14g 80s 33100
74 14g 80s 33100
75 14g 80s 33100
80 19g 86s 0 26g 46s 0
85 28g 20s 138800 16g 54s 236000
86 17g 20s 236000
90 24g 72s 0

Level restrictions

  • Random Classic dungeons are only available from levels 15 through 58.
  • Random Burning Crusade Normal dungeons are only available from levels 59 through 68.
  • Random Lich King Normal dungeons are only available from levels 69 through 79.
  • Random Lich King Heroic dungeons are only available at level 80.
  • Random Cataclysm Normal dungeons are only available from levels 80 through 85.
  • Random Cataclysm Heroic dungeons are only available at level 85.
  • Random Mists of Pandaria Normal dungeons are only available from levels 85 through 90.
  • Random Mists of Pandaria Heroic dungeons are only available at level 90.

Dungeon Finder instance breakdown

Many of the classic dungeons have been broken up into separate events to allow achievement of the Dungeon Finder rewards in a comparable amount of time.

WoW Icon 16x16.png Classic dungeons

Name Minimum level Maximum level # Bosses Required boss
Ragefire Chasm 15 21 4 Combat [16+]  Lava Guard Gordoth
Deadmines 15 21 5 Combat [16+]  "Captain" Cookie
Wailing Caverns 15 25 8 Combat [21+]  Mutanus the Devourer
Shadowfang Keep 16 26 5 Combat [21+]  Lord Godfrey
Blackfathom Deeps 20 30 8 Combat [24+]  Aku'mai the Devourer
Stormwind Stockade 20 30 3 Combat [25+]  Hogger
Gnomeregan 24 34 7 Combat [29+]  Mekgineer Thermaplugg
Scarlet Halls 26 36 3 Combat [31+]  Flameweaver Koegler
Scarlet Monastery 28 38 3 Combat [34+]  High Inquisitor Whitemane
Maraudon - The Wicked Grotto 30 40 2 Combat [35+]  Lord Vyletongue
Razorfen Kraul 30 40 6 Combat [35+]  Charlga Razorflank
Maraudon - Foulspore Cavern 32 42 2 Combat [37+]  Razorlash
Maraudon - Earth Song Falls 34 44 3 Combat [39+]  Princess Theradras
Uldaman 35 45 8 Combat [40+]  Archaedas
Dire Maul - Warpwood Quarter 36 46 5 Combat [41+]  Alzzin the Wildshaper
Scholomance 38 48 5 Combat [43+]  Darkmaster Gandling
Dire Maul - Capital Gardens 39 49 5 Combat [44+]  Prince Tortheldrin
Razorfen Downs 40 50 5 Combat [45+]  Amnennar the Coldbringer
Dire Maul - Gordok Commons 42 52 7 Combat [47+]  King Gordok
Stratholme - Main Gate 42 52 10 Combat [47+]  Balnazzar
Zul'Farrak 44 54 8 Combat [49+]  Chief Ukorz Sandscalp
Stratholme - Service Entrance 46 56 7 Combat [51+]  Lord Aurius Rivendare
Blackrock Depths - Detention Block[1] 47 57 1[2] Combat [52+]  High Interrogator Gerstahn
Sunken Temple 50 60 8 Combat [55+]  Shade of Eranikus
Blackrock Depths - Upper City [1] 51 61 19 Combat [56+]  Emperor Dagran Thaurissan
Lower Blackrock Spire [3] 55 65 9 Combat [60+]  Overlord Wyrmthalak
Upper Blackrock Spire [3] 55 65 9 Combat [60+]  General Drakkisath
  1. ^ a b The Blizzard UI does not indicate which subsection of BRD your group should complete in order to receive the rewards. You can kill one of the bosses to see if you receive the reward (Gerstahn is easiest), or discover it when someone leaves the group and the UI prompts you to recruit a replacement
  2. ^ 19 possible
  3. ^ a b The Blizzard UI does not indicate which subsection of BRS your group should complete in order to receive the rewards. However, UBRS will not be available to a LBRS queue (the door to the upper section will be sealed), and a UBRS group will begin on the ramp into the upper section, rather than at the instance portal.

