Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
Advertisement
This page is about dwarves in general. For the playable races, see Dwarf (playable), and Dark Iron dwarf (playable). For the language, see Dwarven.
Dwarves
Kurdran Fire and Iron
Faction/Affiliation Ironforge, Bronzebeard clan, Dark Iron clan, Wildhammer clan, Alliance, Kirin Tor, Earthen Ring, Silver Hand, Argent Crusade, Twilight's Hammer
Character classes Death knight, Hunter, Mage, Monk, Paladin, Priest, Shaman, Rogue, Warlock, Warrior
Various
Racial capital Alliance Ironforge (Bronzebeard)
Alliance Aerie Peak (Wildhammer)
Alliance Shadowforge City (Dark Iron)
Alliance Frosthold (Frostborn)
Neutral Thorium Point (Thorium Brotherhood)
Racial leader(s)

Alliance Council of Three Hammers

Alliance IconSmall FrostDwarf Male Velog Icebellow
Neutral IconSmall DarkIron Male Oilfist
Racial mount IconSmall Ram Ram
IconSmall Gryphon2 Gryphon
IconSmall Eagle Stormcrest Eagle
IconSmall CoreHound Core hound
Homeworld Azeroth
Area(s) Eastern Kingdoms, Kalimdor, Outland, Northrend
Language(s) Dwarven, Common, Gnomish, Goblin, Orcish, Thalassian

Dwarves are an ancient, bold, and courageous race descended from the earthen.[1] The race is split into various different clans, with the three most predominant being led by the Council of Three Hammers. Ironforge dwarves hold the majority of the mountainous Khaz Modan region in the Eastern Kingdoms. The Wildhammer dwarves make their homes within Aerie Peak in the Hinterlands and around their former home of Grim Batol in the Twilight Highlands.[2] The Dark Iron dwarves hold parts of Blackrock Mountain from within their subterranean city of Shadowforge, and are spread throughout the surrounding regions of the Burning Steppes and the Searing Gorge, including areas of the Badlands and other parts of Khaz Modan. The Frost dwarves, make their home within the Storm Peaks, in their mountain hold of Frosthold.

Dwarves are short and stout creatures. They are shorter than humans but taller than gnomes, taking advantage of their size when possible and relying on their robustness and strength when not. The average dwarf is steady, observant and composed both during work and combat, yet able to rage with fierce zeal and persistence when the situation calls for it. While a dwarf prefers to plan forward to overcome challenges, many of them easily lose their temperament and self-restraint when exposed to conditions stirring their feelings and concerns.

In past ages, the dwarves rarely left the safety of their mountain fortresses, spending their time on refining metal and stone into powerful weapons and beautiful jewelry. However, when the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. King Magni Bronzebeard led the Kingdom of Ironforge dwarves to becoming one of the most staunch members of the Alliance.

History[]

Origin and evolution[]

Icon-search-48x48 This section contains information that needs to be cleaned up. Reason: Should be trimmed down to a short summary. A section recounting the entire history of the earthen is more suited for the earthen page.
Main article: Earthen
Earthen Statue

The dwarves derive from the earthen, titan-made creatures.

The dwarves derive from the earthen, a prototype race of humanoid creatures consisting of living stone. The earthen were created by the original titan-forged known as keepers.[3] These keepers were created by the titan Khaz'goroth in order to provide the Pantheon an army to defeat the Black Empire, which had swarmed the world of Azeroth and threatened to corrupt the nascent world-soul within.[4] After the great war that saw the titan-forged victorious, the titan-forged keepers Archaedas and Mimiron created two mighty machines, the Forge of Wills and the Forge of Origination; the former being what would be used to craft the next generation of titan-forged[5] including the Earthen using a so-called "subterranean being matrix".

The titan-forged's earliest designs for the Earthen were far too ambitious, however, leading to the creation of troggs, savage creatures made of earth. Unable to bring themselves to destroy these misbegotten creations, Ironaya sealed them away within Uldaman, a subterranean vault meant to act as a stasis chamber for the troggs. Despite this, many troggs still escaped anyway, some to Deepholm, others to wander Azeroth.[6] The second design yielded the craggy and kindhearted Earthen, who were far more acceptable to their needs. The titan-forged were tasked with specific roles in ordering and protecting Azeroth, with the Earthen tasked with crafting mountains and carving out the deep places of the world.[7]

After the betrayal of the keeper Loken and the tainting of the Forge of Wills with the Curse of Flesh, which was causing destabilization of new titan-forged to become soft and mortal creatures, the Earthen tunneled into the deep places throughout Azeroth and eventually encountered the troggs, battling them for supremacy within the depths of the planet.[8] They were set upon the armies of Winterskorn, led by the giants Ignis and Volkhan, who assailed the earthen within their underground lairs and caught them entirely off guard and were wholesale slaughtered. Many survivors retreated to find the aid of Archaedas, Tyr, and Ironaya, who had evaded Loken's wrath unlike the other keepers.[9] Tyr led the bravest earthen into their cavernous homes and drove out the Winterskorn, pushing them back and preventing their dominion over the Storm Peaks. They would later battle with the keepers as the Winterskorn enslaved the proto-drakes and shattered the Earthen's advances. Eventually, Tyr called upon his Aspect allies, who crushed the Winterskorn and sent the vrykul into a timeless sleep.[10] After this, Tyr took the Discs of Norgannon, and as many titan-forged as he could find, with him to the south to not only evade Loken's wrath but to use the discs to study Loken and find a way to fight against him. Of this group were most of the surviving earthen, friendly vrykul who had been afflicted with the Curse of Flesh, and a large deal of Mechagnomes. As they fled, the titan-forged were beset by C'thraxxi sent by Loken to retrieve the discs and prevent the unraveling of his plans. Staying behind to fight them, Tyr was slain alongside one of his pursuers known as Zakazj, while the other, Kith'ix, fled into the northern mountains. The vrykul stayed behind around Tyr's massive silver fist, renaming the land Tirisfal, and the remaining keepers Archaedas and Ironaya continued south with the discs, the earthen, and the mechagnomes. They eventually stopped at the easternmost vault of Kalimdor, Uldaman, expanding the facility and using it to house the discs. However, the Earthen had begun to show signs of the Curse as the vrykul had, and the bulk of their race requested to be put into slumber by Archaedas until a cure could be found. All the while the mechagnomes remained awake to watch over them alongside a small group of Earthen.[11]

Not all Earthen were within Uldaman, however, with some remaining by Ulduar, others were rallied by the night elves under Jarod Shadowsong to resist against the Burning Legion.[12] These earthen clans were led by Dungard Ironcutter, who acted as spokesman for the earthen clans.[13] When the Well of Eternity imploded at the end of the War of the Ancients 10,000 years ago, causing the Great Sundering, the still waking earthen were deeply affected, feeling the pain of the earth as if it were their own. They retreated to the places of their origin — the titan cities of Uldum, Uldaman, and Ulduar — and hibernated.[14] This left the Mechagnomes as the final caretakers of Uldaman, and over time, many began to leave or break down until there was a final mechagnome left. Knowing her time was short, she used the last of her energy to activate the hibernation chambers so as to spare the Earthen from being forgotten forever in the vaults, perishing once this was completed.[15]

