- For the pre-Cataclysm zone and associated lore, see Durotar (original).
|Level: 1 - 10
Battle Pet Level: 1 - 2
- "When I reached adulthood, I became Orgrim's friend, as had my father before; and it is I who have fulfilled the prophecy of the Doomhammer. In their honor, this land is named Durotar, its greatest city, Orgrimmar."
Durotar's father, , lies on the eastern coast of Kalimdor. It borders the Northern Barrens to the west and the coastal lands of Azshara to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the orcs' Draenorian homeland. The land has many crags and canyons, where dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation is sparse. The orcs, however, see a harsh beauty in the land. Durotar is a proving ground for young orcs, who are sent to the Valley of Trials to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs' principal city of Orgrimmar. Since the orcs founded Orgrimmar, Durotar has become something of a haven for all of the Horde races, especially the Darkspear Trolls, who are mainly settled on the Echo Isles. With the advent of the Cataclysm, Durotar changed greatly. Under Horde leader 's orders, Orgrimmar and the surrounding area of Durotar has been reinforced into a vision of military might. Flooding caused by the Shattering caused much of western Durotar to be overrun by the Southfury River. Agitated earth and water elementals clash west of the gates of Orgrimmar. Following the rise of as Warchief, the area outside Orgrimmar's gates has become reinforced with battlements and training grounds in the Dranosh'ar Blockade., the land named after
- 1 History
- 2 In the RPG
- 3 Geography
- 4 Notable characters
- 5 Quests
- 6 Resources
- 7 Inhabitants
- 8 Gallery
- 9 Videos
- 10 Patch changes
- 11 References
- 12 External links
Though victory was theirs, the mortal races found themselves in a world shattered by war. The Scourge and the Burning Legion had all but destroyed the civilizations of Lordaeron, and had almost finished the job in Kalimdor. There were forests to heal, grudges to bury, and homelands to settle. The war had wounded each race deeply, but they had selflessly banded together to attempt a new beginning, starting with the uneasy truce between the Alliance and Horde.
led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren (Ultimate Visual Guide implies that Durotar was named, established and began to be settled right after the orcs arrived in Kalimdor and before the battle at Stonetalon Peak and Mount Hyjal). Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. Now that the demon curse was ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land.
The remaining Alliance forces under settled in southern Kalimdor. Off the eastern coast of Dustwallow Marsh, they built the rugged port city of Theramore. There, the humans and their dwarven allies worked to survive in a land that would always be hostile to them. Though the defenders of Durotar and Theramore kept the tentative truce with one another, the fragile colonial serenity was not meant to last.
The peace between the orcs and humans was shattered by the arrival of a massive Alliance fleet in Kalimdor. The mighty fleet, under the command of Grand Admiral (Jaina's father), had left Lordaeron before Arthas had destroyed the kingdom. Having sailed for many grueling months, Admiral Proudmoore was searching for any Alliance survivors he could find.
Proudmoore's armada posed a serious threat to the stability of the region. As a renowned hero of the Second War, Jaina's father was a staunch enemy of the Horde, and he was determined to destroy Durotar before the orcs could gain a foothold in the land.
The Grand Admiral forced Jaina to make a terrible decision: support him in battle against the orcs and betray her newfound allies, or fight her own father to maintain the fragile peace that the Alliance and the Horde had finally attained. After much soul-searching, Jaina chose the latter and helped Thrall defeat her crazed father. Unfortunately Admiral Proudmoore died in battle before Jaina could reconcile with him or prove that orcs were no longer bloodthirsty monsters. For her loyalty, the orcs allowed Jaina's forces to return home safely to Theramore.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
Prior to World of Warcraft: Cataclysm, both orc and troll players started out in the Valley of Trials with the same quests. Tiragarde Keep still held some remnants of Admiral Proudmoore's forces, which were dealt with over time. Despite numerous attempts on his life, the mad witch doctor managed to evade death and enslave trolls for years, keeping the Darkspear off the Echo Isles.
Wrath of the Lich King
This section concerns content exclusive to Wrath of the Lich King.