TBC Burning Crusade dungeons

Name Minimum level Maximum level # Bosses Required boss
Hellfire Ramparts 57 67 3 Combat [61+]  Omor the Unscarred
Blood Furnace 59 68 3 Combat [63+]  Keli'dan the Breaker
Slave Pens 60 69 3 Combat [64+]  Quagmirran
Underbog 61 70 4 Combat [65+]  The Black Stalker
Mana-Tombs 62 70 3 Combat [66+]  Nexus-Prince Shaffar
Auchenai Crypts 63 70 2 Combat [67+]  Exarch Maladaar
Escape from Durnholde 64 70 3 Combat [68+]  Epoch Hunter
Sethekk Halls 65 70 2 Combat [69+]  Talon King Ikiss
Shadow Labyrinth 67 70 4 Combat [72+]  Murmur
Shattered Halls 67 70 3 Combat [72+]  Warchief Kargath Bladefist
Steamvault 67 70 3 Combat [72+]  Warlord Kalithresh
Botanica 67 70 5 Combat [72+]  Warp Splinter
Mechanar 67 70 3 Combat [72+]  Pathaleon the Calculator
Opening the Dark Portal 68 70 3 Combat [72+]  Aeonus
Arcatraz 68 70 4 Combat [72+]  Harbinger Skyriss
Magisters' Terrace 68 70 4 Combat [72+]  Kael'thas Sunstrider

All Burning Crusade Heroic-level instances have a level range of 70 to 75, and due to a recent patch involving the removal of the key ring, no longer require keys to enter. All have the same completion criteria as the Normal-level instance.

Note that an optional third boss Anzu is now at the end of heroic Sethekk Halls, but not in the Normal version. This boss is not required to complete the instance.

WotLK Wrath of the Lich King dungeons

Name Min. level Max. level # Bosses Required encounter
Utgarde Keep 68 80 3 Combat [72+]  Ingvar the Plunderer
The Nexus 69 80 4[1] Combat [73+]  Keristrasza
Azjol-Nerub 70 80 3 Combat [74+]  Anub'arak
Ahn'kahet: The Old Kingdom 71 80 4[1][2] Combat [75+]  Herald Volazj
Drak'Tharon Keep 72 80 4 Combat [76+]  The Prophet Tharon'ja
Violet Hold 73 80 3 Combat [77+]  Cyanigosa
Gundrak 74 80 4[1] Combat [77+]  Gal'darah
Halls of Stone 75 80 4[2] Combat [79+]  Sjonnir The Ironshaper
Halls of Lightning 77 80 4 Combat [81+]  Loken
Culling of Stratholme 77 80 4[1] Combat [82+]  Mal'Ganis
Oculus 77 80 4 Combat [82+]  Ley-Guardian Eregos
Utgarde Pinnacle 77 80 4 Combat [82+]  King Ymiron
Trial of the Champion 78 80 3 Combat [80+]  The Black Knight
Forge of Souls 80 80 2 Combat [82+]  Devourer of Souls
Pit of Saron 80 80 3 Combat [82+]  Scourgelord Tyrannus
Halls of Reflection 80 80 3 Combat [??]  Lich King
  1. ^ a b c d 5 in Heroic mode
  2. ^ a b 2 minimum

Most heroic dungeons require an average ilvl of 180. The tier 9 and 10 five-man normal dungeons require ilvl 180 while the heroics require ilvl 200 or 219.

Wrath of the Lich King heroic dungeons

All Wrath of the Lich King heroic instances require precisely level of 80. The Nexus, Ahn'kahet: The Old Kingdom, Gundrak and Culling of Stratholme each have an optional heroic-only boss.