When they awoke, many of them found that their powers over stone and earth had waned and that their rocky hide had softened to smooth skin. Emerging, these now flesh earthen made their way out of the titan city and eventually built Ironforge in Dun Morogh,[16] the surface of which they conquered from the ice trolls.[17] When the Earthen awoke, they called themselves dwarves,[18] although the night elves had already used it as a derogatory term for earthen before the War of the Ancients.[19] They held onto residual ties to their titan-forged heritage, naming their land Khaz Modan, or "Mountain of Khaz", after the titan Khaz'goroth, and established their mighty nation that stretched beneath the mountains. There within Khaz Modan, they also made contact with the descendants of the mechagnomes, the gnomes, and formed a natural kinship with them; aiding them with the construction of their great city of Gnomeregan.[18]

This transformation along with other factors have created several different kinds of dwarves. Sometimes the differences derive from different ways of living and philosophy, but often they manifest themselves in the amount of change a dwarf has evolved from the earthen. Some dwarves, like the ones living in Ironforge, has undergone a rather complete transformation (with the exception of Inv gauntlets 03 [Stoneform], see The Explorer's League below), becoming fully fleshy creatures. Not all earthen experienced being affected by the Curse of Flesh, with some still consisting of soil and stone, such as the few remaining Eastern Kingdoms earthen found in Uldaman and the earthen of Ulduar found in Northrend.

Waterfalls of magma and bountiful supplies of metallic ores allowed the denizens of Ironforge to become masters of smithing and weaponry.[20]

Friendly contact with other races[]

While the dwarves in Northrend stayed rather inactive and never ventured far away from Ulduar, the dwarves emerging from Uldaman traveled across much of the world and interacted with many other races. They encountered the humans ca. 1,800 years before the First War and at the same time the high elves as the elves and humans were already allies.[21] Gilneas and Alterac, strong supporters of Strom and the Arathor Empire, had developed mighty armies that explored the mountainous southern lands of Khaz Modan. It was during this period that humans first met the ancient race of dwarves and traveled to their cavernous subterranean city of Ironforge. The humans and dwarves shared many secrets of metalsmithing and engineering and discovered a common love for battle and storytelling.[22] Interaction between the dwarves and the humans increased, and the two races soon became allies. The humans also introduced the dwarves to the Holy Light.[23]

The dwarves and gnomes often worked together on great works of engineering. They were impressed with the ingenuity and quickness of their smaller "kin" (for they had (correctly) assumed that the gnomes had a similar origin as themselves). Since this union began, the gnomes and dwarves have often been treated as one faction instead of two.[citation needed] 

War of the Three Hammers[]

Main article: War of the Three Hammers
War Of Three Hammers -Shaman

The clans during War of the Three Hammers.

Chronicle Map of dwarf and gnome territory

Gnomish and Dwarven lands following the War of the Three Hammers.

By the time of the trade with the various human city-states to the north, the dwarves, led by High King Modimus Anvilmar, had three powerful factions brooding within the city of Ironforge.

The Bronzebeard clan was the largest of the three factions, having controlled the military and mercantile classes (as well as claiming a distant blood tie to the Anvilmar family), the Wildhammer clan who controlled the foothills of the mountain with the most resilient of mountaineers, and the Dark Irons led by the Thaurissan family, who lived in the shadows of the mountain and held a strong penchant for political scheming as well as having cornered the gem market of the dwarves. When High King Modimus died, violence broke out into a civil war which resulted in the victorious Bronzebeard clan keeping Dun Morogh, the Wildhammers settling in Grim Batol in the Wetlands, and the Dark Irons settling in the Redridge Mountains and founding the kingdom of Thaurissan — named after their leader.[24] Now king, Madoran Bronzebeard also granted the Anvilmar family a permanent seat on the Senate of Ironforge, so as to avoid making enemies of the family he deposed.[25]

The Dark Irons remained bitter about their loss for years, and eventually attacked both kingdoms all at once to prevent one from coming to the other's aid. This backfired, however, as Khardros and Madoran put their differences aside and united against the Dark Irons regardless. Sorcerer-Thane Thaurissan led his army to Ironforge and was ultimately defeated. Thaurissan's wife, Modgud, invaded Grim Batol and used her magic to break through the gates and lay siege to the Wildhammers. Khardros Wildhammer, ruler of Grim Batol, slew the dark queen and was victorious. The clan of Ironforge then went on the offensive and marched onto the Dark Iron clan's capital. Alongside The Seven, the sorcerer-thane allowed his hatred to overwhelm himself, accidentally summoning the Elemental Lord of fire, Ragnaros. The summoning destroyed Thaurissan, both the city and the man, and washed over the northern regions of Redridge, transforming them into the Burning Steppes and Searing Gorge.[26]

From afar, the Wildhammers and Ironforge dwarves watched on in horror as Ragnaros destroyed the Dark Iron lands and turned back to their homes. Madoran and his dwarves rebuilt Ironforge in the years that followed. Madoran offered the Wildhammer dwarves a place in Ironforge as they had in years past, though Khardros was too prideful to accept. Unfortunately, Modgud's magic had made the Wildhammer homeland uninhabitable, so they left and migrated north and settled in the Hinterlands and founded the city of Aerie Peak, while others settled within the region of Northeron. There, the Wildhammers became more bonded with nature and learned to ride the mighty gryphons, the creatures becoming emblematic of Wildhammer culture. Following the two passing away, a monument was built to king Madoran and Khardros within the Valley of Kings to watch over the Dark Iron lands; alongside the arches of the Thandol Span being created to symbolize that Wildhammers and Ironforge dwarves would never raise arms to one another again. Under enslavement of Ragnaros, the Dark Irons established a new capital within the depths of Blackrock Mountain known as Shadowforge City, brooding on their hatred for the rest of their kind.[25]

Dwarves

Ironforge, Wildhammer, and Dark Iron dwarves

The coming of the Horde and the Alliance[]

HumanGryphon

Gryphon rider from the Second War.