Following the War in Outland, the launched simultaneous assaults on both Stormwind and Orgrimmar, first through a Zombie Infestation and then a direct attack. A zeppelin was added to the Durotar zeppelin tower which allowed transportation to Northrend.
This section concerns content exclusive to Wrath of the Lich King.
With the Northrend Campaign behind them, the Darkspear Trolls began a war effort to take back the Echo Isles. rallied warriors of his tribe and the rest of the Horde to his side, gaining additional aid from the druid and the Death Loa . Zalazane's voodoo-possessed forces were annihilated and the mad witch doctor was slain. With their home and new druid allies, the Darkspear moved their forces out of Orgrimmar and began construction of their new home.
This section concerns content exclusive to Cataclysm.
As the great Cataclysm rocked the world, Warchief Thrall found that he needed to leave his position as Warchief to another in order to help heal the world. He gave the title to . With much of Orgrimmar burned down during the Elemental Unrest and Durotar's geography changing from the over flooded Southfury River, Warchief Garrosh began reinforcing the city and Durotar with iron battlements, barricades and training grounds. An harbor and many watch towers were also added to aid in the Alliance-Horde War.
Geographically, the Southfury River caused roughly a fourth of Durotar to change from desert to wetlands. This disrupted the local wildlife and exterminated the population of Thunder lizards, but provided the orcs with a new source of water.
Jaina Proudmoore: Tides of War
Following the end of the Cataclysm and the destruction of , the Alliance-Horde War continued to escalate. Warchief Garrosh attempted to use his fleet to encircle Kalimdor to block it off from the Alliance and destroyed Theramore Isle. The Alliiance retaliated with a large naval battle occurring in Durotar's Bladefist Bay. As the tide turned against him, Garrosh used his dark shaman to summon Kraken to tip the scales. The Alliance under King eventually broke the blockade.
This section concerns content exclusive to Mists of Pandaria.
With the campaign in Pandaria nearing it's end, Shadow hunter , and freed the Echo Isles from Garrosh's oppression. The Darkspear Rebellion took the Isles, Sen'jin Village, Razor Hill and the rest of southern Durotar back from the Kor'kron. In response, Garrosh reinforced Orgrimmar's front gates with troops, wolf riders and farseers. He also allied himself with the Dragonmaw clan, bringing in a number of proto-drakes and Zaela's mount to defend Bladefist Bay.
Siege of Orgrimmar
This section concerns content exclusive to Mists of Pandaria.
The Siege of Orgrimmar began with a united naval assault consisting of ships from Silvermoon City, the Undercity and Stormwind City assaulting Bladefist Bay. Meanwhile, Vol'jin and Baine made a direct land assault on the city's front gates, assisted by an Alliance gunship. The siege ended with Garrosh's defeat, the death of most of his Kor'kron, the crowing of the new warchief Vol'jin, and a tenuous agreement of peace between the Alliance and Horde.
Following the siege, the battlements in front of Orgrimmar remain, but many orc grunts in both Orgrimmar and Durotar have been replaced by, or supplemented with, Darkspear tribe guards.
In the RPG
For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled "boar men" were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.
Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.
A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.
The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.
The orcs and the Darkspear trolls led by Warchief Thrall landed here after their exodus from the Eastern Kingdoms. They proceeded to explore the area, helping the tauren drive out the cruel centaurs who were harassing Cairne and his people.
After the war against the Burning Legion, Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, . Upon this land, he laid the ground for the orcs' new capital city Orgrimmar, named for the previous warchief and hero of the Horde, .
The capital, Orgrimmar, is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by Warchief Thrall. Major settlements include Orgrimmar, Razor Hill, and Sen'jin Village, with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.
People and culture
Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.
Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.
The area is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland Kalimdor by the Southfury River. To the south and east of Durotar is the Great Sea. The center of its eastern coast is littered with sunken ships and considered to be a prime scavenging spot. Near the south eastern tip is Sen'jin Village, a Darkspear Troll village. Off the southern coast are the Echo Isles, the main settlement of the Darkspear Trolls. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.