  • Some instances require a minimum level of gear.
  • WotLK Heroics, beside Trial of the Champion, Pit of Saron, Halls of Reflection and The Forge of Souls unlock with an average item level of 160.
  • Also Trial of the Champion (normal) and The Forge of Souls (normal) unlock with an item level of 160.

Icon Cataclysm 18x18.gif Cataclysm dungeons

Name Min. level Max. level Random Range Req. iLvl # Bosses Required encounter
Blackrock Caverns 80 85 80-82 226 5 Combat [82+]  Ascendant Lord Obsidius
Throne of the Tides 80 85 80-82 226 4 Combat [82+]  Ozumat
The Stonecore 81 85 81-84 272 4 Combat [84+]  High Priestess Azil
The Vortex Pinnacle 81 85 81-84 272 3 Combat [84+]  Asaad
Grim Batol 84 85 85 305 4 Combat [86+]  Erudax
Halls of Origination 84 85 85 305 7 Combat [87+]  Rajh
Lost City of the Tol'vir 84 85 85 305 4 Combat [87+]  Siamat

From Patch 4.0.6 onward, you do not need to discover entrances to the Cataclysm dungeons in order to be able to queue for them in the Dungeon Finder.

Cataclysm dungeons also have a minimum average item level (ilvl) in order to use the Dungeon Finder. You can get around this restriction if you walk through the instance boundary with your own hand-picked party.

Icon Cataclysm 18x18.gif Cataclysm heroic dungeons

Name Min. level Max. level Req. iLvl # Bosses Required encounter
Blackrock Caverns 85 87 329 5 Combat [87+]  Ascendant Lord Obsidius
Deadmines 85 87 329 6 Combat [87+]  Vanessa VanCleef
End Time 85 87 353 3 Combat [87+]  Murozond
Grim Batol 85 87 329 4 Combat [87+]  Erudax
Halls of Origination 85 87 329 7 Combat [87+]  Rajh
Hour of Twilight 85 353 3 Combat [87+]  Archbishop Benedictus
Lost City of the Tol'vir 85 87 329 4 Combat [87+]  Siamat
Shadowfang Keep 85 87 329 4 Combat [87+]  Lord Godfrey
The Stonecore 85 329 4 Combat [87+]  High Priestess Azil
The Vortex Pinnacle 85 87 329 3 Combat [87+]  Asaad
Throne of the Tides 85 87 329 4 Combat [??B]  Ozumat
Well of Eternity 85 353 3 Combat [??B]  Mannoroth and Varo'then
Zul'Aman 85 87 346 6 Combat [87+]  Daakara
Zul'Gurub 85 87 346 6 Combat [87+]  Jin'do the Godbreaker

MoP Mists of Pandaria dungeons

Name Min. level Max. level Req. iLvl # Bosses Required encounter
Temple of the Jade Serpent 85 90 358 4 Combat [87+]  Sha of Doubt
Stormstout Brewery 85 90 358 3 Combat [87+]  Yan-Zhu the Uncasked
Mogu'Shan Palace 87 90 393 3 Combat [89+]  Xin the Weaponmaster
Shado-Pan Monastery 87 90 393 4 Combat [89+]  Taran Zhu
Gate of the Setting Sun 88 90 393 4 Combat [90+]  Raigonn

MoP Mists of Pandaria heroic dungeons

Name Min. level Max. level Req. iLvl # Bosses Required encounter
Temple of the Jade Serpent 90 435 4 Combat [92+]  Sha of Doubt
Stormstout Brewery 90 435 3 Combat [92+]  Yan-Zhu the Uncasked
Mogu'Shan Palace 90 435 3 Combat [92+]  Xin the Weaponmaster
Shado-Pan Monastery 90 435 4 Combat [92+]  Taran Zhu
Siege of Niuzao Temple 90 435 4 Combat [92+]  Wing Leader Ner'onok
Gate of the Setting Sun 90 435 4 Combat [92+]  Raigonn
Scarlet Halls 90 435 3 Combat [92+]  Flameweaver Koegler
Scarlet Monastery 90 435 3 Combat [92+]  High Inquisitor Whitemane
Scholomance 90 435 5 Combat [92+]  Darkmaster Gandling