Some dwarves aided the humans during the First War, such as Thargas Anvilmar.[27] Cho'gall negotiated with the Dark Irons who gave the Old Horde the upper levels of their home. Khaz Modan was besieged by the rampaging Horde that was heading north. The proud dwarves of Ironforge made their stand alongside their gnomish cousins. Inch by inch, the Horde claimed Khaz Modan; though the dwarves and gnomes made it difficult as the Horde forced their way through the territory. Eventually, the twin-race host was forced to split as both races retreated to their respective capitals, with Orgrim Doomhammer, Warchief of the orcish Horde, committed his forces to what he saw the greater threat of the two, Ironforge. Unlike with the rest of Khaz Modan, the siege of Ironforge was unsuccessful, with nearly every resident of the city taking up an axe to defend their home. By the end of the siege, ten orcs were slain for every dwarf felled, and Orgrim called off the attack to surround both Gnomeregan and Ironforge, instead of conquering them, leaving the Bleeding Hollow clan to this task. Khaz Modan was the prize, and its resources were soon being mined by the Blackrock clan to serve the Horde's needs.[28]

After the destruction of the Kingdom of Stormwind, the humans banded together under the banner of the Council of Seven Nations. When the races such as the dwarves and gnomes arrived north in refugee droves, the Council was shocked. Moved by Turalyon, the Council united with the dwarves and gnomes to create the Alliance of Lordaeron.[29] After a time, the bloodline of the Arathi was called upon by the Alliance's supreme commander, Anduin Lothar, bringing the high elves into the Alliance as well. United against the Horde, the four races battled throughout Lordaeron as the Horde also claimed the mountain citadel of Grim Batol, using it to imprison the Aspect Alexstrasza. As the war raged on, the Horde eventually breached into the northern reaches atop their dragons and with their mighty demonically infused armies. Formerly without question, the enslaved red dragonflight ravaged the Alliance's forces until thunderous wings suddenly began to ravage the Horde's rear lines. Having drawn too close to the Hinterlands, the Wildhammer dwarves, led by Kurdran Wildhammer rode atop their gryphons with their stormhammers, decimating the Horde. With their only battle ready dragons having been sent off to guide the orcish fleet north, the Orcs were incapable of defeating the dwarves' hit and run tactics, leading to Doomhammer assailing Aerie Peak itself in an effort to subjugate the Wildhammer. As this went on, Orgrim split his forces and headed north, realizing that the dwarves were only concerned with defending their home. The Alliance soon arrived, aiding the Wildhammers in defeating the orcs; the attack having changed the Wildhammer isolationist point of view, leading to them joining the Alliance as well. The Wildhammers informed the Alliance that the Horde had slipped to the north, evading their army, and Lothar continued to pursue them.[30]

The gnomes and dwarves worked together often with their engineering feats. Their frequent collaborations resulted in the creation of some of the Alliance's most amazing devices and weapons. Thus, the union has served the Alliance well; supplying Alliance armies with heavy artillery mortars, submarines, mechanical contraptions, siege engines, and flying machines. One of the most important events that strengthened this friendship was the building of Gnomeregan, which both races contributed to the city's construction.[31]

Aftermath[]

As the war soured for the Horde and they lost more and more ground, they were eventually defeated and pushed out of Khaz Modan; forced to retreat all the way back to Blackrock Spire. The Bleeding Hollow was unable to continue dominion over the snow-capped hills of Khaz Modan, and for the first time since the Second War had begun, the races of the Alliance were fully united.[32] When the Horde was finally defeated and the Alliance sought to subjugate Draenor, the dwarves continued with this, notably, led by Kurdran Wildhammer who headed through the portal with the Sons of Lothar.[33]

During the interim of the Second and Third Wars, heroes of the Alliance aided by dragons freed Grim Batol from the Dragonmaw clan.[34] The dwarves of Ironforge remained a steadfast ally of the crumbling Alliance of Lordaeron.

During the Third War, dwarves from Ironforge and Aerie Peak aided the Alliance in their campaigns across Lordaeron, Northrend, and Kalimdor. Magni Bronzebeard himself crafted the powerful Ashbringer for the Knights of the Silver Hand.[35]

When Gnomeregan was overtaken by troggs after the Third War, the gnome refugees moved to the dwarf capital of Ironforge in order to plan a counterattack.

Following the Third War, the original Alliance has changed much since then, with the departure of some members like most of the high elves (now blood elves) and the gaining of new members like the night elves, and draenei dwarves still stand as one of the core parts of the current Alliance.

The Explorer's League[]

Main article: Explorers' League
Dig One

Uldaman, an ancient titan vault unearthed by dwarven excavations.

MuradinBronzebeardwar3

The Dwarven Expedition of Muradin Bronzebeard sought out Frostmourne in Northrend.

Recently, the dwarves unearthed a series of ruins that held the key to the secrets of their lost heritage. Driven to discover the truth about his people's fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology. Magni helped to create the famed Explorers' Guild of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves' fabled existence.[36]

The Explorer's League, or Explorer's Guild as it is also called, is a recent organization founded by dwarves seeking to uncover their past and relation to the titans. Searching for titan (and all other kinds as well, for that matter) artifacts and ruins, their dig sites, and camps can be found all over Azeroth - some are even stationed in Outland. Information recovered is carefully analyzed and stored in the Hall of Explorers in Ironforge. The shared duties of either being out on an adventure, digging in the ground for lost treasures, or sitting home in Ironforge while filing reports and schedules have given the Explorer's League an effective system with a rapid development. Information recovered increases all the time, and so does the League's members.

The Explorer's League was founded before the Third War.[37] A group of dwarves is found in Bael Modan, excavating its ruins. Additionally, a new area of Ironforge was financed in order to house the League's work.[citation needed]  As much of the information about the titans was lost during the earthen's slumber after the Great Sundering, the information has to be gathered all over again from relics and data the titans left behind.

Becoming a member of the League is not an easy task. It requires the applicant (which nearly always is a dwarf) to possess supreme skills in everything from the recognition of mines and herbs to map-making and geography. The League's most profound member is Brann Bronzebeard, a dwarven explorer who has seen nearly all corners of the world, which has granted him quite the insight in the dwarves' past.

While the dwarves' allies (such as the humans and the gnomes) do not share as much motivation for this project as the dwarves do, they still support and aid the organization. Not only does the League provide much information about distant areas and cultures, but several goldmines have also been found during the League's excavations. The humans have also found a greater interest in the League's activity as a result of encounters with the vrykul in Northrend, which are the progenitors of humans. Apparently, humans seem to (although somewhat indirectly) derive from the titans as well.

The League's struggle to gain knowledge of the titans has not only resulted in a better understanding of the world, but it has also unlocked one of the dwarves' ancient abilities - Inv gauntlets 03 [Stoneform]. This ability lets the dwarves turn their skin into stone, becoming similar to the earthen for a short period of time. While this ability is already useful against effects such as poison, the dwarves believe that this is only the first step in reclaiming their earthen-powers.

Situation before the Cataclysm[]

Magni Samwise

King Magni Bronzebeard in Ironforge.

The dwarves are spread over all of Azeroth and Outland, helping their friends with everything from slaying monsters to seeking for treasures. Their talent of forging metals and ore have had a large impact on their culture and style of living - their cities consists of enormous forges and seething foundries accompanied by enchanted anvils and tools for handling molten ore, such as the Great Forge. Runes and various shapes create intricate borders and ornaments adorning their constructs and architecture, possibly inspired by the runes passed down to them from the titans.[citation needed] 

Dwarves are aligned with all kinds of organizations and associations. One may divide them into two groups; those who serve the Alliance one way or the other, and those who do not.