There are no dungeons, raid dungeons, micro dungeons, or battlegrounds in Durotar. However, Ragefire Chasm, a dungeon for levels 15 - 21, can be found in the Horde capital city, Orgrimmar, which is located at the north side of this zone.
Maps and subregions
Other Locations (inaccessible in WoW)
The Horde capital city, Orgrimmar, is located in this zone, and is a major travel hub for Horde characters. In addition, the Zeppelin towers inside Orgrimmar can carry players to the Eastern Kingdoms, to either Undercity or Grom'Gol Base Camp and also the continent of Northrend, to Warsong Hold.
Flight paths from Orgrimmar
- Razor Hill, Durotar
- Thunder Bluff, Mulgore
- Crossroads, Northern Barrens
- Nozzlepot's Outpost, Northern Barrens
- Ratchet, Northern Barrens
- Southern Rocketway Terminus, Azshara
- Bilgewater Harbor, Azshara
- Valormok, Azshara
- Mor'shan Rampart, Ashenvale
- Splintertree Post, Ashenvale
- Brackenwall Village, Dustwallow Marsh
- Gadgetzan, Tanaris
- Everlook, Winterspring
- Gates of Sothann, Mount Hyjal
Flight paths from Razor Hill
- Razor Hill, Durotar
|Zone Name||Faction||Level Range||Direction||Access|
|Thunder Bluff||N/A||Southwest||By zeppelin from Orgrimmar to Spirit Rise. Flightpath from Orgrimmar.|
|Tirisfal Glades||1-12||Northeast across the Great Sea||By zeppelin from Orgrimmar to a tower outside the Undercity.|
|Northern Barrens||10-20||West||By foot across the Southfury River. Flightpaths from Orgrimmar. Also possible to swim from Darkspear Strand to Ratchet.|
|Azshara||10-20||North||By foot through northern exit of Orgrimmar. Flightpaths from Orgrimmar.|
|Ashenvale||20-25||Northwest||Swim north along the Southfury River and head west. Flightpaths from Orgrimmar.|
|Stranglethorn Jungle||25-30||Southeast across the Great Sea||By zeppelin from Orgrimmar to Grom'gol Base Camp, Northern Stranglethorn.|
|Northrend, Borean Tundra||68-72||Northeast across the Great Sea||By zeppelin from Orgrimmar to Warsong Hold, Borean Tundra.|
- Main article: Durotar NPCs
Durotar is home to several orcs and trolls of status. , chieftain of the Darkspear Trolls, dwells in Darkspear Hold on the Echo Isles, off the east coast. In nearby Sen'jin Village, battles Alliance efforts to gain a foothold in Durotar. From Grommash Hold in Orgrimmar, leads the orcs.
- Main article: Durotar storyline
Durotar is the starting zone for trolls and orcs. Orcs start in the Valley of Trials, while the trolls start on the Echo Isles. The quest range here is levels 1 - 10. Quests in Durotar include a rescue of denizens lost during the Shattering, battles against the human soldiers of Tiragarde Keep, helping to 'tune up' gladiators, and a cautionary tale from a Far Seer.
- Patch 5.3.0 (2013-05-21): Darkspear Rebellion breaks out. Garrosh deploys Kor'kron to dispose any intrusion and fortifies the coast.
- Patch 4.0.3a (2010-11-23): Zone completely renovated for Cataclysm.
- Patch 1.7.0 (2005-09-22): Entering the zeppelin tower at Durotar no longer incorrectly flags you as being in the Valley of Strength.
- Patch 1.6.0 (2005-07-12):
- Durotar has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
- A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.
- ^ Rise of the Horde, page 353
- ^ Golden, Christie. Rise of the Horde, 266. ISBN 978-0743471381.
- ^ Ultimate Visual Guide pg. 30 and 47.
- ^ Warcraft: The Roleplaying Game, 196-197
- ^ a b c Lands of Mystery, 34
- ^ a b c d e f g "The Founding of Durotar: To Tame a Land", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ a b c d e f "The Founding of Durotar: Echo Isles", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ a b "The Founding of Durotar: Beast Den", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ "The Founding of Durotar: Orgrimmar Tunnels", Warcraft III: The Frozen Throne. Blizzard Entertainment.