  • Players may teleport in and out of the dungeon at any time if they are not in combat. They will always appear at the beginning of the dungeon upon returning. However, players who join as replacements for a dungeon in progress will appear at the location of the players already inside.
  • The automatic teleport does not work while on a moving boat or zepplin, operating a vehicle, or while dead. Players will have to leave the boat or vehicle, or resurrect and then teleport in.
  • Leaving a dungeon through its ordinary entrance or exit will return the player to wherever they were before, not to the outside of the dungeon
    • The only way to use the Dungeon Finder to facilitate overworld travel is to die and resurrect at a spirit healer.
  • Players from different servers may not trade items while in the dungeon, except rare or epic items that dropped in that dungeon and conjured supplies like mage water. This prevents cross-server economic exploitation
    • In Uldaman, the  [Gni'kiv Medallion] could not be traded. In order to form the  [Staff of Prehistoria], the  [The Shaft of Tsol] must either have been looted by the same player who took the medallion, or it must be given to that player. This was fixed in a subsequent patch.
    • The Mechanar also has optional content obtained by combining particular drops. If everyone loots blindly, it is likely that each part will go to a different player, preventing them from being combined. The only workaround is to have everyone except a designated person avoid looting these items.
  • If Ley-Guardian Eregos is defeated when The Oculus (heroic) was chosen randomly, the player will be be given a  [Cache of the Ley-Guardian] from the Cache of Eregos. If the Oculus was chosen specifically (presumably by that player), this extra reward is not given.


At the launch of the game, there was only the LookingForGroup chat channel. This channel was available in all zones, but it was not a linked global channel. This was problematic since zones of the same level range are spread out throughout the Eastern Kingdoms and Kalimdor. At this time, many players relied on their guild, friends list, or even whisper to find groups. Otherwise, they would travel to Orgrimmar or Ironforge respectively, find a group, then travel back out to the site of the dungeon, making dungeons far away from these cities very unpopular. As a result, warlocks were also very popular at this time, as they played an important role in forming groups. Blizzard eventually added a queuing system related to the Meeting Stones in front of the instances, but it was rarely used, and was generally a failed feature. In Patch 1.9, the LookingForGroup channel became global, although it was restricted to the major cities. In Patch 1.11, the LookingForGroup channel became truly global, no longer restricted to chat in cities only.

The LFG panel as of patch 3.1 as seen by a Tauren druid.

With the release of the Burning Crusade expansion and Patch 2.0.1 came the release of the new Looking For Group interface pane as well as the conversion of Meeting Stones from a queuing system to a summoning mechanism. At this time, the LookingForGroup channel was completely removed, since the interface was intended to replace it. Instead, players began to use the Trade channel for LFG, guild recruitment, and general global chat. Blizzard responded by hotfixing a rate limit of so many messages per minute. However, this was eventually lifted, and Trade channel continues to be a mixture of trade and other uses even today. After much community feedback, in Patch 2.1.0, the LookingForGroup channel was restored, although it was only available while actively using the Interface Tool.

In Patch 3.1.0, after the release of Wrath of the Lich King, the Looking For Group panel was improved to include the role which your currently logged character is able to fulfill (tank, damage, or healer), specify leadership, and identifying groups or individuals via the Looking for More pane.

First announced at BlizzCon 2009, Patch 3.3.0 saw a new cross-server Looking For Group (and Looking For Raid) system. This is the second cross-server feature Blizzard has added to the game, after Battlegrounds. Cross-server features are generally used to help users on low-population realms find groups, which was previously nearly impossible any time other than peak hours.