The majority of dwarves serve the Alliance. This includes the Ironforge, Wildhammer and Frostborn dwarves. The Ironforge ones are those most populous, found as everything from guards within Ironforge to soldiers on the frontlines against whatever the Alliance is fighting. The Wildhammer dwarves are also often found as soldiers for the Alliance, but many of them spend their time at their home in the Hinterlands. The frostborn dwarves are the least active kind of dwarf within the Alliance, only found at their home, Frosthold, in the Storm Peaks where they seem to be doing next to nothing. A large part of the Alliance's dwarves are also as mentioned dedicated to the Explorer's League, differing from many of the other dwarfs in the Alliance as the goals of the league (discover the secrets of the titans) and the Alliance (kill whatever threatens the nation of humans and their allies) are rather different. Still, they work together, suppressing their enemies and aiding their allies while revealing the secrets of the world. The Alliance has been deeply affected by their dwarf-members since the humans began it - known for firing flaming gunshots and cannonballs at the enemy during the war while drinking ale and beer in surplus amounts during peace, dwarves have affected the Alliance's style of warfare and culture.

Dwarves not allied with the Alliance includes the Dark Iron dwarves and various dwarves working for different organizations such as the Venture Co, pirates, the Argent Dawn and the Twilight's Hammer. Of these, only the dark irons resemble a "true" faction of dwarves. In the other cases, the dwarf could be swapped out with any random creature also aligned with the said faction, such as a gnoll or a tauren, without any relevant change occurring. Their goals and desires differ from most other dwarves, making them freelancing individuals following whatever seemed more profitable.

Cataclysm[]

Cataclysm This section concerns content related to Cataclysm.
The Shattering - Magni Bronzebeard

King Magni, petrified in Old Ironforge.

When freak natural disasters began rocking much of Azeroth just prior to the Cataclysm, the dwarven lands were not spared from the calamitous upheavals. A series of violent quakes tore through areas surrounding Ironforge, reducing settlements to rubble and taking the lives of many innocent dwarves in the process. To glean answers as to the troubling state of the world, King Magni selflessly underwent a mystic ritual to commune with the earth. The archaic ceremony, however, had an unexpected effect: Magni was transformed into diamond and became fused to the depths of Ironforge itself.

In the power vacuum that followed, his estranged daughter, Moira, who had married into the much despised Dark Iron clan, briefly claimed Ironforge's throne and effectively locked down the city. If not for the intervention of King Varian Wrynn of Stormwind and his son, Prince Anduin, her brash actions might have sparked another civil war. With Varian's guidance, control of Ironforge has since been divided equally among the Bronzebeard, Wildhammer, and Dark Iron clans through the Council of Three Hammers. Yet as bitterness and prejudice fester among the clans, the council's ability to govern as one remains uncertain.

The representatives of each dwarven clan in the council is:

Mists of Pandaria[]

Mists of Pandaria This section concerns content related to Mists of Pandaria.

Numbers of dwarves followed the Alliance and took part in their campaign against the Horde, attacking them in Domination Point.

After discovering the Zandalari had turned their focus on rallying the Frostmane tribe of Dun Morogh against Ironforge, Varian asked the Council to help repel the invaders. Both Muradin and Falstad declined, fearing if they left Ironforge to fight the trolls, the Dark Irons would take over the city. Only Moira Thaurissan offered aid, stating that the Dark Irons would prove their loyalty to the Council, Ironforge, and the Alliance in the defense of Ironforge. Together, they defeated their enemies and returned to Ironforge to announce Moira's victory to the Council. On their return, the other dwarven leaders were ashamed of their behavior and vowed never again to allow fear or distrust to cloud their judgment. Free to trust one another, all three dwarven leaders pledged their full strength to the Alliance cause.

During the Siege of Orgrimmar, Moira Thaurissan and a contingency of dwarven troops joined the Alliance on their march upon the city, where Garrosh was ultimately defeated.

Warlords of Draenor[]

Warlords of Draenor This section concerns content related to Warlords of Draenor.

When the Iron Horde invaded Azeroth, the Council of Three Hammers sent several Dark Iron dwarves to assist the Alliance in combating the orcs. Hansel Heavyhands and Thaelin Darkanvil aided in the hijacking of the Iron Worldbreaker and the destruction of the Dark Portal.

In Gorgrond, the Dark Iron dwarves gathered to fight the Blackrock clan, and established a hold called Bastion Rise in the savage jungle.

Legion[]

Legion This section concerns content related to Legion.

Stub Please add any available information to this section.

Magni Legion2

Magni awakened as speaker of the Azeroth world-soul.

As part of the Legion Invasions, the Burning Legion attacked Dun Morogh. It was defended by the dwarves, their Alliance allies, as well as Horde champions. Similarly, the Wildhammer dwarves in the Twilight Highlands were also attacked and were overrun.[38]

Various dwarves joined the class order halls to battle the demons during the remainder of the third invasion.

Battle for Azeroth[]

Battle for Azeroth This section concerns content related to Battle for Azeroth.

Stub Please add any available information to this section.
In the aftermath on Argus, Sargeras plunged his weapon in Silithus which drawn the attention of Magni, the Speaker of Azeroth to try and heal the wound.[39]

Over time, the Dark Iron clan under Moira's rule officially joined the Alliance.[40]

Biology[]

Dwarves are squat and powerfully built. Non-dwarves might have difficulty telling males and females apart from a distance. The women are of slightly lesser build and have slightly less gruff voices, but are known for fighting with as much (if not more) determination as the men.[41] On average, women reach a height of 4'6" while men generally stand around 4'8" tall,[42] regardless of which type of dwarf they are, with most being stout to varying degrees. Some males do reach just above five feet.[43] Their stoutness belies great swiftness and dexterity,[44] and they are able to move with a stealth that most other races assume impossible for such stocky beings.[45]

Despite their small stature, dwarves have incredibly dense and muscular bodies,[46] with especially hard and muscular torsos.[47] They pack a lot of fight in their compact bodies[48] and are able to easily carry weights that would leave many humans and high elves struggling.[49] The average weight for a male dwarf is around "thirteen stone" (about 182 pounds) and presumably slightly less for females.[50] As a result, they don't float well and have a tendency to sink like rocks if they fall into water. However, this hasn't stopped some brave dwarves from becoming sailors.[46][51][52]

The males always have beards, typically a long wild beard sometimes with hair to match. Some females sport strong beards as well, which is considered a sign of beauty among members of the race. Known examples of bearded dwarf women include two members of Rom's company during the Battle of Grim Batol, who looked the same as the men in the group but hinted at being sisters;[53] one of Falstad Wildhammer's grandmothers;[54] and Gubber Blump's cousin Graun.[55] The comedian Perry Gatner's routine includes a joke about dwarven women shaving.[56] Dwarves often hide things in their beards.[57]

Dwarves are highly adaptable. They thrive in the cold mountains but seem to be equally vigorous and active in the jungles of Stranglethorn Vale or the deserts of the Badlands.[58] Their constitution allows them to withstand the oppressive heat of Ironforge's Great Forge without breaking a sweat, even when in full armor.[59] It's a little known fact but dwarves, especially Dark Irons, need a lot of rest, and they have a hard time sleeping without pillows.[60]

Culture[]

“If there's one thing dwarves love, it's drinking. And fighting. Two things.”

Pewter Drinking Cup
Gryphon Chris Robinson

A dwarven gryphon rider.

Dwarves are a strong and hardy people steeped in tradition with a zest for combat, exploration, and many a fine ale. While the monarchs of the past are honored, so, too, are the explorers that continue searching for answers regarding the mysterious origins of their race.[61] What the dwarven people lack in height, they make up for in heart and valor.[62] All dwarves are known for being stubborn and admiring bravery.[53] As discovered during the first contact between dwarves and humans, the two races share a common love for battle and storytelling.[22][63] Dwarves are fighters by nature and will do battle even to their deaths, preferring it to living as slaves, which they consider to be honorless.[64] Like high elves, they can be far more patient than humans and are able to remain alert and ready to act even after hours of waiting.[65] A common myth among other races is that dwarves are too hard-headed to learn from their mistakes.[66] The night elf Cordressa Briarbow had heard dwarves described as thick-headed, drunken loudmouths who do nothing but unearth things that should be left hidden and only turn their faces up to the sun and moons when they have to, but these prejudices were quickly dispelled by her friendship with Gavvin Stoutarm and his team.[67]

Classic Hardcore key art 2

A dwarf hunter and his bear companion.

Dwarves sometimes call themselves "the earth folk" and (with the apparent exception of Wildhammers) prefer solid footing, to the point of sometimes choosing walking over teleportation.[68] They are experts at navigating through tunnels, judging their rise or fall, and determining which is the right direction to head in by studying the striations in the rock as well the traces left by other beings.[69] They also can instinctively ferret out the best places to hide in caves.[70] They retain their earthen ancestors' natural affinity to stoneworking and mining[18] and are by nature fascinated with shaping gems and stone. For most of their history, they were content with remaining in their home of Dun Morogh and mining the mountains for riches and precious minerals.[16][36][71] Dwarves have a strong work ethic and are highly skilled craftsmen, especially metalworkers.[72] While they produce many implements of war, they are adept at working with softer metals as well.[73] When it comes to masonry and engineering, none are more skilled than they at delving into the bowels of the earth and shaping it to their purpose. Some believe that master dwarven blacksmiths have the ability to impart emotions into the weapons they create.[74] According to Muradin Bronzebeard, dwarves are attracted to mines.[75]

Dwarves count their blood connections in many ways. The most prominent of these is the clan,[76] which they consider vital to their personal identities.[77] The leader of a dwarven clan is its guardian.[78] However, within and without the clan there are also other bindings. Of these, the ritual of Gwyarbrawden—in which participants vow to go to any length to avenge each other's deaths—is foremost among common warriors, but it is a part of dwarven society that very few outsiders know about.[76]

Customs[]

  • Dwarves love gold and dwarves love drinking, so gaming seemed like a natural fit for both.[79] There are few dwarves of any kind who don't carry their own personal set of dice with them, and "rolling the bones" is a common way to resolve arguments.[53] For example, during the summit to vote Gilneas into the Alliance, the emissaries from the three dwarf clans (on Kurdran Wildhammer's suggestion) used a dice roll to decide which of the three parties would get to enter Darnassus first.[80]
  • Dwarves love smoking and never go anywhere without their personal pipes, although they sometimes have to make do with ingredients found in the local environment—like mushrooms and weeds—rather than the plants they normally favor.[41] This love of the pipe dates back to before the War of the Three Hammers and is retained by the skardyn.[76]
  • An old ascension ceremony for dwarven kings involved drinking from a rune-covered chalice and a "sword dance" done by female dwarven warriors. This performance, part ritual and part mock battle, apparently evolved from bloody duels fought during less sophisticated times in dwarven history.[81]
  • The Bronzebeard kings of the High Seat have gone through many scepters during their reigns. By tradition, the king would let certain of his top advisors and allies bear the scepter for a single day. These were rough days for the scepters, which saw the insides of taverns, were dropped off mountaintops, were used to smite troggs and so on.[82]

Cuisine[]

The Hammerhand Brothers TCG

The dwarves sharing their famous brew.

Dwarves love to eat and drink.[83] Their meals always consists of filling, "stick-to-your-ribs" fare washed down with plenty of beer,[84] but is not known for its succulent taste in either high elven or human realms.[85] Haggis, consisting of oatmeal and sheep innards (specifically the sheep's lungs, liver and heart) and seasoned with mild spices, is a common dwarven meal.[86] Haggis and Ironforge pale ale is a dwarven favorite,[87] and has been the lunch of champions for over 1,000 years.[88] Spice bread is another longtime favorite in Ironforge.[89] Dwarves are fond of boar meat.[90][91][92] Thelsamar is known for its blood sausages, made from bear meat.[93] The arctic char, which only dwells in the cold waters of Dun Morogh, is the most popular type of fish in Ironforge.[94] Crayfish[95] and cock-a-leekie soup[96] are also known to be part of dwarven cuisine. During King Anduin Wrynn and the Prophet Velen's diplomatic visit to Ironforge, they were served braised boar meat with hearty brown bread to sop the juices, vegetables roasted with honey, and a mountain of pastries as dessert. Unless there is a matter of immediate life or death, custom demands that one takes the time to digest especially hearty meals with a pipe, brandy, or more desserts.[83]

Faith[]

Hall of Mysteries exterior

The Hall of Mysteries in the Mystic Ward.

Many Ironforge dwarves worship the Holy Light, having been introduced to it by the humans.[23][97] Their paladins (members of the Knights of the Silver Hand)[23][98] and priests (members of the Church of the Holy Light)[99] are mainly present in Ironforge's Hall of Mysteries.

Some dwarves worship the Pantheon. The early dwarves who first emerged from Uldaman retained faint memories of their titan-forged heritage[18] and worshipped Khaz'goroth as their "titan father". When they arrived at Ironforge Mountain, they crafted an altar for him in what would later become the Great Forge.[16] Ever consumed with the research of their origins, the dwarves choose to celebrate the Feast of Winter Veil as a recognition of Greatfather Winter, whom they consider to be the personification of one of the titans. Much as they claim descent from the titans, they consider their snowy home of Dun Morogh to be the prime example of Greatfather Winter's blessings.[100] Some dwarves use "Gods"[101] or "By the gods"[102] as exclamations. The dwarf Durgan One-God is notable for having disavowed most of the titans and believing that Eonar is the one true god who created everything. By Durgan's own admission, no one else shares this faith with him.[103]

The Wildhammers practice shamanism. Whether they also have Light followers is unknown.

During their long enslavement by Ragnaros, the Dark Irons worshipped the Firelord as a demigod.[104] A number of Dark Irons wield the Holy Light as priests and paladins.[105][106]

Bronzebeard dwarves generally distrust warlocks.[107][108][109] According to Gakin the Darkbinder, not many dwarves choose the path of the warlock, even going so far as to call a dwarven warlock "somewhat of an anomaly".[110]

Folklore[]

  • The legendary ram Toothgnasher was a wonder of Khaz Modan and the subject of many tales of dwarven folklore.[111] He holds a warm place in dwarven hearts, and children are told that if they are good, Toothgnasher's spirit will let them ride on his back; if they are bad, he will toss them on his horns. This may account for how well-behaved dwarven children generally are.[112]
  • Dwarves have their own version of the legend of Goldrinn, the wolf Ancient.[113]
  • Rethiel the Greenwarden was considered to be a local legend of the Wetlands—described as "the plant-man, protector of the wetlands"—until he was discovered to be a real being.[114]

Funerary practices[]

Ironbeard's Tomb

Ironbeard's Tomb in the Wetlands.