In Patch 6.0.2, the Dungeon Finder was merged into the new Group Finder interface. The distinction between the Dungeon Finder and other associated utilities was clarified; the Dungeon Finder now found groups only for dungeons, while scenarios and raids were found through the wider (if not perfectly named) Dungeons & Raids interface.

Patch changes

The Dungeon Finder in Patch 5.2
  • WoD Patch 6.0.2 (2014-10-14):
    • Dungeon Finder is now part of the Group Finder interface.
    • No longer has a tab for queuing into Flexible (now Normal) Raid difficulty.
    • Completing random normal difficulty dungeons via Dungeon Finder in Wrath of the Lich King, Cataclysm, and Mists of Pandaria now awards a Satchel of Helpful Goods.
  • MoP Patch 5.1.0 (2012-11-27): Dungeon Finder, Raid Finder and Battleground groups now feature a new "Instance" chat channel (/i) separate from the Party chat. Using /p or /raid to switch channel will be redirected to the Instance channel, unless you were already in a pre-formed party or raid group when you queued. Using /bg will likewise be redirected to the Instance channel.
  • MoP Patch 5.0.4 (2012-08-28):
    • The Raid Finder has been merged into the Dungeon Finder's new interface alongside Scenarios.
    • Now has two tabs, Dungeon Finder and Challenges.
    • No longer has a Close button (use the X top left to close the window).
    • No longer displays Valor Points earned this week.
    • The ready window no longer displays the number of bosses defeated.
  • Cataclysm Patch 4.3.0 (2011-11-29): All Random Cataclysm Heroics now gives 150 VP when completed.
  • Cataclysm Patch 4.1.0 (2011-04-26):
    • Added the Dungeon Finder: Call to Arms.
    • Instead of getting 70 VP for the first Cataclysm Heroic in a day, you will get 70 VP for the first seven tier 1 (4.0) Cataclysm Heroics in a week. You will get 140 VP for the first seven tier 2 (4.1) Cataclysm Heroics, which are Zul'Gurub and Zul'Aman.
  • Cataclysm Patch 4.0.6 (2011-02-08): Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
    • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
    • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
  • Cataclysm Patch 4.0.3 (2010-11-16):
    • When in a Looking For Dungeon group, using an instance portal to that instance will now take players to the Looking For Dungeon entrance point instead of the normal destination of that portal. This will make it easier to return to the instance after dying in an LFD group.
    • Queuing in Looking For Dungeon for a different wing of the instance a player is already in now works properly. For example, a party can now queue for Scarlet Monastery - Library after completing Scarlet Monastery - Graveyard.
    • Killing High Interrogator Gerstahn before killing Emperor Dagran Thaurissan in a Blackrock Depths - Upper City random Looking For Dungeon run will now provide the proper reward. This also applies to Archmage Arugal and the Crown Chemical Company bosses in Shadowfang Keep during the Love is in the Air holiday event.
  • WotLK Patch 3.3.3 (2010-03-23): Players can now see how long they are in queue while waiting for a group.
  • WotLK Patch 3.3.0 (2009-12-08): Looking for Group has been renamed to Dungeon Finder
    • Supports 5-player instances
    • Designed for PUGs
    • Reward System (Source)
Raid queuing was moved to a separate Raid Browser interface. Group quest queuing was removed entirely.
  • WotLK Patch 3.1.0 (2009-04-14): Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
  • TBC Patch 2.1.0 (2007-05-22): Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
LookingForGroup channel is accessible only when using the interface pane.
  • TBC Patch 2.0.1 (2006-12-05): A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
LookingForGroup channel was removed.
  • WoW Icon 16x16.png Patch 1.11.2 (2006-07-11): The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG)
  • WoW Icon 16x16.png Patch 1.9.0 (2006-01-03): In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.
Previously, these were not global (cross city) channels.

See also

External links