Thunderstrike Mountain summit

The summit of Thunderstrike Mountain in the Twilight Highlands.

Bronzebeards prefer to bury their dead, returning them to the ground that so benefits their race. They consider it both an honor and a repayment.[115] Some dwarves seal their deceased in tombs, but those with a concern about the undead might prefer cremation.[116] Bronzebeards believe that when they die, they join the ghosts of their comrades in "the great halls of the afterlife".[117]

The Wildhammers of the Twilight Highlands honor their dead heroes in Kirthaven before burying them with their gryphons atop Thunderstrike Mountain. There they are believed to spend eternity at one with the sky.[118] The Wildhammers also believe that their dead ride into the hereafter to join "the halls of [their] ancestors"[119] and that their spirits "fight proud through eternity". Wildhammers are known for honoring their dead with epic mourning songs. When speaking of a dead person, they sometimes slap a fist over their heart as a sign of respect.[120]

Sayings[]

Relations[]

Ever since their first meeting dwarves have developed a strong friendly relationship with the gnomes, with the two races recognizing a kinship between each other, to the point that many dwarves call the gnomes their cousins. The two races frequently exchange with and help the other, with gnomes having taught science and engineering to dwarves while dwarves taught them metallurgy and stoneworking in return, and helped them lay the foundations of Gnomeregan.

During the Second War dwarves and gnomes worked together to fight the Old Horde's invasion off until each race was forced to retreat to its respective capital, and after the Third War king Magni Bronzebeard welcomed the gnomes refugees into Ironforge after the loss of Gnomeregan to the Troggs and Sicco Thermaplugg's treachery.

Dwarves are also strong allies with humans, with the two races having ties to go back to Arathor Empire, and the bells of Capital City and Stormwind City's respective cathedrals having been forged and given by the dwarves of Ironforge as a token of friendship to the kingdoms of Lordaeron and Stormwind. This bond has been strengthened after the Alliance of Lordaeron saved the dwarves during the Second War, by liberating them of the Old Horde's siege, which prompted them to pledge their allegiance to the Alliance and to offer military and technological support as well as supplying weaponry and armors to their human allies. Even after Quel'Thalas, Gilneas, and Stromgarde's departures, Magni Bronzebeard supported the Alliance, stating that the dwarves owed a debt that they could never repay to it.

Geneology[]

Dwarves' appearances differ depending on the type of dwarf and where they are from. Dwarves from the Eastern Kingdoms derive from the Earthen, the stone-wrought titan-forged who shaped the deep places of Azeroth in ancient times.

Dwarven clans[]

Notable[]

Modimus Anvilmar statue

Modimus Anvilmar depicted by the great statue at the Gates of Ironforge.

Ironforge dwarves[]

Name Role Affiliation Status Location
Neutral IconSmall Dwarf Male Modimus Anvilmar High King of all dwarves prior to the War of the Three Hammers Ironforge Deceased Unknown
Neutral IconSmall Dwarf Male Aegrim Bronzebeard Ancient member of the Bronzebeard clan, thanks to whom the small clan began to flourish and command respect Bronzebeard clan Deceased Unknown
Neutral IconSmall Dwarf Male Madoran Bronzebeard Thane of the Bronzebeard clan during the War of the Three Hammers Bronzebeard clan Deceased Unknown
Alliance IconSmall Magni IconSmall Magni2 Magni Bronzebeard Speaker of the Azeroth world-soul, former King of Ironforge, eldest of the Bronzebeard brothers Alliance, Ironforge, Bronzebeard clan Active Various Locations
Alliance IconSmall Muradin Muradin Bronzebeard Bronzebeard clan representative on the Council of Three Hammers, middle Bronzebeard brother Alliance, Ironforge, Bronzebeard clan Alive Various Locations
Alliance IconSmall Brann Brann Bronzebeard Leader of the Explorers' League, youngest of the Bronzebeard brothers Alliance, Ironforge, Bronzebeard clan, Explorers' League Alive Various Locations
Alliance IconSmall Moira Moira Thaurissan Daughter of Magni, Dark Iron clan representative on the Council of Three Hammers Alliance, Ironforge, Dark Iron clan Alive Various Locations
Alliance IconSmall Thargas Thargas Anvilmar Defender of Thandol Span, wearer of the Helm of the Anvilmars, last direct descendant of Modimus Anvilmar Anvilmar family, Ironforge Alive Dun Modr, Wetlands
Alliance IconSmall Dwarf Male Hjalmar Anvilmar Older brother of Thargas and former wearer of the Helm of the Anvilmars Ironforge Deceased Unknown
Alliance IconSmall Dwarf Male Baelgun Flamebeard Leader of the remnants of Muradin's Northrend expedition Dwarven Expedition, Explorers' League Deceased Killed in Azjol-Nerub
Alliance IconSmall Dwarf Male High Priest Rohan High Priest, Representative on the New Council of Tirisfal Ironforge, New Council of Tirisfal Alive Hall of Mysteries, Ironforge
Alliance IconSmall Vanndar Vanndar Stormpike General of the Stormpike Guard Stormpike Guard, Stormpike clan Alive Various Locations
Neutral IconSmall Hemet Hemet Nesingwary World-renowned hunter Independent Alive Various Locations
Alliance IconSmall Dwarf Male Rom Helped Rhonin, Vereesa and Falstad save Alexstrasza Alliance of Lordaeron Deceased Killed in Grim Batol
Boss IconSmall Korth'azz Thane Korth'azz Formerly one of the Four Horsemen of Naxxramas. Scourge Deceased Naxxramas

Wildhammer dwarves[]

Name Role Affiliation Status Location
Neutral IconSmall Wildhammer Male Khardros Wildhammer High Thane of the Wildhammer clan during the War of the Three Hammers Wildhammer clan Deceased Unknown
Alliance IconSmall Falstad Falstad Wildhammer Wildhammer representative on the Council of Three Hammers Alliance, Wildhammer clan Alive High Seat, Ironforge
Alliance IconSmall Kurdran Kurdran Wildhammer Ruler of Highbank, member of the Alliance Expedition Alliance, Wildhammer clan, Sons of Lothar Alive Various Locations

Dark Iron dwarves[]

Name Role Affiliation Status Location
Neutral IconSmall Thaurissan Sorcerer-Thane Thaurissan Emperor of the Dark Iron clan during the War of the Three Hammers, summoned Ragnaros to Azeroth Dark Iron clan Deceased Athenaeum, Blackwing Descent
Neutral IconSmall DarkIron Female Modgud Sorceress wife of Sorcerer-Thane Thaurissan, created the skardyn curse upon her death Dark Iron clan Deceased Killed in Grim Batol
Boss IconSmall Thaurissan Dagran Thaurissan Former Emperor of the Dark Iron clan, husband of Moira Dark Iron clan Deceased-Killable Imperial Seat, Blackrock Depths
Alliance IconSmall DwarfBaby Dagran Thaurissan II Son of Dagran and Moira, heir to Ironforge and Shadowforge Alliance, Ironforge, Dark Iron clan Alive High Seat, Ironforge
Neutral IconSmall DarkIron Male Franclorn Forgewright Former chief architect of the Dark Iron dwarves, oversaw the construction of Blackrock Spire and the Stonewrought Dam Dark Iron clan Deceased Molten Span, Blackrock Mountain

Units[]

The dwarven playable units or classes.

In the RPG[]

Allianceraces

A dwarf among other Alliance races.

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

A modification created from the earthen were referred to as "Series Two".

The dwarves had followed the humans to Kalimdor as soldiers against the Burning Legion, and in the aftermath of this war the dwarves discovered they might have been created by powerful beings to shape the earth.[153] Ruins in Kalimdor[154] suggested that the dwarves' past may have been connected to the titans, and teams of prospectors, excavators and archaeologists were quickly assembled and dispatched to all corners of the world in order to investigate.

Notes and trivia[]

Inspirations[]

  • Dwarf cultural inspiration derives largely from Tolkien-based dwarves and 20th century associations with Scotland and Ireland.
    • In-game dwarves are based upon real-world dwarf folklore and Tolkien dwarves, with elements of Warhammer dwarves. Associations with being underground and good at forging are part of Norse myth, but Warcraft's dwarven naming conventions are heavily Tolkien-derivative, who based his dwarves on how he imagined Jewish people and how he based Dwarvish on semitic languages.
    • Most notably, and common to both sources, are their facility with an affinity for mining and other crafts of earth and stone. Their short stature and general appearance are common throughout mythology as well as fiction. The Warcraft dwarves' descent from the earthen also mirrors both sources.
    • The Warcraft dwarven affinity for mechanical engineering may derive in part from the Warhammer games' depiction of dwarves as technologically apt or may itself simply be an extension of their affinity for mining and metalcraft. This also relates to Norse mythology where they are the creators of many of the gods' artifacts and weapons, such as Thor's hammer Mjollnir.
    • Heavily based on Scottish culture, such as "beer and haggis" being the lunch of champions for dwarves in Inv misc food 117 heartysoup [Ironforge Rations].
    • The use of colored tattoos are likely based on the Picts use of war paint.
    • All dwarves in-game speak with Scottish accents. Dwarven association with Scottish accents in media is ultimately because of the use of Low British accents for Dwarves for the radio readings of the Lord of the Rings and subsequent use of Scottish actors and voice actors over the years.[160]
    • The Council of Three Hammers may be based on the joint kingship of the High Kings of Ireland during the reign of Muimne, Luigne and Laigne, or other subsequent recurring instances of three-way joint kingships.

Speculation[]

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

It's assumed that dwarves have better eyesight in the dark than most races, due to living in the dark mountains ever since their awakening from the titan ruins.

Gallery[]

World of Warcraft
Art and cinematics
Warcraft III
Other

See also[]

References[]

 
  1. ^ a b Races of World of Warcraft - Dwarves
  2. ^ World of Warcraft: Ultimate Visual Guide: THE RACES OF AZEROTH chapter
  3. ^ World of Warcraft: Chronicle Volume 1, pg. 59
  4. ^ World of Warcraft: Chronicle Volume 1, pg. 47
  5. ^ World of Warcraft: Chronicle Volume 1, pg. 59
  6. ^ World of Warcraft: Chronicle Volume 1, pg. 108
  7. ^ World of Warcraft: Chronicle Volume 1, pg. 61
  8. ^ World of Warcraft: Chronicle Volume 1, pg. 107
  9. ^ World of Warcraft: Chronicle Volume 1, pg. 109
  10. ^ World of Warcraft: Chronicle Volume 1, pg. 107 - 110
  11. ^ World of Warcraft: Chronicle Volume 1, pg. 111, 112, 238
  12. ^ World of Warcraft: Chronicle Volume 1, pg. 197
  13. ^ The Sundering, pg. 15
  14. ^ World of Warcraft: Chronicle Volume 1, pg. 238
  15. ^ World of Warcraft: Chronicle Volume 1, pg. 265
  16. ^ a b c Ironforge - the Awakening of the Dwarves
  17. ^ The World of Warcraft Townhall/Beastiary
  18. ^ a b c d World of Warcraft: Chronicle Volume 1, pg. 137
  19. ^ The Sundering, chapter 1
  20. ^ The World of Warcraft Pop-Up Book
  21. ^ High elf#New world patterns and the Thalassian kingdom
  22. ^ a b The Seven Kingdoms
  23. ^ a b c A IconSmall Dwarf MaleIconSmall Dwarf Female Paladin [3] Consecrated Rune
  24. ^ World of Warcraft: Chronicle Volume 1, pg. 305 - 306
  25. ^ a b World of Warcraft: Chronicle Volume 1, pg. 156
  26. ^ World of Warcraft: Chronicle Volume 1, pg. 306 - 307
  27. ^ World of Warcraft: The Comic - Descent
  28. ^ World of Warcraft: Chronicle Volume 2, pg. 150 - 151
  29. ^ World of Warcraft: Chronicle Volume 2, pg. 152
  30. ^ World of Warcraft: Chronicle Volume 2, pg. 161
  31. ^ Races of World of Warcraft - Gnomes
  32. ^ World of Warcraft: Chronicle Volume 2, pg. 171 - 172
  33. ^ Beyond the Dark Portal
  34. ^ Day of the Dragon
  35. ^ Ashbringer
  36. ^ a b World of Warcraft: Game Manual, pg. 170
  37. ^ Arthas: Rise of the Lich King
  38. ^ N Shaman [10-45] A Ring Unbroken
  39. ^ Magni: The Speaker
  40. ^ A [40-70] Dark Iron Dwarves
  41. ^ a b Night of the Dragon, pg. 13 - 14
  42. ^ Height#Playable races
  43. ^ World of Warcraft: Traveler, pg. 6
  44. ^ Wolfheart, chapter 14, pg. 205 (paperback edition)
  45. ^ Night of the Dragon, pg. 70
  46. ^ a b Day of the Dragon, pg. 137
  47. ^ Night of the Dragon, pg. 182
  48. ^ Night of the Dragon, pg. 218
  49. ^ Day of the Dragon, pg. 107
  50. ^ World of Warcraft: Traveler, pg. 6
  51. ^ Night of the Dragon, pg. 49 - 50
  52. ^ Ogdan Stoneforge#Quotes
  53. ^ a b c Day of the Dragon, pg. 262 - 264
  54. ^ Day of the Dragon, pg. 164: Falstad followed her pointing finger. "Those rough-hewn hills that look like my grandmother, beard and all? Aye, 'tis a good choice! We'll descend toward those!"
  55. ^ A [14] The Family and the Fishing Pole
  56. ^ Perry Gatner says: What a good looking crowd. The dwarven women even shaved.
  57. ^ A [10-30] And Then There Were Two...
  58. ^ Exploring Azeroth: The Eastern Kingdoms, pg. 50
  59. ^ The Shattering: Prelude to Cataclysm, chapter 11
  60. ^ N [15-30] Kill 'em With Sleep Deprivation
  61. ^ Ultimate Visual Guide, pg. 80
  62. ^ The World of Warcraft Beastiary
  63. ^ World of Warcraft: Chronicle Volume 1, pg. 141
  64. ^ Night of the Dragon, pg. 186 - 187
  65. ^ Night of the Dragon, pg. 209
  66. ^ Night of the Dragon, pg. 102
  67. ^ Elegy, pg. 7
  68. ^ a b Night of the Dragon, pg. 317
  69. ^ Night of the Dragon, pg. 214 - 215
  70. ^ Night of the Dragon, pg. 106
  71. ^ Dwarf creation screen description
  72. ^ Ultimate Visual Guide, pg. 66
  73. ^ Inv jewelry necklace 07 [Silver Neck Torc]
  74. ^ Death is Contagious
  75. ^ Exploring Azeroth: Northrend, pg. 15
  76. ^ a b c Night of the Dragon, pg. 17
  77. ^ Ultimate Visual Guide, pg. 78
  78. ^ The Jade Hunters
  79. ^ Inv misc dice 02 [Bone Gaming Dice]
  80. ^ Wolfheart, chapter 8
  81. ^ Trade archaeology chalice of mountainkings [Chalice of the Mountain Kings]
  82. ^ Trade archaeology jeweleddwarfscepter [Scepter of Bronzebeard]
  83. ^ a b Before the Storm, pg. 55
  84. ^ Before the Storm, pg. 115
  85. ^ Day of the Dragon, pg. 279
  86. ^ A Cooking [10-70 Daily] Keepin' the Haggis Flowin'
  87. ^ A Cooking [10-70 Daily] A Round for the Guards
  88. ^ Inv misc food 117 heartysoup [Ironforge Rations]
  89. ^ A Cooking [10-70 Daily] Can't Get Enough Spice Bread
  90. ^ A [1-30] All the Other Stuff
  91. ^ A [1-30] Beer Basted Boar Ribs
  92. ^ A [1-30] Pack Your Bags
  93. ^ A [5-30] Thelsamar Blood Sausages
  94. ^ A Fishing [10-70 Daily] Cold Water Fishing
  95. ^ A Fishing [10-70 Daily] Live Bait
  96. ^ A Cooking [10-70 Daily] A Fowl Shortage
  97. ^ A Warrior [3] Simple Rune
  98. ^ Paladin#Creation screen description: Although paladins were once exclusively human, a number of stout-hearted dwarves have recently been welcomed into the Order of the Silver Hand.
  99. ^ A Priest [4] Garments of the Light
  100. ^ Inv misc book 07 [The Feast of Winter Veil]
  101. ^ Night of the Dragon, pg. 264
  102. ^ Night of the Dragon, pg. 109
  103. ^ World of Warcraft: Traveler, pg. 30 - 31
  104. ^ Through the Mirror Darkly, pg. 6: "[The Dark Irons] are treacherous worshipers of the demigod fire elemental Ragnaros."
  105. ^ Frida Ironbellows
  106. ^ Betild Deepanvil
  107. ^ A IconSmall Gnome MaleIconSmall Gnome Female Warlock [1] Tainted Memorandum
  108. ^ A Warlock [3] Tainted Rune
  109. ^ Ironforge Guard quotes about warlock trainers
  110. ^ N Warlock [10-45] Tech It Up A Notch: We are very fortunate to have come across Archivist Melinda. She is somewhat of an anomaly, as not many from her race choose our path.
  111. ^ Toothgnasher's Skeleton
  112. ^ Exploring Azeroth: The Eastern Kingdoms, pg. 58
  113. ^ Destiny Awaits!, pg. 16
  114. ^ A [10-30] Who Wards The Greenwarden
  115. ^ Night of the Dragon, pg. 73
  116. ^ Inv misc urn 01 [Ceramic Funeral Urn]
  117. ^ Night of the Dragon, pg. 287
  118. ^ Lachlan MacGraff#Quotes
  119. ^ Kurdran Wildhammer#Valley of Heroes monument
  120. ^ Day of the Dragon, pg. 99
  121. ^ Day of the Dragon, pg. 324
  122. ^ The Return, pg. 4
  123. ^ Day of the Dragon, pg. 332
  124. ^ Night of the Dragon, pg. 140, 186
  125. ^ Night of the Dragon, pg. 72
  126. ^ A [10] Stout to Kadrell
  127. ^ A [2] A New Threat
  128. ^ A [6] Stocking Jetsteam
  129. ^ A [10-30] A Time for Heroes
  130. ^ A [15-30D] It's What's Inside That Counts
  131. ^ B [30-40] No Time to Waste
  132. ^ A Rogue [10] Onin's Report
  133. ^ Icecrown Gunship Battle: Muradin Bronzebeard yells: By me own beard! HORDE SAILIN' IN FAST 'N HOT!
  134. ^ A [40R] Iron Assembly: Admiral Gar'an
  135. ^ Elegy, pg. 18
  136. ^ A [40D] The Lost Dwarves
  137. ^ The Comic: Conflicting Loyalties
  138. ^ Grim Batol, Dungeon Journal description
  139. ^ A [30-35] The Kirthaven Summit
  140. ^ A [30-35] Dragonmaw Takedown
  141. ^ H [30-35] Crushing the Wildhammer
  142. ^ A [30-35] Dragonmaw Takedown
  143. ^ A [30-35] Dunwalds Don't Die
  144. ^ Wildhammer clan#Cataclysm
  145. ^ Day of the Dragon, pg. 35
  146. ^ A [25-30] Aid from the Explorers' League
  147. ^ Spell frost frostward [Muradin's Favor]
  148. ^ Frostborn in-game faction description
  149. ^ World of Warcraft: Chronicle Volume 3, pg. 51
  150. ^ A [25-30] An Experienced Guide
  151. ^ World of Warcraft: The Magazine Volume II Issue I
  152. ^ Day of the Dragon, chapter 15
  153. ^ Warcraft: The Roleplaying Game, pg. 43
  154. ^ Mystery of the Makers
  155. ^ Lore Keeper of Norgannon
  156. ^ World of Warcraft: Chronicle Volume 1, pg. ??
  157. ^ The Alliance of Lordaeron: "... Lothar was able to convince Lordaeron's demi-human races of the impending threat as well. The Alliance succeeded in gaining the support of the stoic dwarves of Ironforge and a small number of high elves of Quel'Thalas."
  158. ^ World of Warcraft: Chronicle Volume 1, pg. ??
  159. ^ Game Informer #308: Reforging Real-time Strategy, pg. 57
  160. ^ Atlas Obscura: Why Do Dwarves Sound Scottish and Elves Sound Like Royalty?
Advertisement